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Following the launch of Atlas Rises (version 1.30) on Friday, Hello Games released No Man’s Sky update 1.31 on PlayStation 4 shortly afterwards to address these issues:
Fixed an issue causing some players to crash when accessing the galactic map while having too many waypoints active
Fixed a crash some players experience when pinning certain tech
Fixed a crash which occurs when players with particularly long play-throughs attempt to save the game
Fixed an issue that sometimes resulted in guild missions not crediting correctly
According to players, 1.31 is only a 64MB download. Atlas Rises was 7.2GB.
There were several big changes added with Atlas Rises, including a new story:
In the Atlas Rises story, the fabric of existence is starting to falter.
A mysterious new interdimensional race have appeared.
Glitches are causing ancient portals to activate.
Our story brings a new context, quest system and branching narrative to No Man’s Sky.
30 hours of new story content.
Double the lore and interactions of the existing game.
Discover the truth behind the Abandoned Building logs, the World of Glass, the Sentinels, the Redemption of the Gek, and the meaning of sixteen…
After Waking Titan, Atlas Rises.
You’ll also find the beginnings of joint exploration:
Glitches in the simulation have begun to appear.
Visualized by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together.
While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky.
While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers.
Use portals to quickly travel to more populated planets, or to meet up with friends.
If you’re having any issues with No Man’s Sky , check out this Reddit thread to find help/submit feedback.
[Source: No Man’s Sky (1) , (2) , Reddit (1) , (2) via Twinfinite ]
No Man's Sky Info Dump
No Man's Sky - Everything You Need to Know
Scrub up on your knowledge of Hello Games' space oddity in time for its long-anticipated release.
Your universe awaits.
First Gameplay Revealed
Six months on from its show-stopping unveiling, Hello Games took to the stage at E3 2014 heralding the first look at No Man's Sky in action.
It proved a defining moment in the game's development arc, not only wowing the industry with tangible gameplay, but aligning it closely with Sony and PlayStation 4. Which brings us to...
Why PS4?
Despite some confusion at first, No Man's Sky will be releasing as a timed PS4 exclusive , expanding to PC soon after its debut early next week.
But the power of Sony's system effectively shaped Hello Games' approach to No Man's Sky from top to bottom -- be it design, control or performance.
Said Sean Murray at the time: "We’ve always had PC in mind but in my head [console-y] means solid framerate and immediate controls."
During production, it's understood NMS had the "full weight of PlayStation " behind it.
Expect Journey-esque Multiplayer
In adding a sense of order to the chaotic cosmos, Hello Games is eager to implement seamless multiplayer that will evoke memories of thatgamecompany's Journey .
Given the sheer scope of No Man's Sky , the odds of you crossing paths with another player are seemingly "really, really small."
But that doesn't mean you're totally alone, with Murray revealing that, "you get a sense that you’re playing with other people, and you can see the actions of other people, plus you’ll share things that are significant – if you take out a space station, we’ll share that, and that’ll be shared across the entire universe."
In space, no one can hear you, ahem, gather resources. Whatever the case, let's hope the prospect of running into potential allies offsets any boredom .
No Load Screens to Report
Tedious or no, one thing Hello Games is confident about is its game engine, which all but negates the need for load screens .
That allows you to jump from planet to planet without interruption, with Sean Murray noting that the studio "demoed this at gamescom, just jumping round the universe to different planets. There are no load times, because nothing needs to load, as the planets are entirely computer-generated."
More Than Meets the Eye
Unbridled exploration isn't the only selling point of Hello Games' new IP, and as development wore on, new details began to emerge regarding combat and the in-game wanted system .
One Year Later
A lot can change in a year. By 2014, The VGAs were now known as The Game Awards and No Man's Sky , commemorating 12 months since its reveal, unleashed a new gameplay clip that thrust viewers out into the far reaches of space .
No DLC Plans
As things stand, Hello Games currently has no plans for downloadable content , and appears to be angling No Man's Sky to be more of a platform.
Besides, with upwards of 18 quintillion planets to explore, is add-on content really necessary? In fact, the game is so big that Hello Games had to employ probes to oversee creation .
Too Big to Spoil
Even if you watched every single YouTube video for No Man's Sky -- of which there will surely be thousands -- it's virtually impossible to spoil the entire experience .
That's a point of contention that re-emerged quite recently, too, with Sean Murray asking early adopters to refrain from delving too deep and instead waiting to experience those surprises for themselves.
Hands-On Impressions
Putting Hello Games' epic to the sword, our own Chandler Wood went hands-on with No Man's Sky at E3 2015 . It nabbed one of PSLS' coveted Best of E3 Awards , too.
Fast forward some nine months and we got our hands on a more complete build of the studio's space title . There's also a chat with Sean Murray himself.
Virtual Reality Not Off the Table
During our chat, the prospect of VR support inevitably came to the fore. That's something that Hello Games has flirted with before -- it could be the "perfect fit" -- even when the PlayStation VR was still referred to as Project Morpheus .
Smooth Sailing on PS4
Despite reports to the contrary , No Man's Sky allegedly runs smoothly on PlayStation 4, and Sean Murray has allayed fears that the game will be hamstrung by frame rate issues and other technical hiccups.
