Unlike other Ubisoft open world games (Assassinâs Creed, Far Cry, Watch Dogs) where you use âtowersâ to unlock missions around you, Watch Dogs 2âs progression will be tied to your virtual followers.
Creative Director Jonathan Morin told Eurogamer, âItâs not a game where you open your map and everythingâs there. There are no towers. You just explore the world.â
You unlock followers through completing activities and making discoveries in San Francisco, with Morin adding:
Players start with a few followers in [hacker group] DedSec but pretty soon you realize youâre going to need more if you want to pull off big operations. So you start free-roaming.
Every time you get followers, itâs like youâre unlocking the DedSec hivemind. Youâre also unlocking new knowledge, new operations, new co-op missions. And then organically you hit those end-game milestones.
In fact, Morin says, âYou can barely touch the storyâ in Watch Dogs 2. Youâll have to hit three story âmilestonesâ to finish the gameâs narrative, but you can unlock everything else through co-op or free-roam.
Morin also confirmed that you can play the co-op content by yourself (itâll be difficult though), there is further progression after finishing the main story arc, and the map in Watch Dogs 2 is twice the size of Watch Dogsâ Chicago.
Watch Dogs 2 releases on November 15 for PlayStation 4, Xbox One, and PC.
[Source: Eurogamer]