Capcom has reiterated their support behind Ninja Theory’s Devil May Cry reboot.
Producer Motohide Eshiro and director Hideaki Itsuno stressed to Destructoid that Capcom Japan were prepared for how fans may react negatively to the announcement of Ninja Theory’s Devil May Cry reboot:
We knew from the start that whenever you change something like this, there’s going to be some people that will be very interested in that. But it will also scare some people, and make some nervous. We kind of knew that going in, and we steeled ourselves for it.What we didn’t want to do is lose sight of our core concept. If you panic and change direction you might forget what you were trying to make to begin with and a lot of times that’s how bad games get worse.
What we really needed to do is stick to it, and then wait until we could get the game in front of more people and get them to understand what it’s really about.
We’re just now starting to hit that point where we’re getting people to play, getting more information out there. People are starting to warm up to the idea.
Itsuno stated that even though DmC: Devil May Cry will be influenced via a new direction for the IP, the series’ trademark gameplay and overall style will be implemented:
We want to emphasize that we’re firm believers in that opening one door does not mean that another has to close automatically. We are leaving all options on the table, so to speak. We are excited about this new iteration of DmC and are eager to get this into your hands, and we want people to play it and enjoy it. If people are still interested in exploring the other world of DmC that exists, we’re happy to go back to that as well.
We view this not as a replacement for the Devil May Cry world, but as an expansion of it. No one know a where it will head, but we’re open to all possibilities.
DmC: Devil May Cry is currently scheduled for a release on January 15th, 2013.