Lore, Languages and Alien NPCs
That's reassuring, too, considering the amount of lore here to discover. From NPC interaction to alien languages, No Man's Sky comes packing a rich, unfathomably complex universe to explore.
It's an interstellar narrative mapped out by the talented duo of Dave Gibbons (Watchmen , Kingsman: The Secret Service ) and James Swallow (Deus Ex: Human Revolution , Star Trek ).
Planetary Weather
Such a boundless scope entices you to jump in the nearest spacecraft, right? Not so fast. Whether it's scorching hot temperatures or bitter-cold lows, many of the planets found in No Man's Sky are inhospitable .
"There are things like rain, dust storms, snow, blizzards, storms and a bunch of other things possible. There are also more alien weather types, effectively like radioactive and toxic hazards, and atmospheres made from different compositions to ours."
Prolonged Development
First showcased in the latter stages of 2013, it's fair to say No Man's Sky has been a long time coming.
Confirming initial reports to be true , Hello Games announced plans to postpone its hotly-anticipated title back in May, pegging No Man's Sky to the now-final release date of August 9 in North America.
If you're wanting to delve a little deeper, check out our piece recounting the road so far .
Hello Games Came Close to Pulling the Plug
Fearing that the game wouldn't garner much interest, Sean Murray admitted that Hello Games came close to never revealing No Man's Sky in 2013 .
That wasn't the only time when doubt was cast over the ambitious space sim. Only a few weeks after said announcement, the studio's home base in Guildford, England was hit by a devastating flood .
The Flood
Christmas Eve, 2013. It's a time when Hello Games should have been riding high coming off the back of The VGAs. But a cruel flash flood brought that fairytale down to earth, with the studio revealing at the time that a significant chunk of work and development tools had been lost.
Legal Tussles
Hello Games' struggles stretched beyond natural disasters, too, after the developer was forced to settle a "secret" dispute regarding the No Man's Sky title , not to mention the allegations made against the patented superformula . Both were settled with relatively little fuss.
Most Anticipated Title of 2016
It makes for quite the comeback story, though; according to a straw poll conducted by Amazon , No Man's Sky stands as the most-anticipated title of 2016.
Soundtrack
Featuring music from instrumental band 65daysofstatic, the official No Man's Sky soundtrack will be released in tandem with the game next week with the promise of additional music further down the line.
No PlayStation Plus Necessary
Though it's recommended to get the full experience, PlayStation Plus is not required to play online in No Man's Sky .
The only drawback is that you can't contribute to the in-game Atlas: "PS Plus won’t be a requirement to play online, however you will need to connected to the internet for your discoveries to register with the universal atlas." Speaking of which...
The Atlas
It's the floating translucent diamond that has been synonymous with No Man's Sky from the start, but that symbol actually represents The Atlas, the mysterious fixture of Hello Games' universe that is seemingly harbor a secret or two of its two.
Players will use the Atlas to chronicle their discoveries -- be that planets, flora, animals and everything in between.
PC Version Pushed
Once set to launch alongside its PS4 brethren, we learned recently that Hello Games had postponed the PC version of No Man's Sky by three days .
It'll now arrive on August 12, though the studio failed to explain its reasoning behind the last-minute delay.
6GB on Disc
Though the digital size is yet to be determined, No Man's Sky will weigh in at 6GB on retail discs .
Although it seems someone paid an exorbitant amount of money to get their hands on an early copy...
$1,300 on eBay
eBay user daymeeuhn forked out a whopping $1,300 for an early retail copy of No Man's Sky .
That's quite the headline, but in responding to questions via Reddit, the user posted a fairly reasonable response.
"I’m a lucky guy. I’ve done well for myself. I have disposable income and I’m happy in life. I’m in a state of being where I don’t look at a purchase and determine the overall value by the price tag, but rather by how much happiness it will bring myself or the people I care about."
Done Deal
In a second update, that same flush eBay user claimed to have beaten the game . That is, reach the center of the universe. Mild spoilers within.
Top 5 & Trophy List
In anticipation of the No Man's Sky 's arrival, we here at PSLS ran through the Top 5 reasons why we can't wait to delve into Hello Games' procedural universe.
The Trophy list has also popped , revealing the game's wealth of sci-fi inspirations.
Four Pillars & First Post-Launch Update
In educating would-be explorers about the moment-to-moment gameplay of No Man's Sky , a recent four-part video series covered the primary pillars: Survival . Combat . Exploration . Trading .
Beyond that, there's also word of the first post-launch update . It'll add "new features, balancing and content ."
Rated T for Teen
Citing laser blasts and explosions, the ESRB has officially rated No Man's Sky T for Teen .
Here's the rundown:
"From a first-person perspective, players travel between planetary systems to explore alien worlds for resources, upgrade equipment, and discover unique life forms. As players pilot spacecrafts to different planets, they can engage in space combat against enemy ships and space pirates; combat is accompanied by laser fire and large explosions."
Limited Edition & Faceplate
Priced at $79.99, the No Man’s Sky Limited Edition bundles together the game itself, steelbook, art book, comic, and more.
There's also a sleek faceplate to add to your PS4 .