Author Richard Kingsley Morgan, who worked on Syndicate and Crysis 2, has said that his next game is all about giving players the freedom to play how they want without forcing any aspect of gameplay upon them.
In development at Gunzilla Games, the unnamed AAA multiplayer shooter is being spearheaded by District 9 and Chappie director Niell Blomkamp. Production began about a year ago, with veterans from studios like Electronic Arts, Ubisoft, and Crytek on the task.
Speaking during Ukraine’s Comic-Con (via Wccftech), Morgan said that multiplayer shooters suffer from players not exploring in-game worlds and the stories they tell. Gunzilla wants players to “progressively understand the world” without the narrative standing in the way of gameplay. Additionally, the game will welcome all types of players.
Morgan said:
Our robust reward system will allow players to benefit from completing narrative driven challenges that will populate the game world, without having to focus on the usual multiplayer shooter performance indicators, precision, and action-focused elements.
In addition, our game will offer a strong reputation system, which are intrinsically tied to the game’s narration – we want the players to feel recognized and acknowledged in this world. Players can progress, even apart from the usual genre action. If players with a focus on RPGs want to play our game similar to their favorite genre, or rather just explore the world, they can do that!
Of course, for those looking for a more straightforward shooter experience, our game will also offer that. The narration should never be in the way of the gameplay, especially in a multiplayer game. This is in line with our focus on players’ freedom: they should be able to choose their level of involvement in the narrative and not feel forced to experience it.
Gunzilla’s new IP is in development for the PlayStation 5, Xbox Series X/S, and PC.
[Source: Wccftech]