05/16/2012 Written by Cameron Teague

Have you ever wanted to learn more about the gaming industry and the people who help it run? Then you are in luck, as PlayStation LifeStyle is starting up a brand new feature called Industry Spotlight, where we hand pick an elite member of the gaming industry and force them into answering some extremely tough questions. To be honest the questions aren’t that tough.

Our first victim, I mean guest speaker, is Ryan Phillips of NIS America fame. We recently sat down with this Prinny lover to see just what he does for NIS America and what it is like working in the gaming industry.

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Written by Nick Michetti

Escape Hatch Entertainment President and Chief Creative Officer Garry Gaber realized his goal for the funding of an original space combat game, after having a Kickstarter come down to the wire. Garry previously wrote a guest post about Starlight Inception (PC & PS Vita) on PSLS readers and gave us an interview about his plans for the game. In this new interview, Garry talks about the Kickstarter experience, when fans might be able to expect to see the game, what Escape Hatch has planned for the future, and more.

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04/05/2012 Written by Nick Michetti

Along with a guest post about his studio’s Kickstarter campaign for a PS Vita and PC space combat title, Starlight Inception, Escape Hatch Entertainment President and Chief Creative Officer Garry Gaber has also given us an exclusive look at the game in the first interview for the project. In the interview, he discusses features that would be included in the game, the studio’s choice of PlayStation Vita as a platform, and more.

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Written by Garry Gaber

Editor’s note: The following is a guest post by ex-LucasArts game veteran and President and Chief Creative Officer of Escape Hatch Entertainment, Garry Gaber. Escape Hatch hope to bring space combat game Starlight Inception to the PC and PlayStation Vita via Kickstarter. We asked him to tell us about himself, the game, and why you should think about helping to fund the game in an exclusive article.

I remember playing games like Wing Commander and Star Wars: X-Wing for hours, days, sometimes so much that I would barely be able to keep my eyes open during my day job, anticipating the next time when I might be able to get behind the joystick again and kick some enemy ass.

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03/22/2012 Written by Vivas Kaul

Joe Madureira has done a lot of things. He’s worked as a comic book artist for Marvel Comics, and even created his own comic series under the Wildstorm label called Battle Chasers. However, his experience with video games goes back to his time with Realm Interactive, which was later acquired by NCSoft, when he worked on the game that would later become known as Dungeon Runners. Madureira (Joe Mad to his friends) and David Adams eventually left NCSoft and founded Vigil Games in 2005. Since then, Vigil Games has been acquired by THQ, and is currently shepherding the post-apocalyptic franchise Darksiders. At a recent preview event for Darksiders 2 I sat down with Joe Mad, Creative Director on Darksiders 2, to talk about his transition from comics to video games, the core tenets of the Darksiders franchise and even secret Nintendo assassins.

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03/16/2012 Written by Sebastian Moss

Be sure to first read part one of our in-depth interview here.

We talk to director Stephanie Beth about Us and the Game Industry, a film following indie developers like Jason Rohrer and thatgamecomany, about what motivates developers, the importance of a studio label and sexism in games, in part two of an exclusive interview.

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Written by Sebastian Moss

Set to release later this year, documentary film Us and the Game Industry follows the story of several top indie developers through various stages of development, including an in-depth look at Journey developer thatgamecompany. Currently fundraising on Kickstarter, we talked to the film’s director Stephanie Beth to learn about how the documentary came to be, what insights the documentary reveals about indie developers and what will happen if they don’t manage to get the Kickstarter funding in part one of an extensive interview.

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01/24/2012 Written by Sebastian Moss

Last week, Thai developer Studio HIVE and film studio Sahamongkol Film International announced that the popular muay Thai martial arts movie series Ong-Bak would be adapted into a game. To find out more about the title, we held an exclusive first interview with Kan Supabanpot, General Manager at Studio HIVE, about Tony Jaa’s involvement, the game’s background and which type of genre it will be.

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01/04/2012 Written by Sebastian Moss

Early last year, internet ‘hacktivists’ Anonymous attacked Sony for pursuing legal action against PS3 hackers, ultimately bringing down the PSN and several Sony sites. But just when you thought the phrase “Anonymous vs Sony” would be relegated to 2011 recap posts, the group once again declared war on the Japanese corporation. This time, the group was protesting Sony’s support of the Stop Online Piracy Act (SOPA), something that could potentially limit free speech and lead to mass internet censorship. Will Anonymous’ actions actually help stop the act being passed, should they protest the ‘unconstitutional’ bill, or are they simply acting rashly and making things worse – all while attacking innocent Sony employees and unrelated individuals? To find out, we spoke to a member of Anonymous in an extensive interview.

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11/08/2011 Written by Sebastian Moss

We caught up with Eric Folliot, Senior Brand Manager at Activision, at the Golden Joystick Awards to talk about all things Call of Duty in a PSLS-exclusive mini-interview. How does the MW3 marketing juggernaut react to Battlefield 3‘s taunts, and is Black Ops still relevant? Find out below.

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10/30/2011 Written by Cameron Teague

To discuss DrinkBox Studios’ latest game, Tales from Space: Mutant Blobs Attack, we chatted to Chris McQuinn about the upcoming PlayStation Vita downloadable title. Check out the full interview below to learn all there is to know about being a blob.

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10/27/2011 Written by Sebastian Moss

At this year’s Golden Joystick Awards, we caught up with Justin Towell as he attempted to set a new world record for the fastest time on the new India circuit on Codemasters’ F1 2011. With only three attempts allowed, and the entire control system breaking, he managed to beat the 1:21 minute limit set by Guinness World Record by one second.

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10/26/2011 Written by Sebastian Moss

It’s been over five years since Elder Scrolls IV: Oblivion first released, and the role-playing game genre has evolved and changed over the course of the half-decade drastically. As a result, Bethesda’s Todd Howard has revealed that Skyrim will take more inspiration from their other RPG powerhouse, the more contemporary Fallout 3, rather than from the aging Oblivion.

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10/25/2011 Written by Sebastian Moss

It’s day two of our five day exclusive run of Sideway: New York developer diaries, and this time we’re going to take a look at the concept behind the game, and how Playbrains and Fuel Entertainment came up with the idea. Plus, take part in another chance to win a copy of the game!

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Written by Sebastian Moss

With digital distribution becoming an increasingly viable platform, independent developers have more and more potential markets where they can sell their wares. But as the industry evolves, developers must move with it, predicting which platforms will be a success, and which will fall by the wayside. To talk about the threat of smartphones on dedicated handhelds, the changing price expectations of gamers as well as the risk of owning your own IP, we chatted to Graham Smith, Co-Founder and COO of DrinkBox Studios, in a wide ranging interview.

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