David Cage Would Be Tempted if Sony Wanted to Acquire Quantic Dream

09/29/2011 Written by Josh Lewis

Quantic Dream founder David Cage has been an exclusive partner with Sony since Heavy Rain, and have signed an exclusivity deal with the platform holder for their next game. His studio currently still remains independent, but Cage has shared some details regarding how he values his strong relationship with Sony, so much so, that if Sony pursued to acquire Quantum Dream he would find the offer very hard to resist.

When asked if Cage would like to become part of the PlayStation family, Cage told Develop:

Of course I would. Of course. I really like Sony, honestly I do. They’ve made some bets with developers like Fumito Ueda and Media Molecule. I kind of feel loyal to them.

Cage also when on to express how the industry is in a position where studios need constant support:

It’s not like we need help, but we want to compete.

Quantic Dream’s first collaboration with Sony was a tremendous success, with Heavy Rain selling over two million copies. The studio is currently hard at work on a second PlayStation exclusive intellectual property – which isn’t Heavy Rain 2. In light of Sony’s recent acquisitions of Sucker Punch and Media Molecule, it wouldn’t be too far fetched too expect some sort of official announcement sometime in the near future.






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7 Responses to “David Cage Would Be Tempted if Sony Wanted to Acquire Quantic Dream”

  1. whywai says:

    really like heavy rain. definitely talented developer. hope to play more ps3 exclusive from them!

  2. xtigerz says:

    SONY would be wise to acquire Quantic Dream as Heavy Rain was a great game!

  3. would love to see thej remaster indigo prophecy hd with trophy suppport.

  4. Sony make Cage’s “Make.Believe” dream come true. His team already knows the PS3 architecture, so they could only improve on their next game.

  5. jockhotty says:

    Oh Please. They pretty much own you already.

  6. cerebus says:

    Ok, let me get this straight. First he’s mad so many people played his game. Then he doesn’t care about money but earlier complained about the million+ trophies over sales. Now Sony can just buy this IP from him. Manic depression anyone? Yes the story telling was innovative but the game itself is just a glorified string of quick time events. Dragon Slayer did this in the 80′s then it was innovative now its common practice. This is the problem with over hyped artistic titles. They always seem to get just a little to much praise. Yes the story was strong and innovative but it still ended up promising more than it could deliver. It’s not the only title to do this recently either. L.A. Noir was the same, good game but the pre-launch hype just overshadowed the actual gameplay.. Or was I the only one disappointed by not being able to use hard handed interrogation techniques to turn the suspect into a quivering pile in the corner. Instead you can only break the suspect if you have the right piece of evidence. Still not the games fault its what the press led me to believe before the game even launched.

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