Developed by Neon Deity Games, with Choice Provisions publishing, Shutshimi is coming to PlayStation 4 and PlayStation Vita on August 25 in North America, complete with cross-buy and cross-save. A release date wasn’t announced for Europe, though it should be soon.
Originally beginning its life as a game jam title made in under 24 hours, Neon Deity Games decided to build an updated version of the game, adding 2-4 player local co-op, power-ups, new and updated sprites and backgrounds, more songs, new enemies and bosses, extra hats, Trophy support, and online leaderboards.
Described as a “randomized shoot’em up about a muscle-bound fish with memory problems defending the seven seas,” Shutshimi features levels that normally last ten seconds, then you have ten seconds to pick a power-up for the next round.
Designer Anthony Swinnich adds:
However, The Fishy has a horrible memory so these power-ups are often forgotten as quickly as they’re found. Did we mention that only three are available each time, and they’re pulled down from a pool of more than 50, or that some are good and some are bad? It’s up to you to pick the best tools for the job, but it’s easier said than done! The ten-second time limit for the Mad Libs-style item descriptions will pressure you to read fast, think fast, and choose fast.
What do you think of Shutshimi?
[Source: US PS Blog, EU PS Blog, Steam]