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Sony Will Continue Developing Its Immersive Tech to Make PlayStation ‘The Best Place to Play for Everyone’

As part of Sony Technology Day, the company’s Sony Interactive Entertainment division delivered a presentation on the PlayStation 5’s Tempest 3D audio, the DualSense‘s haptic feedback, and adaptive triggers.

In the video below, Sony’s Software Engineering Group’s Kenichi Imai and Hardware Engineering & Operation division’s Takeshi Igarashi talked viewers through the background and rationale behind introducing the aforementioned PS5 features, and talked us through how they work.

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“Tempest 3D audio is designed with DSP (Digital Single Processor) to achieve extremely accurate audio positioning, so that the sound can be heard from anywhere 360 degrees around the listener, as if inside a sphere with countless speakers,” Sony explained. “Haptic feedback realizes a variety of tactile responses by changing the vibration of the newly developed dual actuator according to the situation in the game, providing an immersive experience. In addition, the adaptive triggers adopted to the L2/R2 buttons of the DualSense wireless controller enable powerful real-time tactile sensation in response to in-game actions with a small precision gear and built-in high-torque motor.”

Sony has vowed to continue developing and investing into its immersive technologies in order to make its gaming platforms “the best place to play for everyone.”

In case you missed it, the company also showcased a VR headset prototype featuring OLED microdisplay during Sony Technology Day.

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