1.01GB on PlayStation 4, Injustice 2 update 1.07 is now available to download, NetherRealm Studios has announced. One of the biggest additions is Tournament Shaders, which are available in-game for all characters beginning “today, August 1.”
In the Tournament Shader FAQ , it’s revealed that they can be unlocked for 5,000 Source Crystals per character. “A portion of the proceeds will go to support Injustice 2 tournaments and community events,” they add.
Players report that the update also adds Starfire (scheduled for August) and the Bizarro premiere skin, which Ed Boon previously teased:
Here’s the gameplay and stage fixes included with 1.07 (character fixes can be seen over here ):
General Gameplay Fixes
General stability improvements
Many move list corrections
Fixed some currency/mother box exploits
Many improvements to the stability of King of the Hill
Improvements to AI logic
Attacks that collide with a Roll Escape’s invulnerability now act as if they have missed (previously this acted as a block)
Flip Stance button can no longer activate a roll when you are knocked down
Medium Attack and Heavy Attack can no longer activate a roll when you are knocked down with Button Shortcuts On in controller settings
Fixed a one frame window in which diagonals could be used for specials when performing a cancel or wakeup attack with Input Shortcuts set to Off
Holding directions no longer stores that direction in the buffer for dashing with Alternate Controls set to On
Fixed some rare occurrences of a match extension that would not cause both players to be reset to neutral
Fix for a one frame window that could cause a dash in the wrong direction if the opponent has just performed a teleport
Fixed issues with visual effects not disappearing correctly after being evaded by a projectile immune move
Fixed bug causing some non-projectile attacks being able to be avoided by projectile immune moves in rare circumstances
Improved hotfix data application to apply right after boot when available
There is now an Overflow Warning which notifies the player when their overflow is full
Added icons to show when playing with Competitive Mode On or in Tournament Mode to the gameplay HUD
Improved display of Daily Challenges in the Main Menu
The following changes previously disabled in Competitive/Tournament mode are now enabled for all modes:
Atrocitus – additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling
Bane – Mercenary’s Elbow when meter-burned will no longer do unscaled damage
Black Adam – Adjusted Air Boot Stomp ability to be able to cross up when an opponent was in the corner
Brainiac – If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed
Captain Cold – No longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge
Superman – Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstances
Stage Specific Fixes
Batcave – Fixed rare issue where players could use the chain swing interaction to move outside the boundaries of the stage
Brainiac Ship – Drone interaction respawn timer is now 4 seconds (from 2)
Fortress of Solitude – Wall punch interaction cooldown is now 4 seconds (from 3)
Metropolis – Fixed bug that could cause the camera to move away from the fighters when valve interaction was used
Kahndaq – Wall punch interaction cooldown is now 4 seconds (from 3)
Red Sun Prison – Drone summon interaction cooldown is now 4 seconds (from 2)
Will you be getting any Tournament Shaders?
[Source: WB Games (1) , (2) , Reddit (1) , (2) , (3) ]
10 Great July Releases You May Have Missed
July PS4 Games You Need to Play
Archangel
Chandler Wood writes in their review :
"Another visually noteworthy PSVR game, Archangel blends immersive storytelling with a complex rail shooter to let players live out their mech fantasies. Very little replay value and a high launch price tag of $40 for a three to five hour game may drive away some, but Skydance Interactive has managed to capture the enveloping magic of virtual reality to tell a personal narrative while at the same time creating a strong VR rail shooter as the vehicle to tell it."
Children of Zodiarcs
Paulmichael Contreras writes in their review :
"Children of Zodiarcs mixes a collection of disparate mechanics in just the right way. Coupled with an endearing story, fans of the SRPG genre will no doubt love playing the game’s skirmishes long after they are finished with the story mode. However, an absolutely brutal AI will keep more casual fans from enjoying much of the story if they cannot come to grips with the game’s systems. So, the difficulty is a double-edged sword, even on Normal. Still, for those of you able to weather the storm of the computer’s assaults, the reward of developing a winning strategy pays off immensely. Children of Zodiarcs is a bargain at $17.99, and has plenty of content to sink your teeth into."
