In the full FAQ for Project CARS by developer Slightly Mad Studios, it’s been confirmed that their original target of 1080p/60fps on the PlayStation 4 version has been achieved. On Xbox One though, the game runs at 900p/60fps.
To achieve the target of 60fps with Project CARS, the game won’t include split-screen.
Answering some more questions in the FAQ, Slightly Mad said that the game isn’t coming out on PlayStation 3 or Xbox 360 because “the power and features of the Xbox One and PlayStation 4 allow Project CARS to be realized true to our vision without compromise.”
Here’s a quick rundown of some other important information:
- They “hope” to give people opportunities to try Project CARS out before release.
- Future content will be released for Project CARS as it’s “built for the future, so expect lots of new content coming regularly!”
- A racing simulation, they compare Project CARS to franchises like Forza Motorsport and Gran Turismo, while throwing in advanced features usually reserved for PC-only simulators.
- You can’t upgrade the cars, but they come pre-installed with the best parts possible.
- You can tune the car though, with the tuning system giving you full control over all aspects of the car’s performance.
- You can play against 45 opponents offline on all platforms.
- Going online, Project CARS supports 16 players on PS4, Xbox One, and 32-bit PC.
- While they didn’t give it a number, they said, “Project CARS has the largest track roster of any recent racing game.”
- The list of supported wheels can be seen over here.
Project CARS launches in mid-May for the PS4, Xbox One, and PC, with the Wii U and Steam OS versions coming later this year.
[Source: Project CARS Website via Videogamer]