Update:
Doom update 1.04 is now live and is a 2.3GB – 2.5GB download, depending on your platform.
Original Story:
Releasing later today once the server maintenance from 12:45pm ET until 3pm ET is complete, Doom Update 1 for PlayStation 4, Xbox One, and PC adds Photo Mode, the classic weapon placement/view model option, new SnapMap content, and lots of bug fixes.
Here’s the full list of patch notes for today’s Doom update (likely version 1.04):
New Features and Optimizations
General
- Added Classic DOOM weapon placement/view model option (all modes)
Campaign
- Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)
Multiplayer
- Updated weapon balance (live as of June 10, 2016)
- Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
- Customization UI has been implemented to show all possible unlocks
- Cross Style option has been added to settings for MP.
SnapMap
- Added Original Author to the map info page
- Added a timeout for AFK in Lobby
- Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
- Added Enable/Disable to Shootable Trigger
- Added Sky/Window props
- Added an auto-rollback to previous version for corrupted maps
- Improved sorting algorithms for Most Popular map searches
Fixes
Single Player
- Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
- Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
- Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
- Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
- Fixed PS4 crash when reloading checkpoint in Foundry
- Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
- Fixed an issue where the game required Internet access (Xbox One)
Multiplayer
- Fixed crash while experiencing server connection issues (PS4)
- Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
- Various cosmetic and gameplay fixes
Matchmaking improvements
- Fix for restrictive NAT types being chosen as dedicated server lobby host
- Fix for larger lobbies having longer matchmaking times
- Fix for Player getting left behind if they join a friend as the lobby countdown finishes
- Bug and stability fixes
SnapMap
- Fixed Asian language font issues
- Fixed AI pathing error with certain types of props
- Fixed error where multiple maps share the same Map ID
- Various map error fixes
- Various logic fixes
- Various stability fixes
PC-Only
- Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud
Asked if the IDKFA Trophy/Achievement will retroactively unlock for those who met the conditions already, Bethesda said, “Yup! It will be retroactive. You’ll just need to load into any mission after the update for it to unlock for you.”
If you missed it, details on Doom’s future DLC were revealed at E3 2016. There’s also a free Doom demo available on the PlayStation Store.
[Source: Bethesda, Bethesda Support, Doom, Reddit]
PS4 Remastered Games - Which Were Done Right?
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PS4 Remastered Games - Which Were Done Right?
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Resident Evil Zero HD
What It Did Right & Wrong: Capcom has a pretty darn good track record with remasters and Resident Evil Zero HD is no exception. The game looks absolutely gorgeous (thanks to new lighting effects), and even features a new character to play (Wesker!). Sadly, there is some tiny frustration as Wesker Mode isn't unlocked until the player has completed the game, which is weird in a re-release.
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Sleeping Dogs: Definitive Edition
What It Did Right & Wrong: Sleeping Dogs: Definitive Edition is basically the standard of what players should expect from recent remasters. It includes all of the game's DLC, it looks as good as the PC version, and runs smoothly. It doesn't go the extra mile to fix some of the game's flaws, but it's the best version of Sleeping Dogs.
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Valkyria Chronicles Remastered
What It Did Right & Wrong: Valkyria Chronicles Remastered does a really good job of getting Valkyria Chronicles running on PS4. If that's all you want, then it's great. Sadly, the game is starting to show its age, and a few simple tweaks to the gameplay (and a difficulty option) could've made this a much better game in 2016.
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Shadow Complex Remastered
What It Did Right & Wrong: Shadow Complex Remastered is a lot like God of War III Remastered as both games are using the original assets at a higher resolution. So while Chair Entertainment's fantastic Metroidvania is still ultimately an Xbox 360 game at heart, it's a damn good looking one. Also, the release doesn't feature many extras, which is pretty disappointing. The addition of fast travel would've really opened up the game, but there's also something respectable about keeping the original game intact.
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Day of the Tentacle: Special Edition
What It Did Right: Day of the Tentacle: Special Edition is one of the best remasters on this list. Not only did Double Fine create brand new visuals for this release, they're based off the original artwork. It's like getting to play the original vision of the game, that wasn't able to be made due to technical limitations. On top of that, there's new control schemes, great developer commentary (more of this, please!), and the ability to look at the original game. It's a stellar release.
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Dead Island Definitive Collection
What It Did Right & Wrong: The Dead Island games had their own charm on PS3 (which was largely thanks to the game's fantastic analog combat), but it also had a ton of flaws. Dead Island Definitive Collection was a chance to fix a lot of these weak points, and instead nothing got changed. This collection is just as glitchy (if not glitchier) than the original games, and it's only slightly better looking. While it's cool that gamers can now chop off zombie limbs on PS4, this just didn't do enough to make it worth another go.
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Gravity Rush Remastered
What It Did Right & Wrong: Gravity Rush Remastered was good on the Vita, but it was truly great on PlayStation 4. The core gravity shifting mechanics felt a tad bit clunky in the original, but can be done with ease with a DualShock 4. The game also still holds up graphically, although that's solely due to the game's art style as character models look pretty bad when examined closely.
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Odin Sphere: Leifthrasir
What It Did Right: Odin Sphere: Leifthrasir is probably the best example of a remastered version of a game ever. In fact, it arguably goes into remake territory, but nonetheless Vanillaware took their time and addressed the many flaws that the original game had. A remastered version should be a second chance at getting the best possible game out there, and that's exactly what the developer did. More interesting level designs, better boss fights, smoother combat, enhanced lore. Literally everything is better in Leifthrasir.
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Uncharted: The Nathan Drake Collection
What It Did Right & Wrong: Few remasters are as gorgeous as Uncharted: The Nathan Drake Collection is. Bluepoint Games did their usual stellar job technical wise, but even then they can't make Uncharted: Drake's Fortune feel enjoyable in 2016. One disappointment is that this collection actually is missing features the original games had, namely multiplayer.
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DmC: Devil May Cry Definitive Edition
What It Did Right: DmC: Devil May Cry Definitive Edition turned one of the best character action games in recent memory to one of the best ever made. Not only does the game include all of the original game's DLC (playing as Vergil is so much fun!), but Ninja Theory went back and added new difficulty modes to the game. Throw in a smooth framerate of 60fps, and you have one of the best looking and playing games on PS4.