DmC: Devil May Cry developer Ninja Theory believes that they have created an experience that will not only be accessible to newcomers, but also still challenging for the hardcore.
In an interview with OXM, combat designer Rahni Tucker explained:
When I looked at videos of pro-players playing the old DmCs, they’re always in the air, they’re always juggling enemies around, and doing stuff that most of us look at and think ‘I have no idea how that works’.
We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling. A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on.
In addition, Capcom game director Hideaki Itsuno lamented the fact that interest in the franchise has waned over the years, saying that this new layer of accessibility will hopefully reignite widespread interest in DmC. “As the series has gone we’ve seen new users die out, as it took longer to get into it,” he said.
“When it came time to make DMC 4, with the new hero and new moves, new techniques and skills, not many new fans entered the series. But with this new DmC, you can take the techniques built up during the old series, and the bar to entry for new users is very low,” Itsuno added. “Both old and new fans will be able to enjoy the game, and I’m very proud of them.”
Let us know what you think of this new accessible-heavy approach to Devil May Cry in the comments below, and don’t forget, DmC: Devil May Cry launches in less than two weeks on January 15th.