Many gamers are worried about a video game’s length, due to the cost of a game, it is only reasonable to expect that there is value in a title. The Vanquish debacle is proof enough of that. But what can be said when there are raw statistics that show that gamers can’t even finish one of the best games of 2009?
During a recent Assassin’s Creed: Brotherhood press event, the game’s mission director Gaelec Simard revealed that only 40% of the game’s players finished the game. This figure is from Ubisoft’s Uplay service, which tracks game progress and unlocks in-game content. Granted, this data can only be accessed when players set up an account and have their console connected to the internet, it’s at least something. Uplay allows for more accurate data across all platforms, as only Xbox 360 achievements were used to track completion on the original game.
This figure is only the base point that Brotherhood is looking to meet. “In the industry, the number of games that are finished is more like five to ten percent,” Simard figured. “We all think people finish games, but when you start asking around, you’ll find that a lot of people don’t get to the end. We want the player to experience the whole package, so that’s something we’re trying to push.”
What do you think about these statistics? Apparently in the industry, it’s more common to see lower numbers. I find that surprising from an outsider’s point-of-view. Let us know your thoughts in the comments below.
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