MAG Patch 2.10 full patch notes:
Gameplay (General)
- Implemented “Multiqueue” functionality to allow users to queue up for multiple game modes simultaneously
- Added “Multiqueue” XP bonus modifier that increases as more modes are selected
- Increased XP to CP-earned ratio to 1.5 CP for every 1 XP
- Reduced price of Medical Kits to 500 CP from 800 CP
- Teammates can no longer prevent you from repairing vehicles and objectives when in your line of sight
- Shortened cooldown times between leadership FRAGOs to 2 seconds from 10 seconds
- Added “friendly fire” modifier so that allies never receive more than 50% damage when hit by a friendly vehicle
- Improved item-swap speed
Gameplay (Skills)
- Decreased effectiveness of “Marksman Recoil Stability” and “Marksman Steady Aim” skills
- Improved effectiveness of First Aid Kit and Medical Kit skills, “Self Heal Speed” and “Heal Recharge Rate”
- Increased effectiveness of “Improved Smoke Screen Rate” skill
Weapons
- Slightly widened knife-swing arc
Interface
- Enemy vehicles now show damage bar when “attacking” them with a repair kit
- Slight presentational modifications to the “Character B” and “Character C slots”
- Correct text now displays in the Armory when viewing the SVER Hazard helmet
Audio/ Visual
- Acquisition Escort vehicles now have unique models for each faction
- Improved mine-laying animation
Miscellaneous
- Removed “Directives” button from the “Deploy” menu
- Added “Multiqueue” button to the “Deploy” menu and sidebar areas
- Added feature that allows users to take in-game screenshots via XMB Photo menu (1280×720)
- Reduced chances of being randomly dropped from a “Clan Deploy” game
- Fixed an assortment of menu-related lock-ups
- “Clan Deploy” performance updates
- Minor server performance enhancements
- Fixed typo in “Chest Candy” trophy
- Various localization updates