<?xml version="1.0" encoding="UTF-8"?> <rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:wfw="http://wellformedweb.org/CommentAPI/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
xmlns:media="http://search.yahoo.com/mrss/"> <channel><title>PlayStation LifeStyle &#187; Darksiders</title> <atom:link href="http://playstationlifestyle.net/tag/darksiders/feed/" rel="self" type="application/rss+xml" /><link>http://playstationlifestyle.net</link> <description>PS3, PSN and Vita News, Trophies, Reviews, Guides, Cheats and More!</description> <lastBuildDate>Sat, 26 May 2012 22:04:12 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.1.3</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>Darksiders II Officially Announced, First Awesome Artwork</title><link>http://playstationlifestyle.net/2011/06/01/darksiders-ii-officially-announced-first-awesome-artwork/</link> <comments>http://playstationlifestyle.net/2011/06/01/darksiders-ii-officially-announced-first-awesome-artwork/#comments</comments> <pubDate>Wed, 01 Jun 2011 19:42:55 +0000</pubDate> <dc:creator>Zak Islam</dc:creator> <category><![CDATA[Developer]]></category> <category><![CDATA[Media]]></category> <category><![CDATA[News]]></category> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[THQ]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=148660</guid> <description><![CDATA[Darksiders is, to many, one of the standout single-player games of this generation, with the critically acclaimed title delivering more than 25 hours of solid gameplay. Although THQ already confirmed a sequel to the action-adventure game, as well as stating information on the game was incoming, the company has officially announced Darksiders II. Darksiders II [...]]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-full wp-image-148665" title="Darksiders-II-feature" src="http://playstationlifestyle.net/wp-content/uploads/2011/06/Darksiders-II-feature.jpg" alt="" width="685" height="300" /><em></em></p><p><em>Darksiders</em> is, to many, one of the standout single-player games of this generation, with the <a
href="http://www.metacritic.com/game/playstation-3/darksiders" target="_blank">critically acclaimed</a> title delivering more than 25 hours of solid gameplay. Although THQ already <a
href="http://playstationlifestyle.net/2010/06/17/darksiders-2-is-in-development-2012-release-confirmed/">confirmed</a> a sequel to the action-adventure game, as well as stating information on the game was <a
href="http://playstationlifestyle.net/2011/05/28/lots-of-darksiders-2-information-preparing-to-gallop-onto-the-scene/">incoming</a>, the company has officially announced <em>Darksiders II</em>.</p><p><span
id="more-148660"></span><em></em></p><p><em>Darksiders II </em>has been officially announced today and confirmed to be in development for the PlayStation 3, Xbox 360 as well as PC. The sequel to Vigil Game&#8217;s masterpiece has also been confirmed for a 2012 launch; previously <a
href="http://playstationlifestyle.net/2010/06/17/darksiders-2-is-in-development-2012-release-confirmed/">stated</a> by THQ&#8217;s vice president Danny Bilson.</p><p>THQ said <em>Darksiders II</em>&#8216;s plot will be based upon one of the deaths of the original game&#8217;s four horsemen:</p><blockquote><p><em>Darksiders 2 follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.</em></p></blockquote><p>The publisher provided more details on the sequel:</p><blockquote><p><em>Features a dramatically larger world, full weapon and armour upgrade  systems as  well as bigger and more challenging dungeons and vast array  of new  enemies and bosses, Darksiders II strives to improve on every aspect of the original hit.</em></p></blockquote><p><a
href="http://www.gameinformer.com/b/news/archive/2011/06/01/july-cover-revealed-darksiders-ii.aspx" target="_blank">GameInformer</a>&#8216;s July cover will feature more <em>Darksiders II</em> details and the magazine also posted the game&#8217;s first artwork, which is undoubtedly well done. Check it out below:</p><p><img
class="aligncenter size-full wp-image-148664" title="Darksiders-II" src="http://playstationlifestyle.net/wp-content/uploads/2011/06/Darksiders-II.jpg" alt="" width="602" height="602" /></p><hr
/><p><small>© Zak Islam for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2011. | <a
href="http://playstationlifestyle.net/2011/06/01/darksiders-ii-officially-announced-first-awesome-artwork/">Permalink</a> | <a
href="http://playstationlifestyle.net/2011/06/01/darksiders-ii-officially-announced-first-awesome-artwork/#comments">4 comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2011/06/01/darksiders-ii-officially-announced-first-awesome-artwork/&title=Darksiders II Officially Announced, First Awesome Artwork">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2011/06/01/darksiders-ii-officially-announced-first-awesome-artwork/feed/</wfw:commentRss> <slash:comments>4</slash:comments> <media:content url="http://playstationlifestyle.net/wp-content/uploads/2011/06/Darksiders-II-75x75.jpg" width="75" height="75" medium="image" type="image/jpeg" /> </item> <item><title>Darksiders 2 to Star a New Protaganist</title><link>http://playstationlifestyle.net/2010/11/09/darksiders-2-to-star-a-new-protaganist/</link> <comments>http://playstationlifestyle.net/2010/11/09/darksiders-2-to-star-a-new-protaganist/#comments</comments> <pubDate>Tue, 09 Nov 2010 17:04:17 +0000</pubDate> <dc:creator>Jonathan Leack</dc:creator> <category><![CDATA[Developer]]></category> <category><![CDATA[News]]></category> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[Danny Bilson]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[THQ]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=120400</guid> <description><![CDATA[Darksiders 2 was confirmed as an in-development title shortly after the release of the well-received Darksiders. Although the game is still over a year away, that doesn&#8217;t keep THQ from updating us on where the wrathful series is headed. During an IGDA conference, THQ EVP Danny Bilson gave an update on the story of Darksiders [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignnone size-full wp-image-60431" title="Feature-Darksiders" src="http://playstationlifestyle.net/wp-content/uploads/2010/01/Feature-Darksiders.jpg" alt="" width="685" height="300" /></p><p><em>Darksiders 2</em> was confirmed as an <a
href="http://playstationlifestyle.net/2010/06/17/darksiders-2-is-in-development-2012-release-confirmed/">in-development</a> title shortly after the release of the well-received <em><a
href="http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders/">Darksiders</a></em>. Although the game is still over a year away, that doesn&#8217;t keep THQ from updating us on where the wrathful series is headed.</p><p><span
id="more-120400"></span>During an IGDA conference, THQ EVP Danny Bilson gave an <a
href="http://pc.ign.com/articles/113/1133020p1.html" target="_blank">update</a> on the story of <em>Darksiders 2</em> and what we can expect to see this time around. Bilson stated the following during an interview:</p><blockquote><p><em>&#8220;It&#8217;s a different character and takes place simultaneously to the story, because there&#8217;s only one apocalypse, and has new mechanics and features that differentiate it a lot and grow it from the first game.&#8221; </em></p></blockquote><p>Bilson went on to acknowledge that THQ plans to establish Darksiders as a core IP for the company assuming the next title sells well. This bodes well for fans of the first title although it may be considered disappointing that War won&#8217;t be the star of the latest title.</p><p>[<a
href="http://pc.ign.com/articles/113/1133020p1.html" target="_blank">Source</a>]</p><hr
/><p><small>© jleack for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/11/09/darksiders-2-to-star-a-new-protaganist/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/11/09/darksiders-2-to-star-a-new-protaganist/#comments">3 comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/11/09/darksiders-2-to-star-a-new-protaganist/&title=Darksiders 2 to Star a New Protaganist">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/11/09/darksiders-2-to-star-a-new-protaganist/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Darksiders 2 is in Development, 2012 Release Confirmed</title><link>http://playstationlifestyle.net/2010/06/17/darksiders-2-is-in-development-2012-release-confirmed/</link> <comments>http://playstationlifestyle.net/2010/06/17/darksiders-2-is-in-development-2012-release-confirmed/#comments</comments> <pubDate>Thu, 17 Jun 2010 11:15:15 +0000</pubDate> <dc:creator>Zak Islam</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[Danny Bilson]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[THQ]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=93560</guid> <description><![CDATA[Analyzing THQ&#8217;s Darksiders critical as well as commercial success, a sequel was bound to be announced. The follow up to one of 2010&#8242;s best title has been confirmed and is due for release in 2 years. Speaking during THQ&#8217;s E3 analyst meeting, core games VP Danny Bilson stated that Darksiders 2 is well in development [...]]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-full wp-image-93561" title="E3-Darksiders" src="http://playstationlifestyle.net/wp-content/uploads/2010/06/E3-Darksiders.png" alt="" width="685" height="300" /></p><p>Analyzing THQ&#8217;s Darksiders critical as well as commercial success, a sequel was bound to be announced. The follow up to one of 2010&#8242;s best title has been confirmed and is due for release in 2 years.</p><p><span
