Heavy Rain is deemed as a pivotal success for gaming as an art form amongst gamers and pundits alike. One of the most intriguing features of Heavy Rain, to many, was the life-like characters, their emotions, and the real-life situations they faced. As with many games, characters may go through a number of changes during the development process (remember Kratos could have been an elf?) until a final model and story has been decided upon.
In Heavy Rain, your relationships with certain characters and the paces you put them through affect the outcome of the game. So what changes did the characters who made Heavy Rain such an deeply emotional experience go through? A former animator from Quantic Dream sheds some light on the changes these characters went though, and how Madison Paige was once a buxom blonde.
Alexandre Roche, a former member of Quantic Dream has revealed a few previous unknown facts regarding the game’s main characters. When asked during an interview with UPSBlogit if Quantic Dream took significant changes to 3d models, locations or gameplay features during the development of Heavy Rain, Roche replied:
I could only answer on the graphics stuff: QD is a big studio so you can’t really know what’s going on in the other departements. The biggest change I noticed was the Madison’s haircut. She was blonde with a horse tail at the beginning, to finish brunette with short hair. Jayden changed a little too: he looks more “junky” than he was at the beginning. I know that the ARI system was reviewed a lot of time; same thing for the introduction and the second floor in Ethan’s house, which didn’t exist 2 years ago! And somes scene disappered from the orignial version.
Speaking of Madison – an alternative 3D model of Madison Page reveals that the character originally had blonde hair – check out the image here.
[Update] The image has been removed per request of USPBlogit citing copyright issues. We apologize for the inconvenience.