Confirming the report from earlier this month, The Order: 1886 will run at 30 frames-per-second, with the entire game presented in a 2.40:1 aspect ratio to look like a widescreen movie (as you can see in the uncropped screenshot below).
This news comes from Kotaku, where they also had the opportunity to interview Ready at Dawn Co-Founder Ru Weerasuriya, who talked about the seamless transition between gameplay and cutscenes, with no loading times to separate them:
The point is immersiveness, making sure the player, once they’re involved, that emotionally they don’t get detached. Every single time you break it, regardless of whether it’s a visual break, that changes the way cinematics [change] from gameplay, or whether it’s a loading screen that changes the pacing, all of those are pace-breakers.
Getting back to the framerate, Weerasuriya said of 30fps, “You build the game with that in mind, because everything you do is a compromise.” He then added, “Some things are done the way they are because of the experience they’re trying to portray to the player. I think for us 30 frames-per-second and the animorphic… is very calculated because it happened very early on.”
Of course, as Weerasuriya puts it, “Higher framerate doesn’t equate to better. The framerate has to satisfy the experience you want to have.”
Our preview of The Order: 1886 will go live later today.