id="more-93560"></span>Speaking during THQ&#8217;s E3 analyst meeting, core games VP Danny Bilson stated that Darksiders 2 is well in development and is scheduled for a release in 2 years:</p><blockquote><p>[Darksiders] did about twice as much as  Red Faction. It&#8217;s done pretty well. I believe that franchise  building isn&#8217;t about a zillion units out of the gate, it&#8217;s about  building a fan base, building a community of people that dig it,  listening to them, doing what you think is good&#8230;</p><p>The second  one will be twice as big as the first one and the third one you get to  big numbers. That&#8217;s my strategy.</p></blockquote><p>[<a
href="http://www.computerandvideogames.com/article.php?id=252059" target="_blank">Via</a>]</p><hr
/><p><small>© Zak Islam for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/06/17/darksiders-2-is-in-development-2012-release-confirmed/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/06/17/darksiders-2-is-in-development-2012-release-confirmed/#comments">7 comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/06/17/darksiders-2-is-in-development-2012-release-confirmed/&title=Darksiders 2 is in Development, 2012 Release Confirmed">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/06/17/darksiders-2-is-in-development-2012-release-confirmed/feed/</wfw:commentRss> <slash:comments>7</slash:comments> <media:content url="http://playstationlifestyle.net/wp-content/uploads/2010/06/E3-Darksiders-170x75.png" width="170" height="75" medium="image" type="image/png" /> </item> <item><title>PSLS Presents &#8211; Mike Reagan, Award Winning Video Games Composer</title><link>http://playstationlifestyle.net/2010/05/30/psls-presents-mike-reagan-award-winning-video-games-composer/</link> <comments>http://playstationlifestyle.net/2010/05/30/psls-presents-mike-reagan-award-winning-video-games-composer/#comments</comments> <pubDate>Sun, 30 May 2010 16:51:25 +0000</pubDate> <dc:creator>Sebastian Moss</dc:creator> <category><![CDATA[Interviews]]></category> <category><![CDATA[News]]></category> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[PSP / PlayStation Portable]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[God of War]]></category> <category><![CDATA[God of War: Ghost of Sparta]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=88536</guid> <description><![CDATA[Mike Reagan is one of the games industry's most renowned composers, having won an Interactive Academy Award, the Game Audio Network Guild's Music of the Year award, and Best Original Soundtrack for his work on the God of War  series. Mike is also known for his scores in such games as Darksiders, Darkwatch and Conan. PlayStation LifeStyle chatted with Mike to discuss his music, his influences, and his future work - including the upcoming God of War: Ghost of Sparta.]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-full wp-image-88779" title="PSLS-Presents-Mike-Reagan" src="http://playstationlifestyle.net/wp-content/uploads/2010/05/feature-PSLS-Presents-Interview.jpg" alt="" width="685" height="300" /></p><p>Mike Reagan is one of the games industry&#8217;s most renowned composers, having won an Interactive Academy Award, the Game Audio Network Guild&#8217;s Music of the Year award, and Best Original Soundtrack for his work on the <a
href="http://playstationlifestyle.net/tag/god-of-war/">God of War</a> series. Mike is also known for his scores in such games as <a
href="http://playstationlifestyle.net/tag/darksiders/">Darksiders</a>, Darkwatch and Conan. PlayStation LifeStyle chatted with Mike to discuss his music, his influences, and his future work &#8211; including the upcoming <a
href="http://playstationlifestyle.net/tag/god-of-war-ghost-of-sparta/">God of War: Ghost of Sparta</a>.</p><p><span
id="more-88536"></span><img
class="size-full wp-image-88539 alignright" title="Mike Studio" src="http://playstationlifestyle.net/wp-content/uploads/2010/05/Mike-Studio.jpg" alt="" width="283" height="187" /><strong>PSLS:  Hi Mike, could you tell us a bit about yourself and the different games soundtracks have you been involved in?</strong></p><p>MR: After attending Berklee College of Music in Boston, I returned to Los Angeles and got a job working as a Sound Effects Designer on games and feature films.  I was doing that up until ten years ago, when I decided to roll the dice and follow my passion in becoming a composer. Since then, I’ve been fortunate enough to work on such great games like the God of War franchise, Darksiders and cartoon series’ like Ape Escape and Wow Wow Wubbzy!</p><p><strong>PSLS: Which composers most influence your music (either contemporary or non-contemporary, and either game-related or not)?</strong></p><p>MR: Bernard Hermann is definitely high on the list of composers that continue to inspire me.  I love the story of how a young Martin Scorsese approached him to do a score for Taxi Driver.  Of course at this point, Bernard Hermann is quite a legend having done Citizen Kane and all the great Hitchcocks, etc., upon hearing this he shoots back, “I don’t do films about taxi drivers.”  And Scorsese said, “No, no, no, it’s not that type of film.”  Scorsese eventually got him to watch a rough cut and of course, Bernard realized the genius behind it and gave it one of my all time favorite scores.  He died shortly after completing it — what a film to go out on.</p><p><strong>PSLS: When you are collaborating with several other composers in a game, how do you ensure the score flows from track to track? Is it difficult to mesh the styles of each composer?</strong></p><p>MR: The God of War trilogy is really the only group of projects I’ve worked on that have involved a handful of composers. Thankfully, the team at Sony acted as the median between composers and developers.  They make it so easy, giving us as much time as possible to focus on writing and being creative.  They’re the ones that ensure consistency among composers for these situations.</p><p><img
class="aligncenter" title="Kratos Eyes" src="http://playstationlifestyle.net/wp-content/uploads/2010/03/featureGodofWar3-Kratos-Eyes-2.jpg" alt="" width="685" height="300" /></p><p><strong>PSLS: How did working with different game directors for each iteration of games from the same series change your approach to composing the music for each title?</strong></p><p>MR: I think each game director had a slightly different approach for God of War, but ultimately the score that we defined for the first game continued to flourish as a sound throughout the series.</p><p><strong>PSLS: Which is your favourite instrument to write for?</strong></p><p><strong><img
class="alignright" title="Ghost of Sparta" src="http://playstationlifestyle.net/wp-content/uploads/2010/05/Ghost-of-Sparta-1.jpg" alt="" width="195" height="110" /></strong>MR: That’s a tough question. There’s a tremendous amount of creative satisfaction writing for strings, brass, and choir – or any large group for that matter, because the life that musicians breathe into a score always goes beyond my expectations as a writer.  That said, I really enjoy writing music to be played in non-traditional ways.  For example, in the upcoming <a
href="http://playstationlifestyle.net/tag/god-of-war-ghost-of-sparta/">God of War: The Ghost of Sparta</a>, you’ll hear a hammered dulcimer played with a bow with string bends, a didgeridoo that sounds like a valved instrument, and live cello and bass fx. There are also eerie effects with my voice that are beat-synced in software to add more creepiness to the track.  For other recent projects, there were also trips to junkyards with my good friend and world-renown recordist Peter Sullivan to record percussion with hands, sticks, and mallets.  Imagine finding an empty metallic cylindrical container that measures 100 feet long by 20 feet high and dropping a pair of microphones down it’s hatch in order to record percussion played on the outside surfaces.  It’s the coolest thing ever.</p><p><img
