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PS5 Pro Elden Ring Potentially Runs Locked 60 FPS

One of the many improvements the PS5 Pro brings to console gaming is Game Boost. Thanks to its improved GPU, older titles can get performance boosts without implementing a large update. This may be true of Elden Ring, which struggles to maintain a locked 60 frames per second on base PS5s. With Game Boost, that is potentially no longer an issue.

Will Elden Ring play at locked 60 FPS on PS5 Pro?

In a recent episode of Digital Foundry’s DF Direct Weekly, Richard Leadbetter, Alex Battaglia, and Oliver Mackenzie broke down how the PS5 Pro will improve on its current base model. In one instance, Leadbetter attempted to simulate PS5’s Game Boost mode with a PC sporting similar specs. Specifically, the test PC has an AMD Radeon RX 6800 which is similar to the GPU of the PS5 Pro. The game tested was Elden Ring, which is known for spotty performance on consoles. While his results weren’t entirely favorable in the game’s quality mode equivalent settings, he does suggest (and hope) that it will run at locked 60 FPS in performance mode.

“Would it be locked 60 in quality mode? It would be great if it does, but perhaps not,” says Leadbetter. “The frame rate mode though, that’s still going to be there. You’re still going to be able to access on PlayStation 5 Pro. And just the introduction of dynamic resolution scaling there should make a difference. It should get you to 60.”

Leadbetter does add that this assumes Game Boost does actually utilize the full power of PS5 Pro’s upgraded GPU, and that CPU isn’t limited. Additionally, although this test is using a PC with a similar build, this isn’t a 100% accurate depiction of what the PS5 Pro’s Game Boost can do. For that, we’ll just have to wait for the console’s launch on November 7, 2024.

(Source: Digital Foundry)

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