01/24/2012 Written by Sebastian Moss

Last week, Thai developer Studio HIVE and film studio Sahamongkol Film International announced that the popular muay Thai martial arts movie series Ong-Bak would be adapted into a game. To find out more about the title, we held an exclusive first interview with Kan Supabanpot, General Manager at Studio HIVE, about Tony Jaa’s involvement, the game’s background and which type of genre it will be.

Read More »

01/04/2012 Written by Sebastian Moss

Early last year, internet ‘hacktivists’ Anonymous attacked Sony for pursuing legal action against PS3 hackers, ultimately bringing down the PSN and several Sony sites. But just when you thought the phrase “Anonymous vs Sony” would be relegated to 2011 recap posts, the group once again declared war on the Japanese corporation. This time, the group was protesting Sony’s support of the Stop Online Piracy Act (SOPA), something that could potentially limit free speech and lead to mass internet censorship. Will Anonymous’ actions actually help stop the act being passed, should they protest the ‘unconstitutional’ bill, or are they simply acting rashly and making things worse – all while attacking innocent Sony employees and unrelated individuals? To find out, we spoke to a member of Anonymous in an extensive interview.

Read More »

11/08/2011 Written by Sebastian Moss

We caught up with Eric Folliot, Senior Brand Manager at Activision, at the Golden Joystick Awards to talk about all things Call of Duty in a PSLS-exclusive mini-interview. How does the MW3 marketing juggernaut react to Battlefield 3‘s taunts, and is Black Ops still relevant? Find out below.

Read More »

10/30/2011 Written by Cameron Teague

To discuss DrinkBox Studios’ latest game, Tales from Space: Mutant Blobs Attack, we chatted to Chris McQuinn about the upcoming PlayStation Vita downloadable title. Check out the full interview below to learn all there is to know about being a blob.

Read More »

10/27/2011 Written by Sebastian Moss

At this year’s Golden Joystick Awards, we caught up with Justin Towell as he attempted to set a new world record for the fastest time on the new India circuit on Codemasters’ F1 2011. With only three attempts allowed, and the entire control system breaking, he managed to beat the 1:21 minute limit set by Guinness World Record by one second.

Read More »

10/26/2011 Written by Sebastian Moss

It’s been over five years since Elder Scrolls IV: Oblivion first released, and the role-playing game genre has evolved and changed over the course of the half-decade drastically. As a result, Bethesda’s Todd Howard has revealed that Skyrim will take more inspiration from their other RPG powerhouse, the more contemporary Fallout 3, rather than from the aging Oblivion.

Read More »

10/25/2011 Written by Sebastian Moss

It’s day two of our five day exclusive run of Sideway: New York developer diaries, and this time we’re going to take a look at the concept behind the game, and how Playbrains and Fuel Entertainment came up with the idea. Plus, take part in another chance to win a copy of the game!

Read More »

Written by Sebastian Moss

With digital distribution becoming an increasingly viable platform, independent developers have more and more potential markets where they can sell their wares. But as the industry evolves, developers must move with it, predicting which platforms will be a success, and which will fall by the wayside. To talk about the threat of smartphones on dedicated handhelds, the changing price expectations of gamers as well as the risk of owning your own IP, we chatted to Graham Smith, Co-Founder and COO of DrinkBox Studios, in a wide ranging interview.

Read More »

10/11/2011 Written by Sebastian Moss

Set to release later this year, Assassin’s Creed Revelations will be the last game in the Ezio trilogy, finally ending Ezio and Altaïr’s story arcs and explaining many of the franchise’s mysteries and riddles. Tasked with this momentous task, lead writer Darby McDevitt knows everything there is to know about Revelations, so we chatted to Darby about the game, its secrets and what’s next for the series. Oh, and Zombie Mario.

Read More »

09/06/2011 Written by Sebastian Moss

The resistance needs you. With mankind facing extinction as the Chimera continue to expand across the world, Resistance 3 is easily the bleakest game in the series, a far cry from the cheerful frivolousness of Insomniac’s Ratchet & Clank franchise. To aptly convey the abject desperation and despair felt by the game’s cast, Insomniac enlisted composer Boris Salchow, who also wrote the score for Resistance 2. To learn about the game’s music, how it had changed from the previous titles and how user control affects the score, we talked to Boris in an exclusive interview.

Read More »

08/25/2011 Written by Paulmichael Contreras

Deus Ex: Human Revolution finally released this week, and judging by reviews it will be a contender for many awards come the end of the year. Just prior to the game’s release we had a chance to talk to the Producer over at Eidos Montréal, David Anfossi, about the creation process of a game with such a lengthy development cycle.

Read More »

08/18/2011 Written by Paulmichael Contreras

Eidos Montreal’s first console game is a mammoth of a title – Deus Ex: Human Revolution. With the game releasing next Tuesday, publisher Square Enix flew us to their Montreal offices to discuss the game and the long development process that ensued (the game was originally announced back in 2007). We were able to pick the brain of Art Director Jonathan Jacques-Belletête and see just what went into crafting the look and feel of a new chapter in the Deus Ex world, and how the idea of a cyber Renaissance came about.

Read More »

08/05/2011 Written by Sebastian Moss

It’s been a year since we last talked to Mick Hocking, Director of the Worldwide Studios 3D Team, about 3D, and a lot has changed, including people’s perception of the added dimension – but one thing has remained the same: Sony’s steadfast belief in the format as the viewing medium of the future. To see how well 3D has performed over the past year, what’s going on right now, and a look at the future of 3D – from head mounted displays to holographics, we chatted to Mick – who’s also the Vice President Studio Group for London Studio, Studio Liverpool, Evolution Studios and BigBig Studios – at the Develop Conference in Brighton.

Read More »

08/03/2011 Written by Sebastian Moss

Since launching as an open beta in 2008, PlayStation Home has come a long way, evolving from a social hub into its very own games platform. Having developed hundreds of virtual goods, a whole host of Home spaces and the fantastic Sodium game series, Lockwood Publishing are easily the foremost developers for the service. To catch up with the developer after interviewing them last year, and to learn about Sodium2, the rise of social gaming and the perils of free-to-play, we talked to Jamie Riding, producer of  Sodium.

Read More »

07/28/2011 Written by Sebastian Moss

Creators of the successful Invizimals franchise, and developers of the PlayStation Vita game Reality Fighters, augmented reality developer Novarama recently signed an exclusivity deal with Sony. To learn more about the deal, their thoughts on the fantastic PlayStation Vita, and where the new handheld leaves the Invizimals franchise, PlayStation LifeStyle chatted to Dani Sánchez-Crespo, CEO and Lead Designer at Novarama.

Read More »