class="aligncenter" title="Darksiders" src="http://playstationlifestyle.net/wp-content/uploads/2010/01/Feature-Darksiders.jpg" alt="" width="685" height="300" /></p><p><strong>PSLS: Is it harder to compose the soundtrack for a sequel than a new game? Does what you did for a previous game influence its sequel?</strong></p><p>MR: That’s an interesting question.  They each have their own set of challenges.  Writing music for a sequel is tricky.  While you do want to reference—to some extent—the previous title’s music, you also want to raise the bar and avoid sounding repetitive.  The music for a sequel has to be able to stand on it’s own and, in some ways, kind of out-do the previous score.</p><p>When composing music for a new game, you have the opportunity to try different things out.  It becomes a process of trial and error, discovering sounds that fit perfectly and others that don’t work at all. With the freedom to take the music in any direction, it is always a unique and exciting venture.</p><p><strong><img
class="alignleft size-full wp-image-88563" title="Elmo" src="http://playstationlifestyle.net/wp-content/uploads/2010/05/elmo-sesame-street.jpg" alt="" width="143" height="107" />PSLS: Your work spans quite a range of styles; from the deep, ominous themes of the Underworld in God of War III and Darksiders to Elmo. But you seem to have a thing for the mythological third person action adventure genre. Do you prefer to work on those darker scores?</strong></p><p>MR: I really enjoy that genre, but I can’t really say that I prefer one type of style to another. I will say that once you’ve scored a hit, you’re going to see more and more of the same opportunities.  So, it’s wise to stay conscious of this and pick a variety of projects.</p><p><strong>PSLS: We have been hearing a rash of musicians lately accidentally revealing details about upcoming games, even ones that have not been formally announced yet. Have you ever had a hard time keeping from revealing details of games that you are working on that are still unannounced, or that you can&#8217;t talk about yet?</strong></p><p>MR: As much as I’d like to tell fans about what I’m working on, I know I’d be doing them and my clients a disservice. Being surprised by the f<strong><img
class="alignright size-full  wp-image-88560" title="Play to  learn" src="http://playstationlifestyle.net/wp-content/uploads/2010/05/Playtolearn.jpg" alt="" width="245" height="77" /></strong>inished product will have much more of an impact than playing through the game already knowing what to expect.  Not to mention I’d be violating my NDA, haha.</p><p><strong>PSLS: Technology has changed quite a bit from the time you began composing game music. Obviously things changed a lot from earlier consoles like the NES to more &#8220;modern&#8221; consoles like the PlayStation family. From your perspective, were there any things that you couldn&#8217;t do musically because of hardware limitations on the PS2 vs. the PS3?</strong></p><p>MR: Back when we used consoles as samplers, we had to create instrument sets in the hardware and trigger them with MIDI.  I got into the business during the days of Super Nintendo, and hung on for the ride through Sega Genesis, Sega CD, Sega Saturn, PlayStation 1,2,and 3, and Xbox and the Xbox 360.  The process was limiting, but it taught us all certain skill sets – most importantly the attention to detail needed to overcome these limitations.  So, back in the day it was more time consuming and tougher to pull off a score that sounded big and live – especially with under 1 megabyte of RAM. Yeah, that’s right… I said it… MEGAbyte.</p><p><strong>PSLS: Do you personally play video games, and if so what is your favorite game?</strong></p><p>MR: I believe in knowing your market and in this case, I’m lucky the products are so much fun.  I got back into playing games again last year, and really enjoyed <a
href="http://playstationlifestyle.net/tag/uncharted-2/">Uncharted 2</a>, <a
href="http://playstationlifestyle.net/tag/infamous/">InFamous</a>, and <a
href="http://playstationlifestyle.net/tag/darksiders/">Darksiders</a>. I also enjoyed playing through God of War 3… and can’t wait to get my hands on Red Dead Redemption.  It’s important to play games in order to write for them.  Not only from a technical point of view, but there are just so many great game scores out there.</p><p><em>PlayStation LifeStyle would like to thank Mike Reagan and Top Dollar PR for taking the time to hold the interview. Stay tuned to  PSLS for more PlayStation news, reviews  and  interviews.</em></p><hr
/><p><small>© Sebastian Moss for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/05/30/psls-presents-mike-reagan-award-winning-video-games-composer/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/05/30/psls-presents-mike-reagan-award-winning-video-games-composer/#comments">One comment</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/05/30/psls-presents-mike-reagan-award-winning-video-games-composer/&title=PSLS Presents &#8211; Mike Reagan, Award Winning Video Games Composer">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/05/30/psls-presents-mike-reagan-award-winning-video-games-composer/feed/</wfw:commentRss> <slash:comments>1</slash:comments> <media:content url="http://playstationlifestyle.net/wp-content/uploads/2010/05/Mike-Studio-112x75.jpg" width="112" height="75" medium="image" type="image/jpeg" /> </item> <item><title>Darksiders &#8211; Trophy Guide</title><link>http://playstationlifestyle.net/2010/04/10/darksiders-trophy-guide/</link> <comments>http://playstationlifestyle.net/2010/04/10/darksiders-trophy-guide/#comments</comments> <pubDate>Sat, 10 Apr 2010 17:55:57 +0000</pubDate> <dc:creator>Andrej Cilkov</dc:creator> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[Trophies]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[Trophy Guide]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=78512</guid> <description><![CDATA[Feel the wrath of War, feel the power of the Platinum. Darksiders allows you to take control of one of the four legendary Horsemen and battle both Heaven and Hell. Ride towards your judgment and your Platinum. BFA (Platinum) Unlocked EVERYTHING -Unlocked upon obtaining all other trophies. Prison Break (Bronze) Free Samael from his prison -Story related &#8211; [...]]]></description> <content:encoded><![CDATA[<p><a
rel="attachment wp-att-78513" href="http://playstationlifestyle.net/2010/04/10/darksiders-trophy-guide/feature-darksiders-trophy3/"><img
class="aligncenter size-full wp-image-78513" src="http://playstationlifestyle.net/wp-content/uploads/2010/04/feature-darksiders-trophy3.jpg" alt="" width="685" height="300" /></a>Feel the wrath of War, feel the power of the Platinum. <a
href="http://playstationlifestyle.net/index.php?s=Darksiders+">Darksiders</a> allows you to take control of one of the four legendary Horsemen and battle both Heaven and Hell. Ride towards your judgment and your Platinum.</p><p><strong>BFA (Platinum)</strong></p><p><em>Unlocked EVERYTHING</em></p><p>-Unlocked upon obtaining all other trophies.</p><p><strong>Prison Break (Bronze)</strong></p><p><em>Free Samael from his prison</em></p><p>-Story related &#8211; can not be missed. Obtained after you release Samael from his prison by moving the statues which have blood flowing through their mouths.</p><p><strong>Death Dealer (Bronze)</strong></p><p><em>Meet Vulgrim</em></p><p>-Story related &#8211; can not be missed. Obtained after you meet Vulgrim the Soul Merchant for the first time.</p><p><strong>Like A Bat Outta Hell (Silver)</strong></p><p><em>Defeat Tiamat</em></p><p>-Story related &#8211; can not be missed. Obtained after you defeat the &#8216;Dusk Queen&#8217; of Twilight Cathedral&#8217; the first &#8216;Chosen&#8217;.</p><p><strong>One Tough Cookie (Bronze)</strong></p><p><em>Meet Ulthane</em></p><p>-Story related &#8211; can not be missed.  Obtained after the cutscene when you first meet Ulthane in &#8216;Drowning Pass&#8217;.</p><p><strong>Rocked Your Face Off (Silver)</strong></p><p><em>Defeat the Griever</em></p><p>-Story related &#8211; can not be missed.  Obtained after you defeat the Griever in the &#8216;Destroyed City&#8217;, the second &#8216;Chosen&#8217;.</p><p><strong>Ashes to Ashes (Silver)</strong></p><p><em>Defeat the Stygian</em></p><p>-Story related &#8211; can not be missed.  Obtained after you defeat the Stygian the third &#8216;Chosen&#8217;.</p><p><strong>One Mean Mother (Silver)</strong></p><p><em>Defeat Silitha</em></p><p>-Story related &#8211; can not be missed. Obtained after you defeat the fourth of the &#8216;Chosen&#8217;, Silitha the giant Spider.</p><p><strong>Payback&#8217;s A B**** (Silver)</strong></p><p><em>Defeat Straga </em></p><p>-Story related &#8211; can not be missed. Obtained upon defeating the last of the Destroyers &#8216;Chosen&#8217;, Straga for the second time &#8211; not the first battle at the start of the game.</p><p><strong>The Final Challenger (Silver)</strong></p><p><em>Defeat the Destroyer</em></p><p><em>-</em>Story related &#8211; can not be missed. Obtained as soon as you defeat the &#8216;Ruler of Hell&#8217;, the last boss you have to face in the game.</p><p><strong>Balance Restored (Gold)</strong></p><p><em>COMPLETE the game on NORMAL difficulty</em></p><p>-Beat the game on Normal difficulty. I strongly recommend you start the game on Apocalyptic difficulty since there is not much of a difference in difficulty, unless you wish to replay the game for a second time. <span
