F.E.A.R.3. F.A.C.T. S.H.E.E.T.

Warner Bros. will be spooking out players with their latest horror first-person shooter F.E.A.R. 3. They even brought in horror-film veteran John Carpenter to help make this game delivers the scariest and most frightening experience you’ll ever come across. The first-person shooter horror games’ fact sheet has been released.

RELEASE DATE: Winter 2010
PUBLISHER: Warner Bros. Interactive Entertainment
DEVELOPER: Day 1 Studios
RATING: Rating Pending
GENRE: Horror First Person Shooter
PLATFORMS: Xbox 360®, PlayStation®3, PC

F.E.A.R. (Feer)
1.) A distressing emotion aroused by impending danger, evil, pain, etc., whether the threat is real or imagined
2.) An elite and covert squadron of specialized soldiers recruited to respond to threats of a paranormal or supernatural nature (F.E.A.R. – First Encounter Assault Recon)

PRODUCT OVERVIEW:
F.3.A.R. continues the F.E.A.R. brand legacy, unleashing a paranormal horror first person shooter that delivers frenetic combat grounded in reality. F.3.A.R. evolves the brand, introducing Divergent Co-op for two players: deep, social gameplay that gives players distinctly different abilities that affect their own play as well as the experience of gamers they are playing with…or against. Players can take on the roles of Point Man, a genetically enhanced soldier with superhuman reflexes and the ability to manipulate time, or the undead spirit of his brother Paxton Fettel, a paranormal entity who possesses incredible psychic powers.

F.3.A.R.’s frenetic combat experience empowers players with robust features like active 360 degree cover, evolved slow-mo modes, phasing portal systems and best in class mech combat to face an army of soldiers and paranormal enemies that don’t follow the rules of reality.

Nine months ago, Point Man and his F.E.A.R. squad were tapped to stop a telepathically gifted cannibal who had begun a murderous rampage. Point Man learned the target was his brother, Paxton Fettel, working alongside their tortured and psychically powerful mother, Alma Wade. Despite this revelation, Point Man followed orders to destroy them and subsequently ravaged the surrounding city and most of his F.E.A.R. team. Now, it is clear that Alma’s psychic influence survived— and worse, she is about to birth something that could destroy the world. Fettel has returned from death with an unclear agenda, refusing to leave Point Man’s side and asking for help to reach Alma. The remaining F.E.A.R. squad is still trying to complete their mission. With his chain of command broken and Point Man calling his own shots, where will his allegiance lie?

PRODUCT FEATURES:

Blood Runs Deep, F.E.A.R. Runs Deeper: F.3.A.R delivers all the hallmarks that define the F.E.A.R. brand: terrifying paranormal horror, frenetic combat, and a dramatic storyline.
Never Face Fear Alone: F.3.A.R. evolves the brand, introducing Divergent Co-op: deep, social gameplay that gives players distinctly different abilities that affect their own play as well as the experience of gamers they are playing with…or against.

  • Frenetic Combat: Active 360 degree cover, evolutionary slow-mo modes, phasing portal systems and best in class mech combat aid players in facing an army of soldiers and paranormal enemies.
  • Experience the Almaverse: The game world is tainted by the Almaverse, the alternate dimension where Alma’s psychic essence subsists. New sinister and fantastical enemy creatures birthed in Alma’s warped mind spill into reality and intensify the panic.
  • Generative Scare System: Proprietary technology creates random scare events to increase the feeling of isolation and unpredictability when playing alone or with a friend, and offers new experiences each time gamers play through.
  • Masters of Horror: Legendary horror film director John Carpenter and horror writer Steve Niles provide their expertise and guidance to take F.3.A.R.’s intensity to the next level. Niles co-wrote the twisted storyline that reveals the motivations and family dynamics of the main characters, and Carpenter helped craft the cinematics for maximum storytelling and fright factor.
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