In an interview with Famitsu about the Final Fantasy VII Remake on PlayStation 4, Producer Yoshinori Kitase said they are “starting to see the visual direction,” but for the battle system, they’re working it out “through trial and error.”
He adds:
Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it.
Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we’re looking at how we can put out something like Final Fantasy VII while still surprising players.
With a laugh, Kitase also said, “Please don’t ask about how far into development we are and such.”
While we don’t know where the Remake is in terms of development, we do know production began before December 2014 and that Square Enix will be making some “dramatic changes.”
[Source: Famitsu via Hachima Kikou, Gematsu]