Ubisoft has announced that The Division update 1.4 will go live on all platforms on Tuesday, October 25. First announced in August, it’s going to be a pretty hefty update, which promises a plethora of improvements and features alongside fixes.
In case you missed it, here’s an overview of 1.4:
New Feature: World Tiers
- Upon reaching level 30, players are now able to select a World Level Tier that controls the level of enemy NPCs encountered and the quality of the loot they drop
- There are a total of 4 World Level tiers:
- Tier 1: enemy lvl30, gear score rewards 163
- Tier 2: enemy lvl31, gear score rewards 182, unlocks Challenge difficulty, unlocks Incursions
- Tier 3: enemy lvl32, gear score rewards 204
- Tier 4: enemy lvl33, gear score rewards 229
- Activity difficulty in a same World Tier (Normal, Hard, Challenging) will provide more rewards
UI Improvements
- Added a player reporting interface for PC users.
- Players now have the “mark as junk” option when equipping mods.
- Players can now mark weapon and gear items as “favorites” which locks them in their inventory. Locked items cannot be sold, shared or dismantled.
- Added a buyback option to vendor’s inventory. Players can now recover items they have accidentally sold.
- Added Quick Nav option to vendors and menus allowing players to quickly select item types they want to display.
- Weapon skins no longer take inventory space.
- Equipped items are now always displayed at the top of the inventory list.
- Recalibrated items now have an icon displayed next to their recalibrated stat/talent.
- Crafting materials can now be converted in bulk at the Crafting Station.
- Players can now deconstruct items from the Stash.
- Players now have an option to find a better server if they are currently on one that is not their best option. They can do so from the Group Management menu.
- Players are no longer able to open their inventory while under status effect.
- Recalibration bench now opens instantly instead of waiting for watch tapping animation.
Gameplay Changes
- Time-to-kill enemy NPCs has been lowered.
- Many improvements were made to enemy AI.
- Player ammo capacity has been increased by 50% after level 30.
- When matchmaking the game will now attempt to refill empty slots if the group privacy allows it.
- Incendiary and Explosive Rounds will no longer apply status effects like Stagger and On Fire.
- Accuracy will now be lowered for a short duration after performing a combat roll.
- Added a delay between leaving a group and signing up for matchmaking.
- Weapon magazines are now refilled when restocking from an ammo crate.
- The crafting material drops from the Base of Operations will now reward High-End quality after level 30.
- Removed scavenging from the game. Scavenging is removed as a secondary stat on all gear pieces. New gear pieces can no longer roll scavenging.
- The Map indicator for Rogue players now increases in size the closer they are to the player.
- Player grenade damage now scales with the current World Tier to ensure consistent efficiency against NPCs across World Tiers.
- Shotgunner NPCs: their damage falloff and accuracy have been slightly reduced. This should limit their range and lower their lethality in long to mid-range combat.
- Several improvements to NPC AI.
- Player health will now progressively regenerate to full when out of combat.
- Updated the ways NPCs react to Player Threat, now allowing players to more predictably manage enemy agro
For a more comprehensive list, follow the source link below.
[Source: Ubisoft]