style="text-decoration: underline;">Note:</span> Trophy difficulty stacks.</p><p><strong>The True Horesman (Gold)</strong></p><p><em>Complete the game on <em>APOCALYPTIC difficulty</em></em></p><p>-Beat the game on Apocalyptic difficulty.</p><hr
/><p><small>© Snake_-7-_ for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/04/10/darksiders-trophy-guide/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/04/10/darksiders-trophy-guide/#comments">No comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/04/10/darksiders-trophy-guide/&title=Darksiders &#8211; Trophy Guide">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/04/10/darksiders-trophy-guide/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <media:content url="http://playstationlifestyle.net/wp-content/uploads/2010/04/feature-darksiders-trophy3-170x75.jpg" width="170" height="75" medium="image" type="image/jpeg" /> </item> <item><title>No Heavy Rain in UAE Forecast</title><link>http://playstationlifestyle.net/2010/02/22/no-heavy-rain-in-uae-forecast/</link> <comments>http://playstationlifestyle.net/2010/02/22/no-heavy-rain-in-uae-forecast/#comments</comments> <pubDate>Tue, 23 Feb 2010 02:42:26 +0000</pubDate> <dc:creator>Zak Islam</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[Dante's Inferno]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[God of War]]></category> <category><![CDATA[Heavy Rain]]></category> <category><![CDATA[Quantic Dream]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[THQ]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=68344</guid> <description><![CDATA[Only a day away until it&#8217;s release in North America, Heavy Rain will be bringing about a storm of satisfied gamers with its dramatic experience. The PlayStation 3 features strong language, violence and sex; including full male and female nudity, the type of content that gets games banned from being released in certain countries. Despite [...]]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-full wp-image-67531" src="http://playstationlifestyle.net/wp-content/uploads/2010/02/heavyrainorigami.jpg" alt="" width="626" height="360" /></p><p>Only a day away until it&#8217;s release in North America, <a
href="http://playstationlifestyle.net/tag/heavy-rain/">Heavy Rain</a> will be bringing about a storm of satisfied gamers with its dramatic experience. The PlayStation 3 features strong language, violence and sex; including <a
href="http://playstationlifestyle.net/2009/11/19/shower-scene-should-make-for-a-hot-n-heavy-rain/" target="_blank">full male and female nudity</a>, the type of content that gets games banned from being released in certain countries. Despite this, Heavy Rain has been cleared for nearly all countries it is releasing, all but one.</p><p><span
id="more-68344"></span>The United Arab Emirates has banned Heavy Rain in the country, the decision voted for by the National Media Council. The ban may of been imposed<strong> </strong>due to the game&#8217;s nudity and explicit scenes.</p><p>Sony confirmed the exclusion of their PS3 exclusive in UAE via a statement to <a
href="http://kotaku.com/5477047/heavy-rain-banned-in-the-united-arab-emirates" target="_blank">Kotaku</a>:</p><blockquote><p>The UAE&#8217;s National Media Council (NMC) has banned Heavy Rain on PlayStation3. Heavy Rain has an 18+ PEGI rating and has been conceived from the earliest stages as a genuinely adult experience.</p><p>This means that it deals with strong content including blood and nudity, but treats this content in a mature and sensitive manner. The game is not intentionally controversial or sensationalist, and all the themes and content are consistent with what consumers would expect to see in a mainstream Hollywood thriller.</p></blockquote><p>Heavy Rain is not the only title to be banned this year in the UAE, though; THQ&#8217;s <a
href="http://playstationlifestyle.net/tag/darksiders/">Darksiders</a> was also restricted in the country due to its violent gameplay. Electronic Arts decided to not even unleash Dante&#8217;s hell in to the country as the firm believed <a
href="http://playstationlifestyle.net/tag/dantes-inferno/">Dante&#8217;s Inferno</a> would receive the same fate as others. It doesn&#8217;t stop there though, every installment in the God Of War series have been prohibited and it&#8217;s not difficult to figure out way.</p><p>Heavy Rain will be released tomorrow in North America and Europe will receive the Origami Killer from 24th February onwards.</p><p>[<a
href="http://megamers.tbreak.com/7280/news/heavy-rain-not-in-the-uae.html" target="_blank">Source</a>]</p><hr
/><p><small>© Zak Islam for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/02/22/no-heavy-rain-in-uae-forecast/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/02/22/no-heavy-rain-in-uae-forecast/#comments">3 comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/02/22/no-heavy-rain-in-uae-forecast/&title=No Heavy Rain in UAE Forecast">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/02/22/no-heavy-rain-in-uae-forecast/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>THQ Announces Massive Darksiders Demo</title><link>http://playstationlifestyle.net/2010/02/16/thq-announces-massive-darksiders-demo/</link> <comments>http://playstationlifestyle.net/2010/02/16/thq-announces-massive-darksiders-demo/#comments</comments> <pubDate>Tue, 16 Feb 2010 23:38:10 +0000</pubDate> <dc:creator>Sebastian Moss</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[PSN / PlayStation Network]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[Demo]]></category> <category><![CDATA[PSN]]></category> <category><![CDATA[THQ]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=67169</guid> <description><![CDATA[Darksiders, a new IP developed by Vigil Games, may have already achieved rave review scores, sold exceptionally well, and be guaranteed a sequel, but that's not enough for publisher THQ, who seem intent on pushing their new franchise. A 90-minute demo of Darksiders has been announced by THQ, for the PlayStation Network, as well as the Xbox Live Marketplace.]]></description> <content:encoded><![CDATA[<p
style="text-align: center;"><img
class="aligncenter" src="http://playstationlifestyle.net/wp-content/uploads/2010/01/darksiders01.jpg" alt="" width="685" height="303" /></p><p><a
href="http://playstationlifestyle.net/tag/darksiders/">Darksiders</a>, a new IP developed by <a
href="http://playstationlifestyle.net/tag/vigil-games/">Vigil Games</a>, may have already achieved <a
href="http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders/">rave review scores</a>, sold <a
href="http://playstationlifestyle.net/2010/02/05/darksiders-reigns-in-retail/">exceptionally well</a>, and be <a
href="http://playstationlifestyle.net/2010/02/05/darksiders-sequel-annihilating-our-future/">guaranteed a sequel</a>, but that&#8217;s not enough for publisher <a
href="http://playstationlifestyle.net/tag/thq/">THQ</a>, who seems intent on pushing the new franchise. A 90-minute demo of <a
href="http://playstationlifestyle.net/tag/darksiders/">Darksiders</a> has been announced by <a
href="http://playstationlifestyle.net/tag/thq/">THQ</a> for the PlayStation Network, as well as the Xbox Live Marketplace.</p><p><span
id="more-67169"></span>The demo contains the entire first dungeon encounter from the game, the sprawling Twilight Cathedral. The level is said to provide a representation of the key facets of the game, and is set to contains puzzles, equipment and two boss battles, one with the monstrous demon Jailer and the other with the savage bat-winged Tiamat.</p><p>David Adams, General Manager of Vigil Games commented:</p><blockquote><p>“We are really pumped to be bringing a playable demo for <a