Elite Dangerous
Paulmichael Contreras writes in their review :
"Elite Dangerous is a massive, living game with plenty to see and do. Like a lot of sandbox, open-world games, you get out what you put in to the game. The various systems at play, including flight mechanics, are just complicated enough to be believable, while not hindering gameplay. It also helps that the game looks gorgeous, and runs solidly. While the online-required aspect may become an issue if the servers shut down years from now, in the meantime, Elite Dangerous could very well be a game that you play all through the summer, and then some. It’s a game that all sci-fi fans must play."
Final Fantasy XII: The Zodiac Age
Martin Patiño writes in their review :
"Final Fantasy XII: The Zodiac Age is an excellent example of a holistic approach to producing a well-made remaster. Not only does it feature the usual remaster fare of significantly improved visuals up to their maximum capabilities but it also includes significant and positive improvements and additions to its audio and gameplay that take into consideration both its past strengths and weakness, the resources of the current times, and both its past and current potential audience. Final Fantasy XII: The Zodiac Age is undoubtedly a remaster worth playing for both newcomers and fans of the original."
Pyre
Chandler Wood writes in their review :
"It feels disingenuous to even try and write words about Pyre , another Supergiant masterpiece. I don’t feel that my prose can even begin to match the resplendent beauty that permeates this journey through the Downside. If only that I could stand there in front of the Scribesgate once more listening to the Lone Minstrel and the Gate Guardian sing the hymn as the Rites commence one last time. For as amazing Pyre was, I’ll just have to find myself exiled once more to find freedom in the flame."
Serial Cleaner
Blake Grundman writes in their review :
"When it comes to pleasant surprises, Serial Cleaner ranks among my favorite indie releases of 2017. The simple to grasp mechanics yet surprisingly deep execution managed to take a genre that I traditionally loathe, and somehow deliver an immensely gratifying experience. Don’t get me wrong, this will most likely not be winning any end-of-year awards, but it’s a mess that’s worth tidying up after. Who knew that obstruction of justice could be so much fun?"
Sundered
Tyler Treese writes in their review :
"It’s not a question of if the player will die in Sundered . They will lose the struggle against the Eldritch horrors that call its world home, and it ultimately comes down to the core theme of resist or embrace. Will the player embrace the challenge, or resist it by giving up? That’ll ultimately come down to how much perseverance a person has, but those that do see the adventure out will be rewarded with more glimpses into a gorgeous world and some incredibly tense combat exchanges."
Super Cloudbuilt
Paulmichael Contreras writes in their review :
"Super Cloudbuilt is an impressive entry in the platforming genre. The level of challenge on offer is sure to please those looking for a chance to prove themselves. Leaderboards help to increase the game’s longevity, and there is little doubt that some players will spend dozens of hours attempting to claim the world’s fastest time or best results. The intense difficulty and quick reflex requirement may put some off, but with practice most people can see the story to its conclusion. If you’re a platforming fan that wants to test their skills then play Super Cloudbuilt ."
SUPERHOT
Tyler Treese writes in their review :
"From the opening stages to its thrilling conclusion, every single moment within SUPERHOT is a memorable one. Even a year removed from its initial release, its innovations are unmatched. Even those that aren’t typically a fan of the genre owe it to themselves to check out one of the finest games released in years."
Yonder: The Cloud Catcher Chronicles
Chandler Wood writes in their review :
"Much like the fauna that inhabits its world, Yonder: The Cloud Catcher Chronicles is a beautifully odd creature. The things it does well it does extremely well, which leaves me baffled at some of the obvious drawbacks that limit its scope and longevity. With that said, I am massively impressed by what such a small team was able to accomplish, and the attractive launch price certainly makes it all the more appealing. I hope Prideful Sloth can take their experience creating a varied and fascinating world and expand the purview of the crafting and farming to have more meaning in the future, but until that release I’ve thoroughly enjoyed seeing all that Gemea has to offer, even if my feet feel a little blistered from the journey."