Rolling out now on PlayStation 4, Xbox One, and PC, Dishonored 2 Free Update 2 includes Mission Select, Custom Difficulty Settings, and lots of bug fixes.
With Mission Select, you’ll be able to replay any mission unlocked after installing the update, retaining the status of your playthrough at the start of that mission. As for the new Custom Difficulty settings, there’s more than 20 different sliders, letting you tweak things like the effectiveness of Sleep Darts or how many active enemies may attack you at once. Additionally, you can select Iron Mode when starting a new game, which removes manual saves or loads.
Here’s the highlights of the patch notes for today’s Dishonored 2 update:
Features
Added new mode – Custom Difficulties
Added Mission restart/Mission Select – Mission restart available from pause menu and result screen
Bug Fixes
PS4 Only
Fixed a graphical distortion on top / bottom of screen when forced from past to present at front door
Fixed a bug where attempting to start a New Game Plus off of a corrupt epilogue save twice would start a regular new game and delete the corrupt save without confirmation.
Fixed a bug where a save data could become corrupted while regularly reloading auto-saves and deleted without notifying the user
Fixed a bug where pressing the Power Wheel button during active gameplay on a PS Vita caused an indefinite non-interactive screen
General
Fixed various crashes
Fixed various save issues
Fixed various localization issues
Fixed various rendering issues
Fixed various audio issues
Fixed various collision issues
Fixed various UI issues and added new UI for Game Update 2
Fixed a bug where the player will instantly die if he possess a Gravehound
Fixed a bug where a “8” could appear on the screen
Fixed the LOD of the watchtower
Fixed a bug where walking down stairs while a wolfhound runs up would cause the hound to bounce backwards
Fixed a bug where pickpocketing Jindosh’s pistol may cause him to throw nothing during combat
Fixed an audio issue while loading save games
Fixed a bug where NPCs can suddenly be seen standing during the recover from ragdoll animation
Fixed a bug where Far Reach pulling a guard that is mantling will have no effect on the guard
Fixed a bug where NPCs can be involuntarily dropped from a choke, causing their AI to break
Fixed a bug where making a quick save behind a NPC while using controller configuration C would cause the player to choke the NPC instead of creating a save
There’s a bunch of other bug fixes included with the update, which you can see in detail by following the link below.
Discussing Iron Mode, Lead Designer Dinga Bakaba said, “You will have to live with the consequences of your actions, or die permanently because of them.”