href="http://playstationlifestyle.net/tag/darksiders/">Darksiders</a> to Xbox 360 and PlayStation3. We really wanted to give gamers a true idea of the variety of gameplay that the game offers and so rather than just making a standard 20-minute demo version of the first few levels, we decided to give away this massive level and reveal the true essence of the game.”</p></blockquote><p>The demo will release on February 25th, will you play it? Tell us in the comments below&#8230;</p><hr
/><p><small>© Sebastian Moss for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/02/16/thq-announces-massive-darksiders-demo/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/02/16/thq-announces-massive-darksiders-demo/#comments">6 comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/02/16/thq-announces-massive-darksiders-demo/&title=THQ Announces Massive Darksiders Demo">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/02/16/thq-announces-massive-darksiders-demo/feed/</wfw:commentRss> <slash:comments>6</slash:comments> </item> <item><title>Headshots &amp; Friendly Fire: Round 9</title><link>http://playstationlifestyle.net/2010/02/14/headshots-friendly-fire-round-9/</link> <comments>http://playstationlifestyle.net/2010/02/14/headshots-friendly-fire-round-9/#comments</comments> <pubDate>Sun, 14 Feb 2010 17:08:05 +0000</pubDate> <dc:creator>Josh Fernandes</dc:creator> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[Batman]]></category> <category><![CDATA[Bioshock 2]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[Yakuza 3]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=62475</guid> <description><![CDATA[The gaming industry has gotten bigger and better with each passing year, but sometimes it just doesn&#8217;t do things right. Whether it’s gameplay, story, pricing, or business practices, sometimes the industry needs a little friendly fire from gamers to keep it in line. Other times, developers look down their sights and fire off a well placed bullet [...]]]></description> <content:encoded><![CDATA[<p><a
rel="attachment wp-att-48048" href="http://playstationlifestyle.net/2009/10/19/headshots-friendly-fire-round-5/psls-editorial-3/"><img
class="aligncenter size-full wp-image-48048" src="http://playstationlifestyle.net/wp-content/uploads/2009/10/psls-editorial1.jpg" alt="" width="685" height="200" /></a></p><p>The gaming industry has gotten bigger and better with each passing year, but sometimes it just doesn&#8217;t do things right. Whether it’s gameplay, story, pricing, or business practices, sometimes the industry needs a little friendly fire from gamers to keep it in line.</p><p>Other times, developers look down their sights and fire off a well placed bullet right into our thrilled heads. This is Josh &amp; Cameron, and today we have a special guest for Headshots &amp; Friendly Fire.</p><p><span
id="more-62475"></span></p><p
style="margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; padding: 0px;"><a
rel="attachment wp-att-48047" href="http://playstationlifestyle.net/2009/10/19/headshots-friendly-fire-round-5/headshots-and-friendly-fire-4/"><img
class="aligncenter size-full wp-image-48047" src="http://playstationlifestyle.net/wp-content/uploads/2009/10/headshots-and-friendly-fire1.jpg" alt="" width="685" height="300" /></a></p><p
style="margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; padding: 0px;"><strong><em>A Bit of Friendly Fire</em></strong></p><p
style="text-align: center;"><strong>Yakuza Releases March 9th</strong></p><p>I know what you&#8217;re thinking: Is Sega evil, or just stupid? Sega didn&#8217;t want to release Yakuza 3 over here, and they don&#8217;t want to release Yakuza 4 over here, either. So the question is: are they deliberately releasing Yakuza 3 on the same day as FFXIII so that it doesn&#8217;t sell well and they can justify not bringing Yakuza 4 to the west? Could Sega not realize that they are pitting Yakuza 3 against one of the biggest games of the year? Judging from Sega&#8217;s past history with marketing, it would be typical for Sega to screw up the marketing for Yakuza 3. Sega needs to decide if they want to support games in the US and Europe, or if they want to be a Japan-only company.</p><p
style="text-align: center;"><strong>Still no Trophies?</strong></p><p
style="text-align: left;">I&#8217;ll be the first guy to tell you that trophies shouldn&#8217;t matter if the game is good enough.  That still holds true, but in a game market where trophies are such a sought-after commodity, there is really no excuse not to patch a game for trophies, then turn around and complain about lack of sales.  Every time a for sale article goes up on Valkyria Chronicles, one of the top 10 PS3 games to date, you will always find complainers about no trophy patch.  While I still think everyone should play this game, I can&#8217;t help but get upset at SEGA over not patching this and getting themselves more sales.  Another game in need of some trophies just to make it playable is 50 Cent Blood on the Sand.  I rented the game to gain trophies and have fun with a friend (no offline co-op, another story) and alas, no trophies.  The game even got patched in Japan, where I don&#8217;t even think 50 has any fans.  Add replay value, guys, and make an extra buck or two, though it might be a bit late for both of those.</p><p
style="text-align: center;"><div
id="attachment_62841" class="wp-caption aligncenter" style="width: 490px"><a
rel="attachment wp-att-62841" href="http://playstationlifestyle.net/2010/02/14/headshots-friendly-fire-round-9/batman-arkham-asylum-2-2/"><img
class="size-full wp-image-62841  " src="http://playstationlifestyle.net/wp-content/uploads/2010/01/batman-arkham-asylum-2.jpg" alt="" width="480" height="280" /></a><p
class="wp-caption-text">I like him...just not this year.</p></div><p
style="text-align: center;"><strong>Batman 2 Preorder Already Available</strong></p><p
style="text-align: left;">Batman: Arkham Asylum has been on the market for less time than Conan O&#8217;Brien has been on the Tonight Show, and yet pre-orders for the second game are already available. In the last H&amp;F, I said that Batman: Arkham Asylum 2 needs to have a long develpment cycle, and not just be pushed out the door. Now, it&#8217;s starting to look like my fears may be coming true. RockSteady, don&#8217;t let success go to your head.</p><p
style="text-align: center;"><strong>Built around Co-op, but no Offline?</strong></p><p
style="text-align: left;">I mentioned 50 Cent: Blood on the Sand earlier and its lack of offline co-op.  Why do developers decide to make a game that is supposed to be played with a friend and yet fail to make the game offline co-op compatible?  I know online is where it&#8217;s at, and more and more people are going online to join up with friends, but every so often, people like to play a game together while sitting in the same room.  The only reason a lot of these games are rented is for just that feature, and when it&#8217;s not made available, it leaves gamers feeling frustrated.</p><p
style="text-align: center;"><div
id="attachment_22286" class="wp-caption aligncenter" style="width: 492px"><a
rel="attachment wp-att-22286" href="http://playstationlifestyle.net/2009/05/05/50-cent-wont-stop-with-just-blood-on-the-sand/50-cent/"><img
class="size-full wp-image-22286   " src="http://playstationlifestyle.net/wp-content/uploads/2009/05/50-cent.jpg" alt="" width="482" height="240" /></a><p
class="wp-caption-text">Fiddy don&#39;t play nice with others (offlline).</p></div><p
style="text-align: left;"><hr
/><p><small>© Josh Fernandes for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/02/14/headshots-friendly-fire-round-9/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/02/14/headshots-friendly-fire-round-9/#comments">4 comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/02/14/headshots-friendly-fire-round-9/&title=Headshots &amp; Friendly Fire: Round 9">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/02/14/headshots-friendly-fire-round-9/feed/</wfw:commentRss> <slash:comments>4</slash:comments> <media:content url="http://playstationlifestyle.net/wp-content/uploads/2010/01/Darksiders-147x75.jpg" width="147" height="75" medium="image" type="image/jpeg" /> </item> <item><title>Darksiders Mystery Code Includes a Free Guerrilla</title><link>http://playstationlifestyle.net/2010/02/14/darksiders-mystery-code-includes-a-free-guerrilla/</link> <comments>http://playstationlifestyle.net/2010/02/14/darksiders-mystery-code-includes-a-free-guerrilla/#comments</comments> <pubDate>Sun, 14 Feb 2010 13:25:17 +0000</pubDate> <dc:creator>Dan Massi</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[Red Faction: Guerrilla]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[THQ]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=66338</guid> <description><![CDATA[If you have a copy of Darksiders sitting by your PS3, look inside of it right now. Why? Because there could be a mysterious code waiting for you, and THQ has revealed what this code does. It&#8217;s not unlocks, cheats, or even skins. THQ has revealed that the mystery code includes &#8220;a digital Hellbook disc [...]]]></description> <content:encoded><![CDATA[<p><a
