Appearing to be scheduled for release on Monday, June 2nd in the afternoon, patch 1.06 for Dark Souls 2 is set to adjust the damage for various weapons, while also fixing an issue with the poison damage for the weapon Bad Staff.
Here’s all the notes for patch 1.06:
- Fixed so that the poison damage of the weapon “Bad Staff” occurs only during the close distance attack.The poison damage doesn’t occur when the spell is used.
- The motion, damage amount, and balance during reinforcement of the weapon“Avelyn”are adjusted.
- The motion, damage amount and balance of the weapon “Syan’s Halberd”are adjusted.
- The damage amount, damage amount to the stamina, and balance during reinforcement of the weapon “Santier’s Spear” are adjusted.
- The motion of the weapon “Pursuer’s Greatsword” is adjusted.
- The parameters of the armor “Cale’s Leather Armor” and “Cale’s Shoes” are adjusted.
- The hexes correction value of the ring “Abyss Seal” is adjusted.
- The damage amount balance of the spell “Great Resonant Soul” is adjusted.
- The damage amount balance of the spell “Wrath of the Gods” is adjusted.
- The damage increasing amount of the spell “Resonant Weapon” is adjusted.
- The damage increasing amount of the spell “Flame Weapon” is adjusted.
- The motion of the Thrusting Sword category weapons is adjusted.
- The Dual Wield attacking motion of the Greataxe category weapons is adjusted.
- The Parry motion of Curved Sword category weapon is adjusted.
- The balance of the weapon enchant by spell is adjusted.
- The affection degree to the spell effective time is adjusted to fluctuate depending on the status value.
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