Later this month, Capcom will release the March 2016 Street Fighter V update on PlayStation 4 and PC, adding Alex to the in-game store, new modes, new content, and fixing bugs.
Here’s what you’ll find in the March update:
Challenge Mode
Demonstrations: Learn the ins and outs of Street Fighter Vthrough helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
- Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
- Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
- Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
- Character Tutorials: 16 lessons covering each individual character.
Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.
In-Game Shop
- Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
Online Rematch Option
- Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.
Battle Lounge Improvements
- Enjoy up to 8 person lobbies, complete with match spectating.
Bug Fixes
- Sometimes you don’t get EXP from casual matches
- On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear
Throw Escape Change
- If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames: Prevents using light attacks to option select with throw escapes.
- If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually: Prevents throw escape option selects involving specific moves such as Shoryuken, etc.
Capcom will also fix and balance V-Trigger issues with Vega, M.Bison, Rashid, and Chun-Li. Additionally, there will be a change to all characters except Birdie and Zangief where vertical jump and back jump frames have gone from 3f->4f (Birdie is 4f->5f; Zangief is unchanged).
When Alex goes live later this month, you can play through all Character Story Mode content to earn “more than enough” Fight Money to buy him. One of the most fan-requested characters for Street Fighter V, Alex is a powerful grappler who can use his Power Bomb command and long limbs to inflict big damage from close and midrange distances.
Here’s what you need to know about his V-Skill, V-Trigger, and Critical Art:
V-Skill: Overhaul
Alex stretches and gets ready to land the next killer blow. Once Alex finishes his animation, the very next attack he pulls off will count as a hard hit and damage the opponent as if they were counter attacked. If that attack misses or is blocked however, he loses the hard hit bonus.
V-Trigger: Rage Shift
Alex channels his wrestling training and gains access to a brand new clothesline attack. This attack can be charged and during that time, it can parry an attack. Upon full charge, if Alex makes contact with a blocking opponent, he will break their guard, leaving them open to an immediate attack.
Critical Art: Heavy Hammer
Alex hits the opponent with a thunderous chop that knocks the opponent around. He then grabs them and takes them up to the highest of heights in a crucifix hold, only to viciously drop them down on their heads at the fastest of speeds.
The remaining five DLC fighters announced so far will be available by September 2016.
[Source: Capcom Unity]