I purchased Compile Heart ‘s Omega Quintet because I love me some turn-based RPGs, love me some anime, and have no particular grudge against J-pop. What I got was a pretty cool battle system wrapped in brain-numbingly stupid conversations, disappointing dungeons, and hours upon hours of mindless filler. I won’t even be finishing this, I’ll soon be trading it in, because…
If there had been more tolerable characters and a decent story to go with that good battle system and unique pop idol dance routine maker, Omega Quintet might have been awesome. Bummer.
If they lift that battle system into another game, though, I admit they’ll have my attention once again. Dammit, me, why do you/I have to be like that?
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Omega Quintet Sucks
Inane Conversations
The dialogue isn't the fun kind of cheesy you can smile at -- okay, it is for like an hour, but dries up fast. It soon becomes clear that the copious amounts of dialogue are litlte more than filler. Which leads me to...
Filler
Lots of RPGs get criticized for fetch quests, and Omega Quintet will be another. There's no crime in having a few, but, as with most things Omega Quintet's execution reeks of careless game padding. The battle system is good, so I can understand a desire to give the players more to do with it, but it would have been nice for some of the filler to be optional rather than mandatory. When your main story content feels tacked-on, there's a problem. That problem is...
Filler
Be it pointless dungeons or conversations that drag on twice as long as they should, there's so much fat getting in the way of the meat.
Cliches
Absolutely no fictional work is free of cliches. We've been producing stories, movies, and video games too long to find anything that's 100% original. There's no harm in having a stereotype or two. But Omega Quintet is loaded to the brim, consisting of almost nothing but cliche with its characters, dialogue, music, and design. Even from the start, I felt like I had played this all before. And in many ways, I had.
Music
Very few songs and none of them good.
Filler
Filler. There wasn't anything there, so they added something meaningless. That's all over Omega Quintet.
Tutorials Around Every Corner
"Show, don't tell," every good entertainment producer will tell you. Sometimes, you have to tell the audience things; it's inevitable. But more often, try to show them. Give a demonstration.
Omega Quintet is bogged down with text tutorials again and again and again. Show me these battle bits and systems as they come along. Give us a live demonstration. That makes the player feel so much better than "Oh, by the way, we don't print instruction manuals anymore so here's this." It feels lazy because it is lazy.
Visuals
I love the art style, but I've seen this all before. It's visual novel style, which I have nothing against, but with how many invisible walls and tight corridors there are, I wonder, why is this PS4 Exclusive? The graphics and world are nothing the PS3 couldn't handle, maybe even the Vita.
Filler
The opening video is worked into the main game like 17 times.
The Characters
I love a good anime-style game and I love the wacky/absurd/cute goings on that can come from them, but Omega Quintet 's cast feels like it was created by someone who hates anime and was doing their best mockery of the medium. The cast sucks.
Filler
OH MY GAWDS SERIOUSLY.