SOMA Launch Trailer Plunges You Into the Abyss, Devs Confirm Static Effects Can Be Turned Off

Out today on PlayStation 4 and PC for $29.99, SOMA from Frictional Games (Amnesia) received a launch trailer to help you get ready for all the sci-fi horror you’ll soon be experiencing.

Plunging you into the abyss to tear at the delicate threads of human consciousness, here’s the description for SOMA:

The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?

From Frictional Games, creators of Amnesia: The Dark Descent, SOMA is a sci-fi horror game that questions our concepts of identity, consciousness, and what it means to be human.

Creative Director Thomas Grip talked about the development cycle:

Five years ago, SOMA started as a simple idea; to make a game that would explore the more disturbing aspects of what it means to be a conscious being. Since then, we have gone through years of iterations, lots of hard work and almost tripled the size of our team. And finally, today, the game is done. We are very proud of how it has turned out, and feel that we have achieved what we set out to do. It has easily been the most ambitious project we have undertaken, and getting to this point has been quite a struggle. We hope people find SOMA to be a creepy and provocative experience that stays with them long after playing.

Taking to Twitter, Frictional Games explains that you can turn off some of the potential nausea-causing effects:

TIP: If SOMA’s static effects and/or chromatic aberration gives you nausea you can turn them off in Options->Game.

These two effects are an important part of SOMA’s design, but if they severely hurt your enjoyment you should obviously turn them off.

According to Exophase, the SOMA Trophy list includes one Bronze and nine Silver.

You can check out our review of SOMA over here.

[Source: Frictional Games (Twitter 1, 2)]

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