rel="attachment wp-att-66339" href="http://playstationlifestyle.net/2010/02/14/darksiders-mystery-code-includes-a-free-guerrilla/redfactiondarksiders/"><img
class="aligncenter size-full wp-image-66339" src="http://playstationlifestyle.net/wp-content/uploads/2010/02/redfactiondarksiders.png" alt="" width="685" height="300" /></a></p><p>If you have a copy of <a
href="http://playstationlifestyle.net/tag/darksiders">Darksiders</a> sitting by your <a
href="http://playstationlifestyle.net/tag/ps3">PS3</a>, look inside of it right now. Why? Because there could be a mysterious code waiting for you, and THQ has revealed what this code does.</p><p><span
id="more-66338"></span>It&#8217;s not unlocks, cheats, or even skins. THQ has revealed that the mystery code includes &#8220;a digital Hellbook disc featuring Darksiders art, videos, and other awesome stuff!&#8221;, oh, and a free copy of Red Faction: Guerrilla. Yes, THQ surprised us all by announcing yesterday that this mystery code does in fact grant you access to a free copy of Red: Faction Guerrilla.</p><p>If you have the code, you&#8217;ll have to go to this link, and put in the code where it appropriately says, &#8220;Promo Code&#8221;. When that&#8217;s done, you will no longer have to pay the $39.99 for Red Faction. However, you will still pay for the shipping and handling. But does it really matter when you&#8217;re getting a free game? I hope not.</p><p>While you&#8217;re waiting for your free copy of the game, why don&#8217;t you read our reviews on <a
href="http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders/">Darksiders</a> and <a
href="http://playstationlifestyle.net/2009/07/08/ps3-review-red-faction-guerrilla/">Red Faction: Guerrilla</a>? Go ahead, we don&#8217;t mind.</p><p>[<a
href="http://community.darksidersvideogame.com/blog-post/mystery-code-revealed">Source</a>]</p><hr
/><p><small>© Dan for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/02/14/darksiders-mystery-code-includes-a-free-guerrilla/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/02/14/darksiders-mystery-code-includes-a-free-guerrilla/#comments">6 comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/02/14/darksiders-mystery-code-includes-a-free-guerrilla/&title=Darksiders Mystery Code Includes a Free Guerrilla">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/02/14/darksiders-mystery-code-includes-a-free-guerrilla/feed/</wfw:commentRss> <slash:comments>6</slash:comments> <media:content url="http://playstationlifestyle.net/wp-content/uploads/2010/02/redfactiondarksiders-170x75.png" width="170" height="75" medium="image" type="image/png" /> </item> <item><title>Darksiders Sequel Annihilating Our Future</title><link>http://playstationlifestyle.net/2010/02/05/darksiders-sequel-annihilating-our-future/</link> <comments>http://playstationlifestyle.net/2010/02/05/darksiders-sequel-annihilating-our-future/#comments</comments> <pubDate>Fri, 05 Feb 2010 14:42:47 +0000</pubDate> <dc:creator>Paulmichael Contreras</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[Sales]]></category> <category><![CDATA[THQ]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=64902</guid> <description><![CDATA[Darksiders, a brand-new IP from Vigil Games and published by THQ, performed amicably upon its release. And for good reason too &#8211; take a look at our review and you can see why it sold well. THQ has recently announced their intention of backing this franchise. A post on the official Darksiders blog simply states: [...]]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-full wp-image-62838" title="Darksiders" src="http://playstationlifestyle.net/wp-content/uploads/2010/01/Darksiders.jpg" alt="" width="600" height="305" /></p><p><a
href="http://playstationlifestyle.net/tag/darksiders">Darksiders</a>, a brand-new IP from <a
href="http://playstationlifestyle.net/tag/vigil-games">Vigil Games</a> and published by THQ, <a
href="http://playstationlifestyle.net/2010/02/05/darksiders-reigns-in-retail/">performed amicably</a> upon its release. And for good reason too &#8211; take a look at <a
href="http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders">our review</a> and you can see why it sold well. <a
href="http://playstationlifestyle.net/tag/thq">THQ</a> has recently announced their intention of backing this franchise.</p><p><span
id="more-64902"></span></p><div
id="attachment_60455" class="wp-caption aligncenter" style="width: 695px"><img
class="size-large wp-image-60455 " title="Darksiders-PS3-screenshot-23" src="http://playstationlifestyle.net/wp-content/uploads/2010/01/Darksiders-PS3-screenshot-23-685x385.jpg" alt="" width="685" height="385" /><p
class="wp-caption-text">The guy on the right likely won&#39;t be in the sequel.</p></div><p>A post on the official Darksiders blog simply <a
href="http://community.darksiders.com/blog-post/darksiders-sequel" target="_blank">states</a>:</p><blockquote><p>Yes, Darksiders will be getting a sequel. That&#8217;s all we can tell you for  now&#8230;</p></blockquote><p>So fans of the series can rejoice for the continuation of Darksiders. Obviously, with the initial title still freshly-released we won&#8217;t likely see the sequel this year, but hopefully next year or 2012.</p><hr
/><p><small>© Paulmichael Contreras for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/02/05/darksiders-sequel-annihilating-our-future/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/02/05/darksiders-sequel-annihilating-our-future/#comments">2 comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/02/05/darksiders-sequel-annihilating-our-future/&title=Darksiders Sequel Annihilating Our Future">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/02/05/darksiders-sequel-annihilating-our-future/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Darksiders Reigns in Retail</title><link>http://playstationlifestyle.net/2010/02/05/darksiders-reigns-in-retail/</link> <comments>http://playstationlifestyle.net/2010/02/05/darksiders-reigns-in-retail/#comments</comments> <pubDate>Fri, 05 Feb 2010 07:37:39 +0000</pubDate> <dc:creator>Zak Islam</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[THQ]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=64705</guid> <description><![CDATA[THQ has announced its Q3 fiscal year 2010 shows net sales of $356.7 million, and that their action-adventure title Darksiders shipped approximately 1.2 million units during its first four weeks upon release. Brian Farrell, president and CEO has announced the firm&#8217;s Q3 financials for fiscal year 2010. We are pleased to report solid profitability in [...]]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-full wp-image-60994" src="http://playstationlifestyle.net/wp-content/uploads/2010/01/darksiders01.jpg" alt="" width="685" height="303" /><a
href="http://playstationlifestyle.net/tag/thq/"></a></p><p><a
href="http://playstationlifestyle.net/tag/thq/">THQ</a> has announced its Q3 fiscal year 2010 shows net sales of $356.7 million, and that their action-adventure title <a
href="http://playstationlifestyle.net/tag/darksiders/">Darksiders</a> shipped approximately 1.2 million units during its first four weeks upon release.</p><p><span
id="more-64705"></span>Brian Farrell, president and CEO has announced the firm&#8217;s Q3 financials for fiscal year 2010.</p><blockquote><p>We are pleased to report solid profitability in the third quarter and we are on track to achieve all of our fiscal 2010 financial targets that we announced at the beginning of the fiscal year. This marks a significant turnaround for THQ in just one year and underscores the success of our focused strategy and reduced cost structure.</p><p>In addition to meeting our financial targets, we launched two new franchises, UFC and Darksiders, and significantly strengthened our balance sheet. We also secured new long-term license agreements and continued to migrate our brands to digital platforms in order to drive THQ’s growth over the next several years.</p></blockquote><p>The company also delivering the success of Darksiders:</p><blockquote><p>In January, THQ launched new original game Darksiders™, which achieved an average Metacritic rating of 83 and delivered strong commercial sales, with shipments of approximately 1.2 million units in its first four weeks.</p></blockquote><p>Check out <a
