While it still needs to go through certification and doesn’t have a release date yet, Visceral Games has detailed what you can expect to find in the first post-launch Battlefield Hardline update.
Keeping in mind that there are some issues fixed not listed, here’s all the available patch notes so far, which includes big changes to the couch:
Bug Fixes
- Fixed a server crash in Rescue
- Increased the character limit in the MapList to support up to 150 maps in a rotation
- You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money
- Various fixes for server crashes with rental servers (multiple issues addressed)
- Fix for the timer in Conquest freezing when the user set the time limit higher than 800
- Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband
- Fix for the patch awarded in released game for reaching Rank 10 in the Beta
- Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances
- Fix for crash if the UI is disabled in the .cfg file
- Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof
- Fix for the Uzi’s weapon license cost, setting it to the correct value of $50,000
- Fix for a rare crash in the Customize screen
- All platforms, miscellaneous low frequency crash fixes
- Fix on XB1 for players using invite/join on friend after Quickmatching
- Fix for X360 players being unable to invite friends while playing Rescue
Gameplay Changes
- Couch health reduced and repair rate decreased to a miniscule amount, making the Couch [on Dust Bowl Hotwire mode] the one-off it was intended
- Conquest tickets increased (CQL 999, CQS 600)
- Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you
- Fixed some issues with FLIR/IRNV
- RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively
- TDM friendzones have been adjusted for better spawning
- Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed
- Player should no longer Quickmatch into servers with unsupported numbers of players
- K10: Reduce max damage to 33 and min damage to 8
- Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs
- HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58
- .410 Jury: Increase damage per pellet to become more effective
- FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective
- Battlerifle min damage increased to 25 across the board
- AKM min damage reduced to 24
Visceral adds, “If your favorite fix isn’t listed here, don’t despair – we’re working hard every day to improve the experience, and we’re always listening to feedback.”
What do you think of the upcoming fixes?
[Source: Battlelog via DSO Gaming]