The Prince of Persia series has taken many twists and turns from its early beginnings on the NES. After Ubisoft’s fantastic debut of the ‘The Sands of Time’ saga, and a subsequently thrilling trilogy, the series was given a fresh lick of paint, and relaunched as a cell-shaded, fluid, platforming game that stripped away the revered time control ability, and replaced it with a magical female partner. To coincide with the release of ‘The Sands of Time’ movie, Ubisoft have returned to their roots with an ‘interquel’ between ‘The Sands of Time’ and ‘Warrior Within’. But can the game compare to its lofty predecessors, or was it rushed to coincide with the film?