Following the success of the first OlliOlli, developer Roll7 has announced that OlliOlli 2: Welcome to OlliWood will be released in 2015 for the PlayStation 4, PlayStation Vita, and PC.
If you’re concerned that a sequel is coming out so soon after the original, Roll7 revealed that the original OlliOlli’s core work was completed in late September 2013, and the team began working on OlliOlli 2 in February of this year.
Simon Bennett of Roll7 added:
At the end of the [first OlliOlli], John (our creative Director) excitedly sat us down with a vision for a sequel, something that had been lighting up in his brain ever since we locked features for the original. The main thrust of his plan was that we needed to expand meaningfully on our (since much praised) combo system, create a far more powerful level editor (to allow for more bodacious level design) and to unify the whole experience in a themed OlliOlli universe.
In terms of what’s new in OlliOlli 2, gameplay will be enhanced the addition of Ramps, Jumps, and Epic Hills “allowing for monster air and split-level routes.” On top of that, the combo system will get deeper through Manuals, Reverts, Revert Manuals, and Grind Switching.
Bennett continued:
Our crew at Roll7 HQ in New Cross are even updating the hallowed “Tricktionary” with new specials including 540 Shuvits, Anti-Casper Flips, and Darkslides to name but a few.
To accommodate the sheer volume of action, the skater and his pixelated world are being given a stunning new art makeover, with clean lines, gorgeous new backgrounds, and uber detailed trick animations (More than 9,000 EXTRA frames of hand drawn goodness!)
On top of all of this — we are super hyped to announce a whole new mode; Combo Rush. This is a split-screen local multiplayer (up to 4 players) that pits players in a race to ramp up big scores on a spot in a set time limit.
There’s also five new worlds, 50 new Amateur and Pro levels, and 250 new Challenges, with Daily Grind, Spots Mode, and RAD Mode all returning.
Will you be up for some more OlliOlli in 2015?
[Source: PS Blog]