Update:
Destiny update 2.1.0 is now live and takes up a reported 716MB, depending on your platform.
Bungie provided full patch notes for the update, and we’ve placed some of the highlights below:
New!
The Sparrow Racing League event is live in the Tower until December 29th
Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties
Race to unlock new SRL rewards
Check out Eververse for a new stock of items
Classes
General
Fixed some issues where the player could sometimes get stuck in a slow sprint speed
Players can now use charged melee attacks while tethered by Hunter’s Shadowshot ability
Weapons
Armor
General
Exotic Collector’s Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor
Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics
Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid
Activities
Hive Ship
Various chests around the Hiveship will now grant Hadium Flakes instead of Wormspore
Strikes
Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlists
Nightfall
Nightfalls now awards +500 Vanguard Rep on first completion per character per week
Inventory
Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards
Check out the rest of the patch notes over here .
Original Story:
Scheduled to release at 10am PT/1pm ET, Destiny update 2.1.0, aka the December Update, will make a number of changes to the game on PlayStation 4, PlayStation 3, Xbox One, and Xbox 360.
First up, be aware that you’ll be asked to log in again after installing the update:
Pardon our dust! We are pushing a patch live today. Players will be required to log in to Destiny again after returning to the title screen to install the patch. You should not be removed from any activities you are currently in.
Full patch notes will arrive shortly after the release of 2.1.0, but here’s a preview of the Titan changes in the meantime:
Titan Patch Notes:
Sunbreaker
Melee
Titan Melee: Extend Titan Melee range (+12.5%)
Sunstrike: Decrease DOT Time (6.5s ->5.5s)
Super
Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)
Hammer of Sol: Slow Hammer travel speed by (-1.32%)
Passives
Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)
Flameseeker: Turn down Hammer tracking bonus (-25%)
Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses
Fleetfire: Added +1 Agility stat
Firekeeper: Added +1 Recovery stat
Cauterize: Added cooldown (0s -> 3s)
Movement
Catapult Lift: Faster Initial velocity (+5%)
Striker
Melee
Titan Melee: Extend Titan Melee range (+12.5%)
Storm Fist: Increase base damage (+18.2%)
Overload: Now also provides faster melee recharge (+50%)
Discharge: Additional Damage (+7.69%)
Discharge: Changed AOE to spherical shape
Amplify: Increased Super energy bonus (+30%)
Passives
Headstrong: Now also provides Faster Sprint
Transfusion: Improve cooldown(5s ->3s)
Unstoppable: Now provides a total of +2 Armor (+1 additional)
Unstoppable: Increased damage resistance (+25%)
Juggernaut: Improved Shield health (+14.3%)
Juggernaut: Now works when airborne
Movement
Catapult Lift: Faster Initial velocity (+5%)
Defender
Melee
Titan Melee: Extend Titan Melee range (+12.5%)
Super
Ward of Dawn: Recharge Grenade and Melee Abilities on Super cast
Movement
Catapult Lift: Faster Initial velocity (+5%)
Also, don’t forget that Sparrow Racing League is live today for owners of Destiny: The Taken King . The event will last for three weeks.
[Source: Bungie (1) , (2) , (3) , (4) , Reddit ]
Essential Reading:
9 Things You May Have Overlooked in Destiny The Taken KIng
9 Things You May Have Overlooked in Destiny: The Taken King
You may not play Destiny a lot. You also may not follow everything online about the game. Fortunately, we're showing you some fundamental things about the game's latest expansion that you may have overlooked to help you get the most out of it.
1) Court of Oryx
In the middle of the Dreadnaught there's a massive platform with a portal on it which can be accessed through patrols. This is the Court of Oryx. Spending time here will drop a ton of engrams and allow you to level up quite rapidly.
Players will use runes to spawn enemies and gain rewards for killing them. Even if you don't have runes of your own, you'll get periodic rewards as others use theirs. A couple of hours here can easily upgrade your light significantly, and it's a lot of fun to grab some friends run the Court.
2) Motes of Light
If you played a lot of Year One Destiny , and had a ton of old materials sitting around (yup, those ascendant and radiant materials), you'll have access to a ton of Motes of Light.
