Posts Tagged ‘Interview’

Journey Interview – PSN 2011 Preview
Monday, January 31st, 2011

thatgamecompany is back, after a long 2 year wait, with their next highly anticipated title Journey. The team behind the unique and tranquil worlds of flOw and Flower, have revealed only enough scraps of detail on their latest adventure to leave us begging for more. Journey puts you in control of a lone figure wandering throughout [...]

PSLS Presents – Patrick Seybold, Senior Director, Corporate Communications & Social Media, SCEA
Wednesday, September 29th, 2010

PSLS speaks with SCEA’s Patrick Seybold about the past, present and future of PlayStation…

Namco: Enslaved is “Symbol of Future” for Company
Friday, June 11th, 2010

In spite of the short relationship that Ninja Theory has shared with publisher Namco-Bandai, it appears that their relationship has already blossomed since their development of Enslaved.  And in a recent comment by Namco-Bandai Partners’ VP of sales, marketing and publishing, Olivier Comte showed extreme optimism and pride for Ninja Theory and their new and [...]

Why You Can’t Hogtie Your Friends in RDR Multiplayer
Sunday, May 30th, 2010

RDR, or Red Dead Redemption as it’s known by us common folk, is a blast. Perhaps even more so online. But if you’re looking for some laughs with a lasso over the Internet, you’ll find that weapon conspicuously absent from your arsenal, and Rockstar has the reason why.

Santa Monica Studio Is One of a Kind
Sunday, March 7th, 2010

Santa Monica Studio has been at the forefront of top-quality gaming entertainment since 2001. With the release of their prized God of War series, the company quickly hopped into the arena as one of the top gaming development companies worldwide. Now that trailers of epic proportions for God of War III have been released, many [...]

PSLS Presents – Dr. Richard Wilson, CEO of TIGA
Monday, March 1st, 2010

Dr. Richard Wilson, CEO of TIGA chats with PSLS about the challenges of the UK Game Industry.

Valve Apologizes for The Orange Box
Saturday, February 27th, 2010

Valve has long been at the butt end of many PS3 owner’s jokes. Co-founder Gabe Newell has long criticized Sony and their PlayStation 3 console for being too confusing and complex. That and their only game on the console, The Orange Box, was plagued by constant framerate issues. However, in a recent interview with CVG, a Valve [...]

Jack Tretton Talks Heavy Rain and More
Friday, February 26th, 2010

Quantic Dream, the guys behind Heavy Rain, sure took a risk when they decided to make the game. Being called an “interactive drama”, Heavy Rain tried to seamlessly blend the lines between videogames and art. Luckily, they accomplished that–and much more. However, this formula may not have worked with today’s market. Heavy hitters today tend [...]

The PS3 Is An “Evolutionary Step In Audio Design”
Friday, February 26th, 2010

Game technology is constantly evolving. Graphics have gone from simple 2D sprites to full-on 3D 1080p universes that look immaculate. Perhaps just as important is audio, and in the console war the PlayStation 3 is king.

Visceral Games Stresses Laid Back Approach
Monday, February 22nd, 2010

Coming off the release of their highly anticipated game, Dante’s Inferno, Visceral Games is looking to relax a bit, then start work on their next game. The small studio is also known for their work on Dead Space, and they are currently working on the sequel, Dead Space 2. In a recent interview, GM Nick [...]

PSLS Presents – Kevin Jenkins, Jenkins Software, RakNet
Thursday, February 18th, 2010

With online gameplay becoming an increasingly integral part of console games, the time and effort spent creating the framework and lobby system for a game takes away crucial development time that could be better focused on the actual game. The RakNet networking engine provides this multiplayer framework ready made, thus allowing for developers to spend extra time perfecting their title. To learn more about the engine, as well how the PlayStation 3 and PlayStation Network compare to their counterparts, PlayStation LifeStyle interviewed Kevin Jenkins, the founder and President of Jenkins Software in an exclusive and in-depth interview.

PSLS Presents – Adrian Workman, CEO of VidZone Digital Media
Wednesday, February 17th, 2010

VidZone, the free online music video streaming service for the PlayStation 3, has taken the European market by storm, becoming one of the most popular music video services on any platform as it rapidly expanded across 18 countries and built up a vast library of music. To learn more about the service, as well as its future, PlayStation LifeStyle interviewed Adrian Workman, the CEO of VidZone Digital Media.

3D A Possibility On VidZone
Wednesday, February 17th, 2010

3D technology is set to play a pivotal role for Sony in 2010, with the full force of the industry giant being brought to bare on pushing the technology. The PlayStation 3 will be one of the company’s most important tools for promoting 3D, with two firmware updates aiming to make the console fully compatible with the added dimension. With that in mind, PlayStation LifeStyle asked Adrian Workman, CEO of VidZone Digital Media, whether their music video service would also get the 3D treatment.

PSLS Presents – Seth Luisi, Director of Development, Zipper Interactive
Monday, January 25th, 2010

At MAG256, an event that focused on the MAG’s ability to have 256 players on one map, in one game, at the same time, PlayStationLifeStyle interviewed Seth Luisi, Director of Development, SCEA, currently working on MAG with Zipper Entertainment, about the title, the process behind making the game, and the future plans of MAG.

256, The Perfect Number For An ‘Epic Battle’
Sunday, January 24th, 2010

Sony and Zipper Interactive are both banking on the success of MAG; the biggest online, console game ever. With game modes supporting up to 256 players, MAG is certainly trying to reach for the stars. With two betas, one of which was public, the servers hopefully will be able to stand the load when the [...]