Best of E3 Winner
John: According to a member of the dev team at E3, ten months was spent on the details and texturing of Notre Dame alone. If that doesn’t scream “attention to detail” to you, then I’m not quite sure what will. The game was completely rebuilt to give a proper sense of scale to the buildings, and all one could say upon seeing the game in motion was “wow.” When the main character was shown entering the famous landmark cathedral, a sense of true wonder washed over me; the details within were astounding, and the lighting gently illuminating the gloriously high walls within was breathtaking. The sheer size and breadth of it all, including the city around it, was nearly intimidating. That’s a good thing though. For the longest time I’ve been wanting to play an Assassin’s Creed that made me truly afraid to dive off a building. There’s a lot of positive change to assassinations and subtle tweaks to gameplay coming in Unity, and I think it’ll be a big surprise and a welcomed new direction to long-time AC fans out there.
Chandler: Every year I tell myself that I won’t get hyped for a new Assassin’s Creed, and every year Ubisoft manages to drag me back in. This year’s new-gen only AC game seems to be going back to what made the original game so much fun, and they are building on those core elements. Instead of just adding more features and expanding the game, they are strengthening the very pillars of why people love Assassin’s Creed so much. Add to that the dark and bloody background of the French Revolution, and you have a recipe for a game that is sure to impress when it releases later on this year. We were so impressed with the gameplay segment that we were shown that Unity practically gave itself the award.
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