Through the rest of 2017 and leading into 2018, For Honor will receive two more seasons, dedicated servers, a brand new 4v4 PvP mode, a new training mode, and more, Ubisoft announced today.
For Honor Season 3 and Season 4 will arrive in August and November, respectively, and each will include two new heroes, two new maps, gear variations, gameplay updates, and more. Season Pass owners will get early access to the new heroes each season, and further details can be seen by clicking on the above image.
For dedicated servers, Ubisoft said, “The development team at Ubisoft Montreal is currently working on a dedicated server infrastructure. In conjunction to the dedicated server implementation, enhancing peer-to-peer stability, and matchmaking remain priorities for the team.” Judging by their wording, dedicated servers will arrive in 2018.
Here’s what else to expect from For Honor in the future:
- New Game Features – Competitive play with a duel tournament feature and ranked 4v4 matches, as well as a brand-new 4v4 PvP game mode, will be added to For Honor in the coming months.
- New Training Mode – A more robust training option for both new and veteran players to hone their skills before heading to the battlefield.
- Global Balancing Updates – Building on the updates since launch, For Honor will receive more changes aimed at balancing heroes and game modes. Some of these changes will improve elements of the fight system to make attacking more advantageous while putting more pressure on defense.
For Honor will also continue to receive balance, performance, and stability updates.
Game Director Damien Kieken explained how dedicated servers will improve For Honor:
So basically, since we launched the game, we’ve faced new online challenges. We saw that we had connectivity and stability problems, mostly on 4v4 modes, so it’s one of the things we’ve looked at and worked on a lot since the game launched. And during that process, we decided to do an analysis of the whole online infrastructure we have and compare it to other existing ones. And in the end, based on all the data we gathered… we decided to do the move and to migrate to a dedicated server technology, for many, many different reasons.
One of them, and the main reason for us, is that we want to improve the stability of the matches on 4v4, and we want to have an architecture that is more long-term, that could help us more in the future for the things we want to do next. And then you have some very simple examples; with dedicated servers, you don’t have session host migration anymore, so there is no game pausing when somebody leaves the session. You won’t have to manage your NATs. You don’t have to check your NAT if you want to play with a friend or things like that. So it will also help greatly the overall experience of the player, from matchmaking to the game session itself, to playing with friends, and things like that.
What do you think of Ubisoft’s future plans for For Honor?
[Source: Ubi Blog]