While we already have impressions from Call of Duty: Infinite Warfare’s multiplayer from Call of Duty XP, I couldn’t resist offering my thoughts on the Infinite Warfare beta given how much I liked Black Ops 3 (I even reached Master Prestige in it).
During the two-weekend beta tests, I managed to reach level 16 with most of my game time spent on team deathmatch (TDM) and Domination — two of Call of Duty’s most popular game modes. Unfortunately, the matchmaking encountered issues during the beta, which I’m not really going to touch on since it’s, well, a beta, and this is exactly what’s expected..
Rigged to Dominate
New to Infinite Warfare are Combat Rigs; Infinity Ward’s version of Black Ops 3’s “Specialists,” which gave players an extra way to dominate. In Infinite Warfare, these has been hiked up a few notches, and each Combat Rig offered an active ability (usually a weapon or way to effectively kill enemies more than guns), and a passive skill that, depends on the Rig, can either be subtle, or give you a big benefit. I won’t talk about the different kinds of Combat Rigs (you can check in the video below), but rather, how it affects the gameplay.
Using mostly the Synaptic “Reaper” ability (the one where he becomes a robo dog and can one-hit kill enemies via melee), I was able to string together a bunch of kills most of time; to the point that it felt a little unfair given how you can move faster while in dog mode. Using the War Fighter’s “Bull Charge” ability where the character holds up a shield and barrels ahead killing everyone in its path, I was able to do the same thing, but to a lesser extent. While the abilities are supposed to be overpowered ways of disposing enemies, the fact that there’s no counter to a few of them (so far in the beta), is a bit of a cause for concern. That Bull Charge literally has the player just whip it out lickety-split, and use it to ram enemies dead. There’s no sound or animation indicating that he’s out to do it.
I haven’t tried the other Combat Rigs, but there’s six of them, and with each one having different Payloads (offensive abilities) and Traits (passive ability), players will bound to find one to their liking.
Stick and Move
Coming from Black Ops 3, movement was a bit of a mixed bag in the Infinite Warfare beta. On one hand, you can essentially do everything that you can do in Black Ops 3 (wallrunning, sliding, etc.), but at a slower and “stickier” pace. Thrusters don’t recharge as fast compared to Black Ops 3, jumping, wallruns and such feel a tad slower as well, which might be an improvement to those who thought BO3’s movement system was too fast.
My take on it as someone who’s played BO3’s religiously? The movement is a bit clunkier and slower; like your jumps aren’t as high, your slides not as long. Again, these are things that people might like, and there is the chance that Infinity Ward will tweak it at release.
Aside from that, controls remain relatively the same. Fast, responsive, and the buttons do the same thing they do for every iteration of the franchise. Payloads for the Combat Rigs are triggered by pressing L1 and R1 simultaneously much like BO3’s Specialist abilities.
Environmental Hazard
Possibly the biggest sore sport, at least for me, in the Infinite Warfare beta were the maps. I wasn’t expecting the same three-lane design that Treyarch does for all of its multiplayer maps, but at the same time, I expected a design flow to it. Unfortunately, that doesn’t seem to be the case from the maps we’ve seen in the beta. The maps available were Frost, Frontier, Throwback and Precinct and Terminal (a remake from Modern Warfare 2). Out of the lot, Precinct might be the only one I felt had any sense of focus, and felt like I was playing on even ground given its long lanes had cover, there were perches, manageable chokepoints and so on.
Throwback had a (kind of) symmetrical design, but its long corridors favored snipers (which I’ll touch on in a bit) heavily, while Frost might be the one I liked the least given how everything felt so random in its structure.
Maybe it’s just me not learning the maps enough, but every one of them seemed to have too many entrances and lanes that getting shot in the back is a super common occurrence. Mind, this works both ways, as I’ve lost count how many times I’ve spawned and saw an enemy whose back I was facing. It’s cheap ridding an enemy this way, and it’s doubly annoying when you’re on the receiving end.
Of course, there is the chance that the rest of the maps at launch could be well designed, but based on what I’ve played, the initial lot we’ve seen aren’t that impressive.
You’re in My Scope!
Unfortunately, my time with the beta met one big snag that persisted, and that’s quickscoping. For those unfamiliar with the term, quickscoping is when someone uses a sniper rifle to scope in to see the target, fire, and scope out. It’s essentially making the sniper rife, which is usually a one-shot kill weapon, a long range shotgun.
While one can argue that quickscoping has been in every Call of Duty game, I surmise I’ve been quickscoped more times in the beta alone than I was in the entire time I played BO3. It was prevalent that I usually saw 1-2 players quickscoping per match during the last weekend, and even met a team of 30+ rank (max rank in the beta) that were ALL quickscoping. Not sure about you, but that’s not my bag. Sure, am I just someone that needs to “git gud” at it? Maybe. But checking responses online in forums, Reddit and even social media, it’s not just me. Don’t believe me? Even YouTube Call of Duty “influencer” Drift0r mentioned it in one of his videos.
Weapon Up!
Another thing that might or might not be a cause for concern are Infinite Warfare’s new crafting system and “Weapon Variants.” These weapons are classified as standard, rare, legendary and epic; with the legendary and epic variants having some crazy attributes (like having an extra shotgun attachment to your SMG, getting a portion of your life back after a kill, and so on).
Players will be able to earn them by — you guessed it — Supply Drops. Those who know how Supply Drops worked out in BO3, might feel a little iffy with the direction this is headed and I don’t blame you. There’s a strong whiff of those willing to spend having better weapons than you do (not really pay-to-win), which is something that most players will take umbrage to — and rightfully so.
