
After the reveal of Metal Gear Rising: Revengeance, Metal Gear creator Hideo Kojima sat down to discuss the game and also revealed an idea that he had for MGS5.
Hideo Kojima said that one of the ideas he had originally had for MGS5 was a game starring The Boss and her Cobra Unit from Metal Gear Solid 3: Snake Eater. The game would’ve been set during the invasion of Normandy during World War II. (In MGS3, The Cobra Unit being a part of World War 2 is mentioned during the story.)
Kojima said he presented his MGS5 ideas to the team during the Summer of 2008, but younger staff members were resistant to working on a major title like MGS5 without his involvement. Kojima had been in the planning phase of a new project and wanted the younger staff to take over. The idea for Rising was proposed then and the idea of a Raiden side story made the team feel more comfortable than trying to tackle MGS5.
Kojima did not say in the interview whether or not the idea is the concept behind MGS5 or another Metal Gear title that Kojima Productions may be working on.
The 20+ minute video interview also discusses what happened to MGS: Rising and how the collaboration with PlatinumGames happened in the first place. For Metal Gear fans who have been following the game, the interview will prove to be very interesting.
Metal Gear Rising: Revengeance is in development for PlayStation 3 and Xbox 360.
Please God let MGS5 stay exclusive. In the very least, build it specifically for the Playstation then figure out a way to port it to Xbox without compromising the Playstation version.
I think MGS5 should be based around The Boss, but at a different time. Theres a huge backstory filled by some audio diaries in Peace Walker detailing an assingment The Boss was assigned to, she had to infiltrate the Soviet Union, and plant a mole there to provide the US with information regarding their new space shuttle. There are various things that happen (I wont go into detail to avoid spoilers) but she ends up meeting the agent for the Soviet Union, and killing him reluctantly. Anyone who has listened to those audio diaries will know who Im talking about, and I think this would make a great game. I mean, what better stealth mission would there be than infiltrating a hostile country’s military base? That, and she would have some badass CQC.
The new Raiden in Revengeance would kill the group of geckos from MGS4 in one fell swoop.
I just watched the entire interview and I am much less excited about this game. I liked the idea of the original RISING game and those graphics looked like a MGS game…but this new co-production with Platinum games seems to push away from what Konami and MGS is all about….just my opinion.
They are still in the process of making the game, so I wouldn’t be so quick to judge if I were you.
I know you are right. Its just all of the MG/MGS games (and Konami games in general) have beautiful and detailed stores, their graphics are amazing, and the gameplay is always enjoyable. But I agree with kirbz204…when i saw him block the RAY sword and then pick the RAY up….I thought that was a little much… I am just not really familiar with Platinum Games, so I am hesitant.
I feel bad for hating on this game earlier, after watching this behind the scenes doc, I kinda feel optimistic for the game now, I just hope Kojima tones down the cheesiness and keeps it serious like MGS4 (I don’t mind subtle cheesiness though). Also the action looks awesome and it fits Raiden’s character perfectly, but I still don’t understand how Raiden has super human strength, and can pick up a Ray with ease…that was kinda ridiculous and threw me off…and I knew they were going to go this route and make it like Ninja Gaiden when they announced MGSR at E3 and I was right.
Overall I’m genuinely happy for them and hope the best for them!
So in short, Kojima Productions / Konami, are not fit to develop a “hack n’ slash” game, probably because they have never made one, and therefore they lack the skill/talent among their staff to do it. Certainly the game didn’t start as a crazy-ass ninja game (conceptually, at least), but knowing it was about Raiden and they wanted it to be “Lightning Bolt Action” (as it was called back then), wasn’t it clear it was the only path this game could take (hack n’ slash) ? I wonder why they couldn’t realize this earlier.