After taking a break for a week, Call of Duty: Black Ops Cold War and Warzone are back with another bonus weapon XP weekend beginning tomorrow, September 24. Before then, both games have received updates whose primary purpose was to introduce new playlists and minor tweaks.
Having begun just two days ago, the Numbers Event continues and will reward players with the dual-wield Sai melee weapon if they complete all of the challenges in one or the other of the games. Those who have already unlocked the weapon may be interested to hear about the double weapon XP event that begins in both games at 10am PT tomorrow, September 24. The weekend runs until the same time on September 27.
The update for Black Ops Cold War introduced new playlists and made a couple of small tweaks to Zombies. The full patch notes are below:
Call of Duty: Black Ops Cold War September 23 Patch Notes
MULTIPLAYER
Featured Playlists
- Gunfight Tournament [NEW]
- Rapid Fire Moshpit [NEW]
- Nuketown 24/7 (Also available in Hardcore)
- Zoo 24/7 (Also available in Hardcore)
- Demolition (Also available in Hardcore)
- 3v3 Gunfight Snipers Only
- Face Off 6v6 (Also available in Hardcore)
- Party Games
- Multi-Team
ZOMBIES
Blueprints
- Addressed a timing issue that caused the player’s weapon to lose function when applying a Blueprint multiple times.
Stability
- Addressed a rare stability issue that could occur when a vehicle was damaged by Plaguehounds. [Sept. 21]
Featured Playlists
- Outbreak (Endless and 3 Region)
- Outbreak Survival [NEW]
- Mauer der Toten
- Firebase Z
- Die Maschine
- Dead Ops Arcade 3
- Dead Ops Arcade 3: First Person
- Onslaught (PlayStation)
- Onslaught Drive-In (PlayStation)
- Onslaught Diminishing Light (PlayStation)
- Onslaught Containment (PlayStation)
Meanwhile, Call of Duty: Warzone‘s update makes some tweaks to the new Iron Trials ’84 mode, select weapons, and attachments. This game’s patch notes are also below.
Call of Duty: Warzone September 23 Patch Notes
Modes
Iron Trials ’84
The following changes are exlusive to the Iron Trials ’84 mode:
- Buy Stations
- The Specialist Token has been added
- Supply Run discounts are now 50% on every item except Team Redeploy (100%), Loadout Drop Marker (10%), and Specialist Token (10%)
- The Hardline Perk now gives a 25% discount to every item except Self Revive (20%), Loadout Drop Marker (10%), and Specialist Token (20%)
We suspect very few people will be able to say they’ve purchased a Specialist Token. However, we do feel there is an opportunity to provide high tier Players with additional impactful outlets for their hard earned resources. Additionally, further enabling purchasing power with Hardline is something we would like to continue to explore.
- Contracts
- Contract Cash rewards (per Player) have been reduced. Multiplier values are unchanged.
- Recon
- $1,300 down to $1,100
- Scavenger
- $2,500 down to $1,600
- Bounty
- $3,800 down to $2,500
- Supply Run
- $1,300 down to $1,200
- Recon
- Contract Cash rewards (per Player) have been reduced. Multiplier values are unchanged.
We recognize that this may be a polarizing change, but we feel it is a necessary one. When we gate access to Loadouts behind a large price tag, as is the case, we force players to continue moving around the map. This works to disincentivize camping. While we do not anticipate this change will have a large impact on the most skilled Players – those who stay put and avoid engagements will find themselves resource strained and quickly falling behind. This is part of how we subtly encourage map movement and fighting. Additionally, we feel scavenging, being resourceful, and barely scraping by is part of what adds to the charm and intensity of the Trials. This dynamic makes room for, and emphasizes other facets of skill like movement, teamwork, strategy, and map knowledge. By delaying Loadout acquisition, we are further smoothing out player power such that each increase to it is much more noticeable and allows more room for those secondary skillsets to shine. We will be monitoring the mode and Player feedback closely to ensure this change is having the intended effect.
- Gulag
- Light Machine Guns (except the RPD (BOCW)) and all Tactical Rifles have been removed from Gulag Loadouts.
We feel an emphasis on Submachine Guns and Assault Rifles better suits this version of the Gulag.
- Melee
- Weapons will no longer deal more than 120 damage per melee hit.
- Loot
- Armor Satchel, Gas Mask, and Self Revive drop rates have been reduced
- Ground Loot XM4 (BOCW) attachments have been updated
- Ground Loot Bullfrog (BOCW) attachments have been updated
The XM4 (BOCW) and Bullfrog (BOCW) Attachments are now more closely aligned with popular builds.
Bug Fixes
- Fixed additional collision issues with various elements on Rebirth Island allowing Players to exploit/peek/shoot through them.
- Fixed an issue with the Bullfrog (BOCW) that reduced recoil while firing.
Weapons
Submachine Guns
- Bullfrog (BOCW)
- ADS Speed decreased by 9%
- Movement Speed decreased by 1%
- ADS Movement Speed decreased by 2%
The Bullfrog (BOCW) is a true jack of all trades. It has great Mobility, Effective Damage Range, Handling, and base Magazine Capacity – which would often act as a free Attachment. These changes, in conjunction with a Recoil bug fix, will bring the Bullfrog (BOCW) much closer to the competition.
- Shotgun Bravo (BOCW)
- Maximum Damage Range decreased from 4.5 to 3.5 meters
- Second Damage Range decreased from 8.1 to 5.5 meters
- Third Damage Range decreased from 13.2 to 9.9 meters
The Shotgun Bravo (BOCW) has been incredibly dominant due to its Effective Damage Range, Magazine Capacity, Mobility, and Rate of Fire. By reducing its Effective Damage Ranges, the Shotgun Bravo (BOCW) will begin to feel more like a Shotgun and less like a Sniper.
Attachments
Barrels
- Krig 6 (BOCW)
- 19.7” Takedown
- Horizontal Recoil Control increased from 8% to 9%
- 19.7” Ranger
- Vertical Recoil Control increased from 8% to 9%
- 15.5” Contour
- Horizontal Recoil Control increased from 4% to 5%
- Vertical Recoil Control increased from 4% to 5%
- 15” CMV Mil-Spec
- Horizontal Recoil Control increased from 8% to 9%
- Vertical Recoil Control increased from 8% to 9%
- 19.7” Takedown
Given the Krig 6’s (BOCW) most recent adjustments, we felt it was appropriate to increase the effectiveness of its Recoil Control Attachments slightly.
- AK-47 (BOCW)
- 18.2” Takedown
- Horizontal Recoil Control decreased from 11.1% to 10%
- 20” Liberator
- Vertical Recoil Control decreased from 11.1% to 10%
- 18.2” VDV Reinforced
- Horizontal Recoil Control decreased from 5.5% to 4%
- Vertical Recoil Control decreased from 5.5% to 4%
- 20” Spetsnaz RPK Barrel
- Horizontal Recoil Control decreased from 9% to 8%
- Vertical Recoil Control decreased from 9% to 8.5%
- 18.2” Takedown
- XM4 (BOCW)
- 13.7” Takedown
- Horizontal Recoil Control decreased from 11.3% to 10%
- 13.7” Ranger
- Vertical Recoil Control decreased from 11.3% to 10%
- 13.5” Reinforced Heavy
- Horizontal Recoil Recoil Control decreased from 5.5 to 4%
- 13.5” Task Force
- Horizontal Recoil Control decreased from 9% to 8%
- Vertical Recoil Control decreased from 9% to 8%
- 13.7” Takedown
[Source: Treyarch, Raven Software]