Watch 20 Minutes of Exciting Monster Hunter: World Gameplay

Capcom has released new gameplay footage of Monster Hunter: World ahead of its January 26, 2018 release. The two new gameplay videos add up to nearly 20 minutes of footage, and show off a wide array of action. Everything from different weapons to character customization are demonstrated.

First up is 10 minutes of action-packed Monster Hunter: World gameplay:

『Monster Hunter: World(モンスターハンター:ワールド)』武器アクション&迫力満点なモンスター達を紹介

While the other video focuses more on character creation, and exploring the base:

『Monster Hunter: World(モンスターハンター:ワールド)』のキャラクタークリエイション・拠点・フィールドに迫る!

For more on the action title, check out my Monster Hunter: World preview from earlier this year. Here’s what I had to say about the game:

The action is the biggest upgrade in Monster Hunter: World as it feels significantly more fluid than in previous games. As I attacked the monster’s tail, I had to make sure to dodge away from his attacks. It was a pretty easy battle overall, which was helped by the fact that I had other human teammates. They were able to distract the creature while I kept digging into him with my sword.

After we had dealt enough damage, the creature tried to run away in order to regain some of its health. I wasn’t about to let this last longer than it had to, though, so I sheathed my sword and ran after the creature. I followed the Great Jagras into a cave-like area, which would end up being the location of our final encounter. He didn’t find the time to heal up, so the circumstance and momentum of battle was on my side.

After a few minutes of combat, my team had ended up victorious. The Great Jagras had fallen, and we got to collect the spoils of victory before the game kicked me out of the demo. It was a relatively short look at the action since I found the creature early on, and it only lasted about 10 minutes. Regardless, it was enough of a taste after what I saw at E3.

Monster Hunter: World is set to release January 26, 2018 worldwide for PlayStation 4, Xbox One, and PC.

[Source: Gematsu]

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