Ubisoft is not opposed to reviving Splinter Cell, Prince of Persia, and other dormant IP for a new generation.
That’s according to Ubisoft Montreal CEO Yannis Mallat, who spoke with IGN during E3 2017. When quizzed about the status of Splinter Cell and Prince of Persia in particular, Mallet touched base on the “creative collective” spread across Ubi’s wide network of studios, and why it’s always open to new ideas.
“I like to think of the studio as a huge…creative collective. So, if some of the creative comes to us and says ‘Hey, by the way, I have this crazy idea’ about a brand that we haven’t done anything with for many years, we will listen. There is a question of does it make sense, is there a market. But it’s open for the creatives to propose something.”
Elsewhere, IGN also spoke with the publisher’s CEO Yves Guillemot and Xavier Poix, Managing Director of the company’s French studios, about Beyond Good & Evil 2 and its prolonged stint in development. Guillemot began by thrusting his support behind the vision of Michel Ancel, Creative Director on the long-gestating sequel.
“We are ecstatic about the possibility to really come with something totally different from what was done before. Michel is really creating a new engine for that game, and his ambition is just, you know, it’s just high. I would say very high. So we think we are going to be able to create something that will be outstanding.”
Poix added:
“If we were to make Beyond Good & Evil 2 at some point we needed something very, very big. For years and years we thought about it, but … the game had to be enormous. It had to be in space, it had to be with planets, it had to be. So we created this technology called Voyager that’s enabled us at least to get this feeling of travelling in space, going from one planet to another, to go from your ship to a bigger ship, to go out of your ship and be a normal person. That’s the technology we’ve been working on for three years.”
The creative team behind Beyond Good & Evil 2 is now at “day zero of development.” As for Mallat’s comments, which of Ubisoft’s dormant franchises would you like to see make a comeback?