The materials can be turned in to The Speaker in exchange for Motes of Light, and leveling up beyond 40 will get you Motes as well.
What are they good for? Hold square in your menu while over them and you will gain experience for any weapons and armor that need experience. Got a sweet new sniper that you want to max out quickly before you run the raid? Use Motes. It's a little trick that can really save time. You can also use Motes of Light to quickly level up your chosen faction reputation.
3) Three of Coins
When Xur makes his appearance for the weekend, you can check here at PlayStation LifeStyle for his location and inventory. Even if there's nothing for you, it's worth it to pick up a few Three of Coins. He sells five for seven Strange Coins.
Using the Three of Coins increases the drop rate of exotics from Ultras (boss enemies). The buff goes away after each boss, whether an exotic drops or not, but there's good news! It stacks if you don't get an exotic, so chances are increased each time.
If you make sure that you use a Three of Coins anytime you don't have the buff active, regular play will see a number of exotics dropping for you.
4) Class Specific Strike Armor
The Taken King has some unique new strike bosses, and your Guardians can wear armor modeled after each of them. By playing the heroic strike playlist, there's a higher chance that you can get legendary armor pieces for each class that match some of the bosses.
These armor pieces will drop according to your light level though, so if you want them in the endgame, you'll want to run this with a high light level.
5) Regular Bounties
Bounties have gotten much easier to accomplish, both in requirements and with being able to turn them in directly from your menu. Turning in bounties will often get you Motes of Light, Strange Coins, and engrams, so it's well worth picking up each days bounties before you head out to fight the darkness for the day. It's a simple one, but something many Guardians overlook.
6a) Crucible Questline/Weekly Shaxx Bounties
There's a very long and arduous questline that requires a lot of playing in the Crucible. If you're up for it, completing the full line of quests once (which again, can be frustrating and time consuming) will unlock Shaxx's weekly Crucible bounties. These bounties are far easier to complete than some of the requirements for the questline to unlock these. Go through each of these five bounties...
6b) Weekly Shaxx Bounties
...to complete the final Shaxx bounty for the week. Turning this in from your menu will reward you with endgame gear, such as...
6c) Endgame Gear
...this exotic sniper rifle that dropped for me on my first completion of Shaxx's weekly bounties. While this one gun wasn't worth the pain of the entire questline, having these bounties unlocked for endgame rewards each week going forward will definitely be worth the controller crushing madness I endured.
7a) Gunsmith Rank/Test Weapons
If you head over to Banshee-44, the gunsmith, you can pick up some test weapons every week. These weapons will have specific requirements like using it to kill Hive, or getting kills in the Crucible with it. Once you complete the "research," you can dismantle the weapon as the reputation has already been sent to your gunsmith rank. There's a very good reason for ranking him up...
7b) Gunsmith Rank/Class Specific Weapons
As you level up the gunsmith rank, you will unlock small questlines to get class specific legendary and exotic weapons.
You read me right. An auto rifle and shotgun specifically for a Titan. A sniper rifle just for Hunters. These are great weapons with some special perks that make them work great with each class, so they are well worth getting your rank up for.
8) Exotic Gear Questlines
If you see a questline with a yellow background and a sword in the middle, these are the quests you'll need to complete for specific exotics. Rather than having exotics be random drops, Bungie has created an environment where we can work specifically towards certain exotic items.
Keep in mind that these quests aren't the easiest to do (they are exotics after all), and you may want to have some friends willing to help with some of the missions.
9) Infusion
Want to increase your light level, but your highest level weapon is the hand cannon with a massive reload time? Are your exotic items lower than some of your other unused gear? Infusion is the answer!
Any piece of gear with an attack/defense value can be infused. Hit triangle on any item you want to level up and go to where my cursor is in the image. You can then use any higher level gear from that same slot to infuse into the lower level gear, which will raise it's attack/defense value. You no longer need to leave your favorite legendaries and exotics behind when new, more powerful gear comes up. Now you can specifically increase the level of the gear you want to use.