Update: Eric talked about the DLC trophies a little more, saying that it would be “only SP trophies and no MP ones. We might add MP ones with the 3rd drop but not sure yet.” Also, the headgear with the Season Pass is expected next week.
Original Story: The Last of Us’ Abandoned Territories Map Pack, which includes maps Naughty Dog “built from scratch after the game shipped,” will be available later today in North America and tomorrow in Europe for $9.99/£7.99/€9.99, or you can grab it free as part of the Season Pass for $19.99/£15.99/€19.99:
To go along with the new maps, Naughty Dog will be bringing out patch 1.05 later today, which includes a bunch of fixes:
Multiplayer
Abandoned Territories Map Pack DLC
- DLC playlist added for each game type. This includes both the retail maps and the DLC maps, but the DLC maps should appear much more frequently in the vote.
Gameplay
- Fixed an issue where players on the winning team would occasionally get fully crafted items or machetes from caches, while players on the losing team would get incorrect items.
- Players should no longer get comeback weapons (pre-crafted molotovs/bombs/purchase weapons) when they are winning by more than a small margin.
- Fixed the consistency of comeback weapons spawning – there should be less comeback weapons in close matches and more consistent spawning in severely unbalanced matches. Once a player receives comeback weapons, however, they will not receive them again until a certain amount of progress has occurred in the match.
- 2×4 Spawning logic has been adjusted in Supply Raid and Interrogation: Fixed a bug where it would occasionally be impossible for a player to receive a 2×4 in a game. Reworked the initial 2×4 spawning logic to make the first 2×4 spawn a bit later to balance the escalation of the match. Lowered the overall number of potential 2x4s that could spawn in a match by including weighting based on match progress.
- The additional hit on modded melee weapons has been moved from Brawler Level 1 to Level 2, and the health gain from melee hits moved from Level 2 to 1.
- Added a Parts bonus for late joiners, based on when you join a match in progress. This bridges the gap between players who started from the beginning of the game and might have a Parts advantage over the late joiner.
- When late-joining beyond the first 2 minutes that match will no longer count towards any clan progress or missions.
- Fixed an issue on Checkpoint and Lakeside that had locations where some items could not be picked up.
- Made a fix to prevent players from being able to climb the tilted flag pole on the High School map.
- Fixed an issue with level graphics dropping out on The Dam.
Interrogation Mode Fixes
- Games no longer end in ties unless both teams are on the same section of the unlocking process. If one team has more interrogations than the other, that team will win the match.
- The additional parts bonus for winning by a large margin is only awarded when the lockbox is fully unlocked. Otherwise only the standard win bonus is awarded.
- Killcard now correctly describes whether your character was executed or interrogated.
- Fire on the ground (from a Molotov) now damages the player when they attempt to unlock the lockbox and will properly interrupt the unlock process.
- Sounds have been added to the Interrogation animation
- Fixed a bug where the end-of-match music was not playing in Interrogation mode.
Technical Fixes
- Intro speech should no longer occasionally be heard twice at the start of the game
- A flashing exclamation mark will be shown on DLC option for when new items are added
Single Player
- Tweaks to a couple of art assets in the game.
There will be trophies available for the DLC, but as Eric Monacelli said, “Trophies will likely hit with the next patch,” which Naughty Dog is already hard at work on. As well, Eric was asked if they would be porting over The Last of Us to PS4 when the system comes out and he simply replied, “We have no plans to do that.”
Are you going to be trying out the new maps today? Let us know in the comments below.