Gearbox has detailed the latest Battleborn update, which will be available later today on PlayStation 4, Xbox One, and PC.
The biggest highlights are the addition of three new competitive multiplayer maps, in-game reporting, and Broadcaster Tools.
With in-game reporting, you’re able to flag players either for cheating, being frequently idle, or using abusive language/behavior. Here’s how it works:
Reporting in Battleborn is very simple: while in a game, use the Scoreboard to highlight a player’s name and choose the type of behavior you wish to report for that player.
Step-by-step:
- While in any Campaign or Competitive game with other players, open the Scoreboard.
- Using the mouse, up and down arrow keys, or the right control stick of a controller, select the player you wish to report. Once selected, a new window will appear.
- Choose the “Report Player” option.
- Once you elect to report the player, three offenses can be chosen: Cheating, Frequently Idle, Abusive Behavior/Language
No confirmation of this report is sent to either the reporter or the reported player. Additionally, players can only be reported once per session, and attempting to do so again will result in the Report Player option unavailable.
For the Broadcaster Tools, Versus Private Matches now allow up to two added players to join a new third team, labeled Spectator. Technical Director Neil Johnson adds:
During the match, these players can spectate the battlefield using a set of third-person camera controls to follow players on either team or to move freely around the battlefield. On the PC, keyboard hotkeys allow for quick-jumping to players and to fixed points of interest. Of course, PS4 and Xbox also support Broadcaster Mode, and we think you’ll find the camera controls just as easy to use on those platforms.
And here’s a look at some of the patch notes for today’s Battleborn update.
New Content
- 5 new taunt customizations
- 3 new Versus maps (Monuments, Outskirts, and Snowblind)
Characters
- The Wound debuff has been modified
- Wound now reduces healing, health regeneration and lifesteal received by 60%
- Wounded targets now have a unique third person visual effect to indicate that they will receive reduced healing
- All characters now have diminishing returns on the push of their quick melee attacks
- Consecutive quick melee attacks push enemies shorter distances. This effect resets after a short amount of time
- All Bots now sprint more frequently
Campaign
- HUD elements no longer overlap when killed immediately after being revived
The Saboteur
- Various changes were made to improve performance on The Saboteur
- Reduced the number of dynamic lights in The Saboteur
- Improved mesh culling at extreme distances in The Saboteur
- Reduced the performance impact of loot containers on The Saboteur
- Reduced the performance impact of all exploding shard barrels in The Saboteur
- Fixed several issues that allowed players to skip objectives in The Saboteur
- Fixed several issues that prevented certain skills from being useable when at certain areas
- Thrall Shift Supervisor Varl now always leaves the Control Room
- Fixed an issue with enemy pathing at the Foundry
- Replaced a trap buildable with a turret buildable at the Reactor Facility
- Fixed an issue with players becoming trapped in certain area of the map
- Fixed a text issue with the “Pulverize” map challenge
- Fixed a typographical error in one of the objective descriptions
Performance
- Reduced the performance impact of the directional damage indicator arrows
Quality Of Life
- Player Alerts should function normally, allowing players to Ping consistently
- Fixed a rare issue that caused players to not receive Legendary gear as challenge rewards. Missing gear will be retroactively rewarded after completing a game as the affected character
- Players no longer receive challenge progress, EC, or XP if they are not connected to the server when a game ends
- “Num Lock” is no longer a rebindable key (PC)
- Fixed an issue that caused players to face the incorrect direction when respawning
- Players will no longer appear to vote for a map multiple times
- Fixed Average Player Score tie-breaker results
- Added an achievement for Alani
- Skins apply correctly in the Command Menu
- Fixed an issue when selling duplicate pieces of gear
- Fixed text displayed when a minion kills an enemy sentry
- Locked characters will no longer appear unlocked in the Command Menu
- Fixed an issue where the incorrect information is displayed in the command menu after unlocking a character
- SHiFT codes will no longer appear to fail on the first try
- Fixed an issue with “My Rewards” not functioning properly after signing in to SHiFT
- Battleborn Support ID has been renamed to Battleborn Profile ID
Match Making
- Fixed an issue where the wrong map experiences appeared on the Map vote screen
- Made a change to reduce queue times for users with exceptionally high or low Elo ratings
- Fixed a rare issue that could cause players to lose the ability to exit matchmaking properly
For a complete list of all the character changes and gear changes, head over here. You can also follow the links for more details on in-game reporting and Broadcaster Tools.
