We were already treated to a bunch of new Watch Dogs footage yesterday, and today, Creative Director Jonathan Morin explained to Eurogamer how “the PlayStation 4 version compares to the E3 [2012 build] pretty good. There are resolution differences, one or two effects which are more dedicated to high-end PCs. But in the end I think it’s pretty fricking close.”
Morin then talked about the differences between the PS4 and PC versions:
I did a comparison with a PC and PS4 side-by-side. I’m not even sure I can access the best ever PC that could run it, but my PC at my desk which was still pretty good – and it’s pretty close.
There are noticeable difference, it’s mainly stuff like when you put the wind in very strong situations, tree dynamics with lots of leaves moving at the same time, on PlayStation 4 sometimes you can see certain things going on – some tearing and stuff like that. I think that’s normal to some extent.
Continuing to speak with Eurogamer, Morin confirmed that “right now there is no such thing as a Watch Dogs 2,” but if there was a sequel to Watch Dogs, “It’s certainly not going to be the same amount of time if we ever embark on such a journey. A big part of it was defining whatever Watch Dogs is. Once you have that starting point, then what becomes interesting is what players want more of – what comes next?”
Over on Twitter, Morin revealed Watch Dogs’ control scheme, saying, “I got controls questions: We support sticks inverted, bumpers/triggers inverted and both as well. And controls are:”
If you still have questions about Watch Dogs, Access PlayStation held an interview with Morin, hopefully telling you everything you wanted to know: