Star Wars Battlefront 2 players are eagerly awaiting news of each and every patch now that DICE remains committed to making sweeping changes based on community feedback. Star Wars Battlefront 2 update 1.03 doesn’t contain any of the big redesigns we’ve been promised, such as reworking progression or adding a cosmetics system that will change the game “tremendously,” but it does resolve a number of known issues that were caught before launch.
DICE promises that upcoming patches will address the feedback that has been given (most likely referring to microtransactions and progression), and this one is simply to quickly address some gameplay and user interface issues, in addition to making the game more stable. This update is listed as 1.03 on the PS4 application, but DICE refers to it across all platforms as Star Wars Battlefront 2 update 0.2.
Here are the full Star Wars Battlefront 2 update 1.03 patch notes, along with a note from DICE regarding the update.
This first patch is specifically focused on issues we found during the later stage of development, as well as addressing some critical gameplay and user interface problems across the game. We have also made major improvements to our games stability and performance across all platforms to make the gameplay experience better for everyone.
Rest assured, we will focus strongly on improving the game based on the feedback we get from everyone in our community in our upcoming patches.
So, stay tuned, and if you have the time to give us your feedback on our official forums, we really appreciate it!
The Star Wars Battlefront II Live Team
Patch 0.2 is now available on PC, PS4 and Xbox One.
Release Notes – Patch 0.2
Gameplay
- Reduced the spawn wave timer on Strike from 10 to 5 seconds.
- Tweaked spawn positions on Tatooine.
- Fixed an issue where the players would sometimes not be able to deploy as the AT-AT.
- Fixed an issue where Rey’s lightsaber would sometimes disappear.
- Fixed an issue where joining a game after getting a friend invite would trigger the incorrect camera view.
- Fixed an issue where footprint marks would sometimes leave strange lines on the ground when walking.
- Fixed an issue in Starfighter Assault where killstreaks would not calculate correctly.
- Fixed an issue where weapon VFX went out of sync when quickly transitioning between 1st and 3rd person camera.
- Fixed an issue where the NT-242 would cause too much damage against the AAT.
- Fixed an issue where controller input would be lost intermittently in the UI.
- Fixed an issue where the charge would float in mid-air on certain objectives in Strike.
- Fixed an issue in single player where some objectives did not trigger as intended, causing players to get stuck on certain objectives.
- Fixed an issue where Kylo Ren’s appearance reverts to the default version after he has been eliminated.
- Fixed an issue that prevented player to deploy in the AT-RT during the first phase of Galactic Assault on Hoth.
- Fixed an issue where the HUD would not update correctly on Strike.
- Fixed an issue where players could get stuck in the environment on Jakku while playing Strike.
- Fixed an issue where the game would sometimes get stuck in the loading screen while loading the campaign.
- Fixed an issue where players could interact with game mode objectives from greater distances than intended.
- Fixed an issue where certain HUD element were visible when in ADS while playing campaign.
- Fixed an issue where players would get progress toward Bossk specific milestones when playing as Han Solo.
- Fixed an issue where the TL-50 alternate fire loses functionality until fired again when swapping back and forth between weapons during the campaign.
- Fixed an issue where players could get stuck in the pause menus when reloading checkpoints in the campaign.
- Fixed an issue where the AAT would sometimes spawn beneath the MTT in Galactic Assault, rendering it unable to move.
- Fixed an issue where the game would freeze if players attempt to pause the game at certain zone transitions.
- Fixed several graphical and texture issues that would occur during the campaign.
- Fixed an issue that would cause texture flickering on Multi-GPU configurations.
User Interface & HUD
- Fixed an issue where text would overlap in the Crate opening screen.
- Fixed an issue where text would overlap in the Star Cards Trait description screen.
- Fixed an issue where text would have bad line breaks in the account sign-up flows.
- Fixed an issue where card names are cut off incorrectly in the Equip & Craft screens.
- Fixed an issue where certain Hero names overflows in the Character select screen in Heroes vs Villains.
- Fixed an issue where several ability names have bad line breaks in the Collection screen.
- Fixed an issue where switching between screens would sometimes cause problems with the UI.
- Fixed an issue that caused the Social Hub system to behave incorrectly if a players account had more than 100 friends.
- Fixed an issue where Weapons & Star Cards equipped on Iden from the Character screen does not reflect in-game.
- Fixed an issue where some Star Cards would be available without their required Star Level being achieved.
- Fixed an issue where progress is not tracked correctly in the UI for certain milestones.
- Fixed several typos or incorrect information displayed in the Trooper Milestones.
- Fixed several issues where localized text did not appear correctly in certain screens.
- Fixed several issues where text would have spelling errors for certain languages.
- Updated art for certain Star Cards.
General
- Fixed an issue where the player’s saved data would be erased if starting the game with no controllers connected.
- Fixed several clipping issues that would occur during the campaign.
- General stability and performance improvements.
- Fixed several collisions issues.
Have you run into any of the issues that Star Wars Battlefront 2 update 1.02 fixes? What do you hope the game’s next patch will change?
[Source: DICE]