Remember when Final Fantasy XV was delayed a few weeks ago from September 30, 2016 to late November? Square Enix didn’t entirely say why the game was delayed, but Director Hajime Tabata has told Famitsu a bit more of why FFXV has been delayed yet again. Most of the reasons are what we assumed; the developer wants to get the game polished before releasing it to the wild. But there’s another reason as well, and one I personally did not see coming.
For starters, the optimization isn’t [yet] sufficient. There are also various bugs as well as places in which the frame rate drops. There are still of number of bugs like characters floating unnaturally in the air or appearing all strange [and glitchy].
Also, when viewing global users who connect their consoles to the Internet, many more do not connect them than do. According to some data, Japan only has more than 20% of consoles connected. The United States has a higher rate than Japan, Europe, and South America. When considering only Japan, the number of those who will be playing without the Internet is significant. When it is time to release the remaining “Day one patch” (which is delivered the day of release for game updates), how can I try to deal with so many people who are not connected. I thought of distributing remastered disks added to the patch, but this is not realistic for cost or operations.
While they are getting everything polished, Tabata wants to avoid needing a day one patch since so many users do not connect their consoles to the Internet. At least, that’s their goal for now.
If all goes well, Final Fantasy XV will release on November 29, 2016.