href="http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders/" target="_blank">PlayStation LifeStyle&#8217;s review</a> of THQ&#8217;s Darksiders.</p><hr
/><p><small>© Zak Islam for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/02/05/darksiders-reigns-in-retail/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/02/05/darksiders-reigns-in-retail/#comments">5 comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/02/05/darksiders-reigns-in-retail/&title=Darksiders Reigns in Retail">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/02/05/darksiders-reigns-in-retail/feed/</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title>Darksiders Featured Co-op in the Beginning</title><link>http://playstationlifestyle.net/2010/01/21/darksiders-featured-co-op-in-the-beginning/</link> <comments>http://playstationlifestyle.net/2010/01/21/darksiders-featured-co-op-in-the-beginning/#comments</comments> <pubDate>Thu, 21 Jan 2010 11:41:38 +0000</pubDate> <dc:creator>Cameron Teague</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[Darksiders]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=61683</guid> <description><![CDATA[Anyone that has played Darksiders can attest to the fact that the game is a great single-player game, similar to God of War.  Now what would that type of game be like as a 4 player co-op game?  Well that&#8217;s just one of the things originally in the works when developer Vigil Games sat down 3 [...]]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-full wp-image-60994" title="darksiders01" src="http://playstationlifestyle.net/wp-content/uploads/2010/01/darksiders01.jpg" alt="" width="685" height="303" /></p><p>Anyone that has played <a
href="http://playstationlifestyle.net/tag/darksiders/">Darksiders</a> can attest to the fact that the game is a great single-player game, similar to God of War.  Now what would that type of game be like as a 4 player co-op game?  Well that&#8217;s just one of the things originally in the works when developer <a
href="http://playstationlifestyle.net/tag/vigil-games/">Vigil Games</a> sat down 3 years ago to start development.</p><p><span
id="more-61683"></span>We can only imagine what Darksiders would have been like with War being accompanied by Death, Strife, and Fury.   More originally planned features have been released in an interview in GameInformer magazine.  War was originally a child with a robot arm, and before the game was called Darksiders, the team at Vigil Games toyed around with the names Z.O.O.D. and Doomrunners.  Looking at those names, Darksiders does seem to best fit the bill.  For those who have yet to check it out, you can view our review of <a
href="http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders/">Darksiders here</a>.</p><p>To read the full interview, click <a
href="http://gameinformer.com/b/features/archive/2010/01/18/feature-afterwords-darksiders.aspx" target="_blank">here</a>.</p><hr
/><p><small>© Cameron Teague for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/01/21/darksiders-featured-co-op-in-the-beginning/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/01/21/darksiders-featured-co-op-in-the-beginning/#comments">5 comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/01/21/darksiders-featured-co-op-in-the-beginning/&title=Darksiders Featured Co-op in the Beginning">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/01/21/darksiders-featured-co-op-in-the-beginning/feed/</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title>Limited Edition PS3 Lures You to the Darkside</title><link>http://playstationlifestyle.net/2010/01/16/limited-edition-ps3-lures-you-to-the-darkside/</link> <comments>http://playstationlifestyle.net/2010/01/16/limited-edition-ps3-lures-you-to-the-darkside/#comments</comments> <pubDate>Sat, 16 Jan 2010 21:18:06 +0000</pubDate> <dc:creator>Jonathan Leack</dc:creator> <category><![CDATA[Media]]></category> <category><![CDATA[News]]></category> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[Limited Edition]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=60993</guid> <description><![CDATA[Vigil Games&#8217; recent action-adventure title Darksiders has been one of the hottest releases in 2010 so far, and rightfully so. With slick, brute combat and tons of fun gadgets, Darksiders has been a popular fan favorite. Those looking to try out this excellent title for the PlayStation 3 may be in luck. Sony Computer Entertainment [...]]]></description> <content:encoded><![CDATA[<p><a
rel="attachment wp-att-60994" href="http://playstationlifestyle.net/2010/01/16/limited-edition-ps3-lures-you-to-the-darkside/darksiders01/"><img
class="aligncenter size-full wp-image-60994" src="http://playstationlifestyle.net/wp-content/uploads/2010/01/darksiders01.jpg" alt="" width="685" height="303" /></a></p><p>Vigil Games&#8217; recent action-adventure title <a
href="http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders/">Darksiders</a> has been one of the hottest releases in 2010 so far, and rightfully so. With slick, brute combat and tons of fun gadgets, Darksiders has been a popular fan favorite. Those looking to try out this excellent title for the PlayStation 3 may be in luck.<br
/> <span
id="more-60993"></span><br
/> Sony Computer Entertainment Europe is currently holding a <a
href="http://uk.playstation.com/psn/competitions/detail/item255353/Darksiders-Competition/">Darksiders Competition</a> with outstanding prizes. Ten select winners will be chosen to receive an exclusive PlayStation 3 Slim featuring Joe Madureira&#8217;s artwork as well as a copy of Darksiders for the PS3. To enter, entrants only need to answer three simple questions on the <a
href="http://uk.playstation.com/psn/competitions/detail/item255353/Darksiders-Competition/">official PlayStation UK</a> site before February 1st.</p><p>The artwork on the <a
href="http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders/">Darksiders</a> PS3 is terrific and looks to make this one of the most sought after limited edition PlayStation 3 consoles ever. Check out the <a
rel="attachment wp-att-60999" href="http://playstationlifestyle.net/2010/01/16/limited-edition-ps3-lures-you-to-the-darkside/darksiders-ps3/">Darksiders PlayStation 3 Slim</a> with Joe Madureira artwork below:</p><p><a
rel="attachment wp-att-60999" href="http://playstationlifestyle.net/2010/01/16/limited-edition-ps3-lures-you-to-the-darkside/darksiders-ps3/"><img
class="aligncenter size-full wp-image-60999" src="http://playstationlifestyle.net/wp-content/uploads/2010/01/Darksiders-PS3.jpg" alt="" width="436" height="245" /></a></p><hr
/><p><small>© jleack for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/01/16/limited-edition-ps3-lures-you-to-the-darkside/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/01/16/limited-edition-ps3-lures-you-to-the-darkside/#comments">5 comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/01/16/limited-edition-ps3-lures-you-to-the-darkside/&title=Limited Edition PS3 Lures You to the Darkside">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/01/16/limited-edition-ps3-lures-you-to-the-darkside/feed/</wfw:commentRss> <slash:comments>5</slash:comments> <media:content url="http://playstationlifestyle.net/wp-content/uploads/2010/01/darksiders01-170x75.jpg" width="170" height="75" medium="image" type="image/jpeg" /> </item> <item><title>PS3 Review &#8211; Darksiders</title><link>http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders/</link> <comments>http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders/#comments</comments> <pubDate>Thu, 14 Jan 2010 16:36:05 +0000</pubDate> <dc:creator>Richard Allen</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[THQ]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=59780</guid> <description><![CDATA[Darksiders has been called God of War meets Zelda.  A better description would be Zelda in a God of War wrapper. The backdrop of the game is post-Armageddon, and one of the Four Horsemen has been set up to take the blame for cosmic events he did not put into motion. Does Vigil Games&#8217; debut [...]]]></description> <content:encoded><![CDATA[<p
style="text-align: center;"><img
class="aligncenter" src="http://playstationlifestyle.net/wp-content/uploads/2010/01/Feature-Darksiders.jpg" alt="" width="685" height="300" /></p><p>Darksiders has been called God of War meets Zelda.  A better description would be Zelda in a God of War wrapper. The backdrop of the game is post-Armageddon, and one of the Four Horsemen has been set up to take the blame for cosmic events he did not put into motion. Does Vigil Games&#8217; debut game deliver the goods or does it fall short in the crowded genre?</p><p><span
