First Battlefield Hardline Update to Include Multiple Fixes, Couch Health Reduction

While it still needs to go through certification and doesn’t have a release date yet, Visceral Games has detailed what you can expect to find in the first post-launch Battlefield Hardline update.

Keeping in mind that there are some issues fixed not listed, here’s all the available patch notes so far, which includes big changes to the couch:

Bug Fixes

  • Fixed a server crash in Rescue
  • Increased the character limit in the MapList to support up to 150 maps in a rotation
  • You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money
  • Various fixes for server crashes with rental servers (multiple issues addressed)
  • Fix for the timer in Conquest freezing when the user set the time limit higher than 800
  • Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband
  • Fix for the patch awarded in released game for reaching Rank 10 in the Beta
  • Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances
  • Fix for crash if the UI is disabled in the .cfg file
  • Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof
  • Fix for the Uzi’s weapon license cost, setting it to the correct value of $50,000
  • Fix for a rare crash in the Customize screen
  • All platforms, miscellaneous low frequency crash fixes
  • Fix on XB1 for players using invite/join on friend after Quickmatching
  • Fix for X360 players being unable to invite friends while playing Rescue

Gameplay Changes

  • Couch health reduced and repair rate decreased to a miniscule amount, making the Couch [on Dust Bowl Hotwire mode] the one-off it was intended
  • Conquest tickets increased (CQL 999, CQS 600)
  • Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you
  • Fixed some issues with FLIR/IRNV
  • RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively
  • TDM friendzones have been adjusted for better spawning
  • Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed
  • Player should no longer Quickmatch into servers with unsupported numbers of players
  • K10: Reduce max damage to 33 and min damage to 8
  • Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs
  • HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58
  • .410 Jury: Increase damage per pellet to become more effective
  • FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective
  • Battlerifle min damage increased to 25 across the board
  • AKM min damage reduced to 24

Visceral adds, “If your favorite fix isn’t listed here, don’t despair – we’re working hard every day to improve the experience, and we’re always listening to feedback.”

What do you think of the upcoming fixes?

[Source: Battlelog via DSO Gaming]

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