At the beginning of the month, DICE let us know they were unhappy with Battlefield 4’s server performance and would be further looking into the phenomenon known as “rubber banding,” which occurred during 64-player matches and worsened after Naval Strike released. They’re end-goal at the time was to upgrade the hardware, and as of today, they have achieved that.
In a new blog post by DICE VP & GM Karl Magnus Troedsson, it’s been confirmed the “root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches.” So, they’ve invested in new hardware to resolve the rubber banding issue and deployed new higher-performance servers this week.
Troedsson continued:
In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue.
While the process took longer than we would’ve liked, we wanted to be 100% sure it was done right and that the long-term solution was properly in place.
Our objective is to deliver the best player experience possible. We feel this solution helps us deliver that to you. Stay tuned to our official channels for more information.
Thanks
Have you tried Battlefield 4 today? How did it perform? Let everyone know in the comments below.