Gearbox has lots of DLC planned for Battleborn, with the paid content expected to run through this winter.
[Source: Battleborn (1), (2), (3), (4)]
Weird Vita Games
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10 Super Weird Vita Games
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Conception 2: Children of the Seven Stars
The plot of Conception 2: Children of the Seven Stars sounds like a cheesy pick-up line, but it might actually be successful. The game's protagonist must create "Star Children" with female students in order to fight monsters and save the world. Since child birth is a long process, they've sped up the process using a Matryoshka doll. It might be best to not think about the science behind Conception and just enjoy the JRPG wackiness instead.
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Danganronpa: Trigger Happy Havoc
If I had a dime for every time a murderous bear trapped a bunch of students in a schoolroom and threatened to kill us, I'd have zero dimes. Sadly, all of the characters in Danganronpa: Trigger Happy Havoc have at least one dime. It's not only the story that's weird, as the game's characters are filled with personality and individual quirks. One only has to have a few conversations with Hifumi Yamada to realize that his love of 2D girls is a bit much (even if they are more loyal).
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Divekick
Divekick is a love letter to the fighting game community, and there's a lot of weirdness involved. From Jefailey's huge head to everything about Dr. Shoals, every character is filled with in-jokes. Throw in the addition of crossover characters like Johnny Gat and the Fencer from Nidhogg, and you have the best and strangest fighting game on the Vita.
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Doki-Doki Universe
Doki-Doki Universe is an adventure game designed around taking a really in-depth personality quiz. If that wasn't strange enough, players play as a lovable robot who has to visit alien planets filled with even stranger characters. It'll make you laugh, wonder what drugs the developers were on, and have a good time.
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Earth Defense Force 2: Invaders from Planet Space
Earth Defense Force 2: Invaders from Planet Space allows Vita gamers to battle as many giant insects and aliens as they want. It's clunky and glitchy, but there's a certain je ne sais quoi about the whole experience that makes it appealing. EDF! EDF! EDF!
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Get Off My Lawn!
Get Off My Lawn! is the worst game on this list (sorry EDF), but thankfully it's free. On the bright side, it stars an old grumpy man who is just not having it when aliens start invading his yard. Armed with a shotgun, Gramps is ready to repel these aliens from his yard forever. Or at least until gamers uninstall this from their Vita after playing it for five minutes.
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Hatoful Boyfriend
Mike Tyson may love pigeons, but he definitely doesn't love them in the way that Hatoful Boyfriend allows gamers to. This pigeon dating sim is a wonderfully weird post-apocalyptic tale. If you buy it for a laugh, don't be surprised if it ends up surprising you with its compelling narrative.
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Murasaki Baby
I guess it's not surprising that Murasaki Baby was designed by Massimo Guarini, who worked on Shadows of the Damned. What is surprising is how Murasaki Baby ends up being way weirder than his previous work. Players are tasked with guiding the titular baby through an eccentric world, holding her hand and protecting her from dangers. It's one of the best uses of the Vita's touch screen, and is a game worth playing even if it has its issues.
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Octodad: Dadliest Catch
It's totally understandable if you're wondering why I posted a picture of a totally normal dad to talk about Octodad: Dadliest Catch. The thing is, that isn't a regular father. It's actually an octopus in disguise (trippy, right?)! Octodad is a joyous romp through some everyday occurrences (such as lawn care and grocery shopping), but its control scheme makes it super memorable and fun.
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Orgarhythm
Orgarhythm has a lot in common with the PSP hit Patapon, as its a rhythm and strategy game hybrid. Players will tap their Vita in order to issue commands in battle, and thankfully the soundtrack is good enough that most would be tapping away anyways. It's not perfect, but it's an experimental game worth your time.