No Mans Sky Update 13.1

No Man’s Sky Update 1.31 Addresses Crashing Issues

Following the launch of Atlas Rises (version 1.30) on Friday, Hello Games released No Man’s Sky update 1.31 on PlayStation 4 shortly afterwards to address these issues:

  • Fixed an issue causing some players to crash when accessing the galactic map while having too many waypoints active
  • Fixed a crash some players experience when pinning certain tech
  • Fixed a crash which occurs when players with particularly long play-throughs attempt to save the game
  • Fixed an issue that sometimes resulted in guild missions not crediting correctly

According to players, 1.31 is only a 64MB download. Atlas Rises was 7.2GB.

There were several big changes added with Atlas Rises, including a new story:

In the Atlas Rises story, the fabric of existence is starting to falter.

A mysterious new interdimensional race have appeared.

Glitches are causing ancient portals to activate.

Our story brings a new context, quest system and branching narrative to No Man’s Sky.

30 hours of new story content.

Double the lore and interactions of the existing game.

Discover the truth behind the Abandoned Building logs, the World of Glass, the Sentinels, the Redemption of the Gek, and the meaning of sixteen…

After Waking Titan, Atlas Rises.

You’ll also find the beginnings of joint exploration:

Glitches in the simulation have begun to appear.

Visualized by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together.

While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky.

While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers.

Use portals to quickly travel to more populated planets, or to meet up with friends.

If you’re having any issues with No Man’s Sky, check out this Reddit thread to find help/submit feedback.

[Source: No Man’s Sky (1), (2), Reddit (1), (2) via Twinfinite]

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