VIDEO
In case you’ve been living under a rock for the past week, you might have not heard that DICE’s Battlefield 1 is now available to try via an open beta. Now, for those who do know about this little bit of news, you’ve most likely downloaded and played the Battlefield 1 beta to your heart’s content and might have found a thing or two that you thought needed to be changed/improved on.
Well, we played our fair share of the BF1 beta as well (check our hands-on impressions ), and while there’s a lot of good stuff in it, there’s a bunch of things that DICE needs to address as well. In this week’s Top 5 Tuesday video, we countdown the top five Battlefield 1 beta improvements DICE needs to make for the final game when it launches this October 21. Obviously, since what DICE has rolled out is a beta after all, some of the things we pointed out in the video might already be fixed in the final game. Regardless, though, it’s still worth noting nonetheless.
If you’ve played the Battlefield 1 beta, do you agree with our list of improvements DICE needs to make? Or did we forget something important? Share your thoughts and what you think DICE needs to change in Battlefield 1 in the comments below.
Don’t forget to subscribe to the PlayStation LifeStyle YouTube channel for your weekly dose of top five videos, as well as for other original content.
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PS4 Remastered Games - Which Were Done Right?
PS4 Remastered Games - Which Were Done Right?
Resident Evil Zero HD
What It Did Right & Wrong: Capcom has a pretty darn good track record with remasters and Resident Evil Zero HD is no exception. The game looks absolutely gorgeous (thanks to new lighting effects), and even features a new character to play (Wesker!). Sadly, there is some tiny frustration as Wesker Mode isn't unlocked until the player has completed the game, which is weird in a re-release.
Sleeping Dogs: Definitive Edition
What It Did Right & Wrong: Sleeping Dogs: Definitive Edition is basically the standard of what players should expect from recent remasters. It includes all of the game's DLC, it looks as good as the PC version, and runs smoothly. It doesn't go the extra mile to fix some of the game's flaws, but it's the best version of Sleeping Dogs .
Valkyria Chronicles Remastered
What It Did Right & Wrong: Valkyria Chronicles Remastered does a really good job of getting Valkyria Chronicles running on PS4. If that's all you want, then it's great. Sadly, the game is starting to show its age, and a few simple tweaks to the gameplay (and a difficulty option) could've made this a much better game in 2016.
Shadow Complex Remastered
What It Did Right & Wrong: Shadow Complex Remastered is a lot like God of War III Remastered as both games are using the original assets at a higher resolution. So while Chair Entertainment's fantastic Metroidvania is still ultimately an Xbox 360 game at heart, it's a damn good looking one. Also, the release doesn't feature many extras, which is pretty disappointing. The addition of fast travel would've really opened up the game, but there's also something respectable about keeping the original game intact.
Day of the Tentacle: Special Edition
What It Did Right: Day of the Tentacle: Special Edition is one of the best remasters on this list. Not only did Double Fine create brand new visuals for this release, they're based off the original artwork. It's like getting to play the original vision of the game, that wasn't able to be made due to technical limitations. On top of that, there's new control schemes, great developer commentary (more of this, please!), and the ability to look at the original game. It's a stellar release.
Dead Island Definitive Collection
What It Did Right & Wrong: The Dead Island games had their own charm on PS3 (which was largely thanks to the game's fantastic analog combat), but it also had a ton of flaws. Dead Island Definitive Collection was a chance to fix a lot of these weak points, and instead nothing got changed. This collection is just as glitchy (if not glitchier) than the original games, and it's only slightly better looking. While it's cool that gamers can now chop off zombie limbs on PS4, this just didn't do enough to make it worth another go.
Gravity Rush Remastered
What It Did Right & Wrong: Gravity Rush Remastered was good on the Vita, but it was truly great on PlayStation 4. The core gravity shifting mechanics felt a tad bit clunky in the original, but can be done with ease with a DualShock 4. The game also still holds up graphically, although that's solely due to the game's art style as character models look pretty bad when examined closely.
Odin Sphere: Leifthrasir
What It Did Right: Odin Sphere: Leifthrasir is probably the best example of a remastered version of a game ever. In fact, it arguably goes into remake territory, but nonetheless Vanillaware took their time and addressed the many flaws that the original game had. A remastered version should be a second chance at getting the best possible game out there, and that's exactly what the developer did. More interesting level designs, better boss fights, smoother combat, enhanced lore. Literally everything is better in Leifthrasir .
Uncharted: The Nathan Drake Collection
What It Did Right & Wrong : Few remasters are as gorgeous as Uncharted: The Nathan Drake Collection is. Bluepoint Games did their usual stellar job technical wise, but even then they can't make Uncharted: Drake's Fortune feel enjoyable in 2016. One disappointment is that this collection actually is missing features the original games had, namely multiplayer.
DmC: Devil May Cry Definitive Edition
What It Did Right: DmC: Devil May Cry Definitive Edition turned one of the best character action games in recent memory to one of the best ever made. Not only does the game include all of the original game's DLC (playing as Vergil is so much fun!), but Ninja Theory went back and added new difficulty modes to the game. Throw in a smooth framerate of 60fps, and you have one of the best looking and playing games on PS4.