Developed by indie studio KO-OP, GNOG is launching in 2016 for the PlayStation 4 and Project Morpheus.
A “special kind of puzzle-adventure game with a focus on discovery and wonder in a universe made up of monster heads,” each monster in GNOG has its own personality, and a micro-world on its opposite side, allowing you to flip back and forth between the two.
Studio Director Saleem Dabbous adds:
The heads are totally unique, with different puzzles and soundscapes in each, to really emphasize that aspect of playful discovery. We’ve taken a lot of inspiration from games like Windosill and FEZ – which are great little sandboxes of exploration and wonder – as well as toys like Polly Pocket & Mighty Max, which encourage you to look at everyday objects a little differently (like when you see faces in a cloud, a park bench, a street sign…).
It’s something we’re incredibly excited to be able to realize thanks to the Sony Pub Fund program, and we think it’s a game that you’ll really lose yourself in if you’re a fan of puzzles, adventures, cool art, and chill music. We’re also super honored to be part of the Double Fine Presents label, and to have the good folks at DF helping us with production support and design feedback. Double Fine’s history of strong art direction and whimsical worlds has been hugely influential for all of us here at KO-OP, and we’re working hard to bring that style and energy to GNOG.
In development for over a year, GNOG actually started out as a 2D platformer before KO-OP decided to work in 3D.
[Source: PS Blog]