id="more-59780"></span></p><p>In the world of Darksiders, the balance between Heaven, mankind, and Hell is preserved through the Charred Council. The council&#8217;s elite warriors are the Four Horsemen of the Apocalypse. You are War, and you receive the call that the end time has arrived, only to find out the call was premature. Earth is in turmoil as the forces of Heaven battle the legions of Hell. Humanity has been has been wiped from the vast wasteland and War seems to have been set up to take the fall for this, but he is not about to take it lying down. Do not expect any lessons in theology, but the story is very entertaining. Things play out very much like Greek mythology, and various plot twists will save some of they mystery until the end.</p><p><img
class="aligncenter size-large wp-image-60456" title="Darksiders-PS3-screenshot-24" src="http://playstationlifestyle.net/wp-content/uploads/2010/01/Darksiders-PS3-screenshot-24-685x385.jpg" alt="" width="685" height="385" /></p><p>When you first start, War&#8217;s abilities will quickly be gimped, and you are saddled with a babysitter called &#8220;the Watcher.&#8221; With Heaven and Hell looking to blame you for the apocalyptic blunder, there aren&#8217;t many friends around. Vulgrim the merchant will always welcome a visit from War, provided War is looking to spend some souls on his powerful wares. Vulgrim will pop up often in the destroyed world and also provides quick passage via the ancient Serpent Holes.</p><p>Combat combos are limited and must be purchased one at a time, but the control scheme allows for some unique weapon variety.  The sword and scythe are available via the face buttons, while a missile weapon or a bladed boomerang can be tossed out with a flick of a shoulder. This allows War to fire out a long range attack, then dash in with a flurry of sword and scythe strikes. Along the way, this can be further mixed with up to four magical spells to maximize War&#8217;s ass-kicking.</p><hr
/><p><small>© Richard Allen for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders/#comments">8 comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders/&title=PS3 Review &#8211; Darksiders">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/01/14/ps3-review-darksiders/feed/</wfw:commentRss> <slash:comments>8</slash:comments> <media:content url="http://playstationlifestyle.net/wp-content/uploads/2010/01/Darksiders-PS3-screenshot-01-133x75.jpg" width="133" height="75" medium="image" type="image/jpeg" /> </item> <item><title>Darksiders Trophies Unleash Havoc</title><link>http://playstationlifestyle.net/2010/01/10/darksiders-trophies-unleash-havoc/</link> <comments>http://playstationlifestyle.net/2010/01/10/darksiders-trophies-unleash-havoc/#comments</comments> <pubDate>Sun, 10 Jan 2010 19:42:17 +0000</pubDate> <dc:creator>Zak Islam</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[PS3 / PlayStation 3]]></category> <category><![CDATA[PSN / PlayStation Network]]></category> <category><![CDATA[Trophies]]></category> <category><![CDATA[Darksiders]]></category> <category><![CDATA[God of War]]></category> <category><![CDATA[THQ]]></category> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=59542</guid> <description><![CDATA[THQ&#8216;s recently released Darksiders aimed to start the year off with a bang, and it certainly did; the hack and slash title surprised many as the game offers more than one would expect.  The new IP has been drawing attention, as it has been compared to the God Of War series, giving gamers more reasons to check the [...]]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-large wp-image-48764" src="http://playstationlifestyle.net/wp-content/uploads/2009/10/darksiders-ps3-02-685x385.jpg" alt="" width="676" height="380" /></p><p><a
href="http://playstationlifestyle.net/tag/thq/" target="_blank">THQ</a>&#8216;s recently released <a
href="http://playstationlifestyle.net/tag/darksiders/" target="_blank">Darksiders</a> aimed to start the year off with a bang, and it certainly did; the hack and slash title surprised many as the game offers more than one would expect.  The new IP has been drawing attention, as it has been compared to the <a
href="http://playstationlifestyle.net/tag/god-of-war/" target="_blank">God Of War</a> series, giving gamers more reasons to check the game out. The trophy set may excite some even more.</p><p><span
id="more-59542"></span>There are a total of 43 trophies: 26 Bronze, 13 Silver, 3 Gold, and 1 Platnium.</p><p>Bronze (26):</p><ul><li><strong>Prison Break</strong><br
/> Free Samael from his prison</li><li><strong>Death Dealer</strong><br
/> Meet Vulgrum</li><li><strong>One Tough Cookie</strong><br
/> Meet Ulthane</li><li><strong>To Move A Mountain</strong><br
/> Collect the Earthcaller</li><li><strong>Who’s Counting?</strong><br
/> Defeating more Angels than Ulthane</li><li><strong>Reach Out &amp; Touch Somebody</strong><br
/> Collect the Abyssal Chain</li><li><strong>Into The Void</strong><br
/> Collect Voidwalker</li><li><strong>Elemental Thief</strong><br
/> Collect the Crossblade</li><li><strong>Sight Beyond Sight</strong><br
/> Collect the Mask of Shadows</li><li><strong>Devastator</strong><br
/> Kill 10 enemies with one blade geyser wrath attack</li><li><strong>Tremor Bringer</strong><br
/> Collect the Tremor Gauntlet</li><li><strong>An Old Friend</strong><br
/> Collect Mercy</li><li><strong>Reaper</strong><br
/> Collect the Scythe</li><li><strong>Aerial Predator</strong><br
/> Kill 160 enemies while on the angelic beast</li><li><strong>Wrath Machine</strong><br
/> Collect all the Wrath Powers</li><li><strong>Reunited</strong><br
/> Obtain Ruin</li><li><strong>Slayer</strong><br
/> Kill 666 Demons</li><li><strong>Don’t Make Me Angry</strong><br
/> Collect the Chaos Form Ability</li><li><strong>Chasm Jumper</strong><br
/> Collect the Shadowflight Ability</li><li><strong>River of Blood</strong><br
/> Shed 3000 gallons of demon blood</li><li><strong>Dark Rider</strong><br
/> Ride for 100 miles</li><li><strong>Horseman</strong><br
/> Kill 150 Demons from horseback</li><li><strong>Time Lapse</strong><br
/> Collect the Chronomancer Ability</li><li><strong>High Flier</strong><br
/> Kill 5 duskwings without touching the ground</li><li><strong>Improvised Kills</strong><br
/> Kill 150 enemies with items from the environment</li><li><strong>Open Air Parking</strong><br
/> Taking out a helicopter with a car, during the apocalypse</li></ul><p>Silver (13):</p><ul><li><strong>Like A Bat Outta Hell</strong><br
/> Defeat Tiamat</li><li><strong>Rocked Your Face Off</strong><br
/> Defeat the Griever</li><li><strong>Ashes to Ashes</strong><br
/> Defeat the Stygian</li><li><strong>One Mean Mother</strong><br
/> Defeat Silitha</li><li><strong>Payback’s A B****</strong><br
/> Defeat Straga</li><li><strong>The Final Challenger</strong><br
/> Defeat the Destroyer</li><li><strong>Treasure Hunter</strong><br
/> Search 150 chests</li><li><strong>Full Power</strong><br
/> Collect the maximum amount of lifestones</li><li><strong>Wrath of War</strong><br
/> Collect the maximum amount of wrath cores</li><li><strong>Ultimate Blade</strong><br
/> Forge the Armageddon Blade</li><li><strong>World Raider</strong><br
/> Collect all 27 Artifacts</li><li><strong>Legendary Form</strong><br
/> Collect the Abyssum Armor Set</li><li><strong>Battle Hardened</strong><br
/> Max out all weapons &amp; unlock all combat moves</li></ul><p>Gold (3):</p><ul><li><strong>Balance Restored</strong><br
/> Defeat the game on NORMAL</li><li><strong>The True Horseman</strong><br
/> Defeat the game on APOCALYPTIC</li><li><strong>You Call That Easy</strong><br
/> Complete the game on EASY</li></ul><p>Platinum:</p><ul><li><strong>BFA</strong><br
/> Unlocked EVERYTHING</li></ul><p>Stay tuned in to PlayStation LifeStyle as we review the action-adventure title.</p><p>[<a
href="http://www.allps3trophies.com/retail-games/darksiders-trophies.html" target="_blank">Source</a>]</p><hr
/><p><small>© Zak Islam for <a
href="http://playstationlifestyle.net">PlayStation LifeStyle</a>, 2010. | <a
href="http://playstationlifestyle.net/2010/01/10/darksiders-trophies-unleash-havoc/">Permalink</a> | <a
href="http://playstationlifestyle.net/2010/01/10/darksiders-trophies-unleash-havoc/#comments">4 comments</a> |
Add to <a
href="http://del.icio.us/post?url=http://playstationlifestyle.net/2010/01/10/darksiders-trophies-unleash-havoc/&title=Darksiders Trophies Unleash Havoc">del.icio.us</a> <br/> </small></p>]]></content:encoded> <wfw:commentRss>http://playstationlifestyle.net/2010/01/10/darksiders-trophies-unleash-havoc/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> </channel> </rss>
