What we knew months ago has now officially been confirmed : Rise of the Tomb Raider will come to the PlayStation 4 and PC, though at a later date compared to the Xbox versions.
While the PlayStation LifeStyle crew already talked about Rise of the Tomb Raider’s “exclusivity” status months ago, this time, we talk about the game being confirmed for the PS4, and more importantly, about obvious timed exclusivity deals like Rise of the Tomb Raider and Titanfall . Staff members weigh in on this little marketing deal and what we make of it, which you can read about in the gallery below.
This obvious timed exclusivity thing leads me to another question: should we cover news for games that are obviously timed exclusives? The staff talked about it a fair bit when it came to Rise of the Tomb Raider . Ultimately, we all decided that we’d hold off on publishing any news for it since it wasn’t officially confirmed for PlayStation platforms. However, we now have to play catch up of sorts when it comes to the game’s news and all that, and it seems the readers are the ones suffering.
What do you make of all this timed exclusivity thing? Should we cover games that are obvious timed exclusives or just wait until they’re officially announced and confirmed (like Rise of Tomb Raider PS4) before reporting on it? Sound off and let us know below.
Now Loading is a recurring staff-driven feature where PlayStation LifeStyle discusses anything video game-related under the sun (yes, even non-Sony platforms).
Essential Reading:
Now Loading...Rise of the Tomb Raider
Now Loading...Rise of the Tomb Raider PS4 Confirmed, What Do You Think of Obvious Timed Exclusives?
Alex Co
@excaliburps
I've come to accept timed exclusives. Heck, I can even (sorta) stomach the waiting. But what I hate about all this is the silence and non-answers we get. Hey, video game PR, if you can't flatly say that X game is NEVER coming to a rival platform, or you're skirting the issue, we already know the answer to it.
Am I bummed that Rise of the Tomb Raider is a timed exclusive? Yes, a little bit, since I liked the Tomb Raider reboot quite a lot. However, I don't think I'm going to lose sleep over it since Uncharted 4 will be out in early 2016.
Not discounting Square Enix and Crystal Dynamics, but I'd like to think that Naughty Dog's upcoming adventure game will be quite better than Rise .
I get timed exclusivity deals are the norm now, but just be upfront about it. I know that platform makers don't want to say anything since they're trying to fool people into thinking that X game is only coming to their platform (and hence, they need to buy said platform to play it), but not admitting the truth just pisses people off.
Zarmena Khan
@Zarmena
I think it would take some digging out of info and insider knowledge to understand how exclusivity deals work. We're only looking at one side of it, and from the outside, I must admit that they look incredibly silly, especially if we're talking about a title that has been multiplatform for as long as one can remember. All I see is a developer alienating a good chunk of its fan base, losing a huge chunk of its market, and losing its popularity, all of which will eventually translate into lost sales.
Is Tomb Raider a system seller? Doubt it.
With all of the above considered, it's hard to understand the benefit in such a move until and unless developers are receiving amounts of money that more than make up for any potential loss of sale or reputation damage. And this is where I think we'd need to know how many sack of gold coins they receive before we call any kind of exclusivity a stupid move. It could be a great business decision from their perspective. As gamers, we hate it. But the games industry doesn't solely thrive on appeasing gamers.
Tyler Treese
@tylertreese
I don't have any issues with it. At the end of the day this is a business, and competition only makes gaming better. I'll gladly play Rise of the Tomb Raider on Xbox One when it releases this year, and I'll probably check it out again on PlayStation 4 once it makes its way to Sony's console. As a gamer, I enjoy games. I don't really care about what consoles they are on, I just want the games to be the best that they can be.
Exclusivity, timed or not, can allow a publisher to make a better game, secure proper funding, or marketing support. Does it suck for someone who only has a PlayStation 4? Sure, but the same thing can be said for Xbox owners when Sony secures timed exclusives. It has happened, will continue to happen, and I'm glad it does. It makes for a healthy marketplace.
Chandler Wood
@FinchStrife
Timed exclusives are just part of the business, even if they are a part that hurts gamers. Personally I think it harms the performance of a game as they fragment their audience, especially with a year-long deal like Tomb Raider's . Perhaps Microsoft was insecure with their own first-party lineup, thinking that nothing of theirs could go up against Uncharted 4 , so they scooped up the one thing that even had a fraction of a chance of competing.
Eliciting competition is not a bad thing. Competition is what pushes and drives our industry to consistently do better, and without it, games grow stale. I'll probably check out Rise of the Tomb Raider PS4 in a year, but I'm thinking by that time it will be long overshadowed by other great PS4 games as the hype and attention for the game dies off quickly after this year's Xbox One release.
Dan Oravasaari
@Foolsjoker
I think regardless of a title being an obvious timed exclusive, it will get people to at the very least talk about it and that is exactly what developers want. No matter how certain we can be about a product moving across platforms over time, there is always the sense of doubt that it will happen, and there will always be the question of when it will happen. Sadly, this of course will put some fans of the competing platform off, but if done right, it can be successful. The big issue is that gamers will be keeping a closer on the platform differences than normal, and that is something that usually never ends well.
Mark Labbe
My issue with timed exclusives is that by the time the delayed content reaches other consoles, it has already been streamed online a thousand times, and numerous articles and user reviews will have been written about it. At that point, I will have inevitably already read numerous things about the game, essentially ruining it for me. Even if I don't read anything about the game, it will be "old" already, at least in video game terms, and I'll be more likely to spend my money on a newer game.
Michael Briers
@briersytweets
To call timed exclusives a necessary evil may border on naivety, but there have been instances when the deal in question benefits both parties, and Rise of the Tomb Raider really illustrates this mutually beneficial agreement. Crystal Dynamics' bold 2013 reboot may have been a hit amongst fans and critics, but Square Enix still deemed sales to be underwhelming, meaning that a partnership with Microsoft -- and therefore financial aid with marketing and production -- isn't too surprising. Both Square and Crystal are evidently playing the long game with their rebooted Tomb Raider , and let's face it, they'll need all the marketing they can muster if Rise of the Tomb Raider really is to compete with Fallout 4 on November 10 .
Mack Ashworth
I think delaying an experience for other gamers is a pretty pathetic "business strategy." With that said, there are so many games out that I still need to play, that I don't mind waiting a little to play games like Rise of the Tomb Raider . I imagine many other gamers are also working their way through their backlogs and aren't too troubled by a game's delay.