Hopefully, it won’t be as bad as it initially seems.
Coming in Hot
While Infinite Warfare’s gunplay feels similar to past Call of Duty games, there is such a thing as being a bit too familiar. In this case, it’s to Black Ops 3. Of course having said that, bear in mind though, this is a beta and as such, some things will surely change come release. It’s just a matter of which stuff will change and how much.
Infinite Warfare might not be blazing new pathways just yet, and sure, there’s a few issues in the beta, but it is a beta, so there’s that. It does bring that familiar Call of Duty adrenaline rush of killing enemies, unlocking stuff, killing MORE enemies and then unlocking MORE stuff, which most people can’t resist.
Will Infinity Ward be able to flesh out some of the little niggles come launch? We’ll know for sure when Call of Duty: Infinite Warfare releases on the PS4, Xbox One and PC this November 4.
Call of Duty series
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Ranking the Best and Worst of the Call of Duty Series
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15. Call of Duty: Black Ops: Declassified
It should come as no surprise that Call of Duty: Black Ops: Declassified is at the bottom of this list. Many thought Call of Duty could help save the struggling Vita, but this terrible game managed to do more harm than good. Read Heath's excellent review to find out why Declassified was everything wrong with the gaming industry.
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14. Call of Duty: Roads to Victory
The PSP showing for Call of Duty didn't fare much better than the Vita version. It was a glitch-filled title with poor artificial intelligence. It was the last Call of Duty release before Modern Warfare would change the genre forever.
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13. Call of Duty: World at War – Final Fronts
World at War - Final Fronts is the only PS2 Call of Duty title to release after Modern Warfare. As such, it was unfortunately a cash-in on the series' new found success. Thankfully, most had already moved onto PlayStation 3 or Xbox 360 by the time this released.
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12. Call of Duty: Finest Hour
Call of Duty: Finest Hour was the console version of the first Call of Duty game. It wasn't nearly as polished or as well received as its PC brethren, but it did succeed in getting the series onto consoles for the first time. It is hard to imagine that Call of Duty was once purely associated with PC gaming!
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11. Call of Duty 2: Big Red One
Treyarch, who is now beloved thanks to the Black Ops series, had a rocky start with the franchise they are now associated with. Their first Call of Duty game was a version of Call of Duty 2 for consoles. It received good, but not great reviews as it was not nearly as good as the PC original.
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10. Call of Duty Classic
The original PC release that kicked off the series with a bang finally got a proper console outing in 2009. While its gameplay had clearly aged, this is still a great version of the game. It just can't hold a candle to the later games that were so much better.
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9. Call of Duty 3
Call of Duty 3 was one of the launch titles for PlayStation 3, and it was an easy recommendation. Treyarch developed one of the best World War 2 shooters of all-time, and it is still fun to go back to. Just know that the genre has changed a lot since 2006.
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8. Call of Duty: Ghosts
Everyone was excited to see how Infinity Ward was going to top the Modern Warfare series. Sadly, they haven't done so yet. Instead, we got Call of Duty: Ghosts which was pretty much a disappointment in every area. It was a game caught between console generations, and one that wasn't compelling in single-player or multiplayer. It wasn't a bad game, but it failed to live up to the series' high expectations.
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7. Call of Duty: Black Ops 2
A lot of people absolutely love Black Ops 2. It tried a lot of innovative new ideas with its Strikeforce missions and branching campaigns, but they were good ideas that were not implemented very well. The popular Zombies mode returned, and the multiplayer was a blast. But the underwhelming single-player left a lot to be desired.
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6. Call of Duty: World at War
After Call of Duty 4 revolutionized console shooters, it felt like such a step back going back to World War 2. Despite this disadvantage, Treyarch still managed to create a great game in World at War. It featured a fun cooperative campaign, some amazing sniping missions, and introduced Zombies to the Call of Duty crowd for the first time. Plus flamethrowers are just plain awesome.
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5. Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3 didn't quite live up to the high expectations that the first two games set, but it did serve as a proper ending to one of the greatest gaming trilogies ever made. Infinity Ward couldn't be expected to innovate an entire genre with every release, but Modern Warfare 3 did feel a little too much like fans had seen it all before.
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4. Call of Duty: Black Ops
Treyarch's Call of Duty: Black Ops is one of the most beloved games in the series and for good reason. The campaign was thought provoking, and provided some of the best twists in the series. The multiplayer was top notch, and the popular Zombies mode was brought to a new level.
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3. Call of Duty: Advanced Warfare
After the downer that was Ghosts, it felt great to see Advanced Warfare get the series right back on-track. The exoskeletons made the characters more mobile as ever which only enhanced the gameplay. Its single-player featured an interesting story and an amazing performance by Kevin Spacey. Advanced Warfare is the best the series ever played.
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2. Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare launched the series into mainstream status. This innovative game featured one of the most intense, cinematic campaigns ever seen in a console shooter. It felt like you were playing an action movie! Throw in the game's stellar multiplayer, which changed how progression was handled in pretty much all of video games, and you have the most influential first-person shooter since DOOM.
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1. Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare 2 was the perfect refinement of the evolution that was Call of Duty 4. The campaign was better, multiplayer was even more polished, and Infinity Ward introduced the best mode in the series' history - Special Ops. Special Ops, which was inspired by the Mile High Club mission in Modern Warfare, was a set of small challenge levels that could be played cooperatively. It was the most fun that the series ever offered, and hopefully it will make a comeback soon!