With so many open world games having been released recently, and even more getting ready to launch, demanding days and days of investment, it’s easy to feel a little overwhelmed. I’ve personally found myself changing from the completionist I used to be, completing all side missions and grabbing all collectibles, becoming instead a player who races through titles, rarely leaving the main quest path. Thankfully, it looks like the team over at Guerrilla Games are looking to make every moment you invest in Horizon Zero Dawn feel worthwhile.
During an E3 2016 presentation, Kotaku writer Patrick Klepek noticed a “Create a Job” option in the game’s inventory menu. As this was during a live press demo, Klepek asked the developer what the option was for. The dev explained that if players are looking for a specific resource, rather than simply being at the mercy of RNG results, it is possible to instead create a job quest, with that specific resource being offered as a reward for completion.
In Horizon Zero Dawn, you won’t have to farm for hours at a time, hoping to get lucky and receive the drop you need. You can just select what you want, do the quest, and get on with enjoying the game, instead of submitting yourself to the grind!
In an interview with VentureBeat, Guerrilla Games’ John Gonzalez gave more details on the open world, and what other quests players can expect to discover on their travels:
There is a central quest, which is Aloy’s tale, but there are also — each tribe you’ll encounter will have a story arc you can engage with. There are also side quests throughout the world, people you’ll meet that have self-contained stories. After the opening of the game, where we tutorialize and set up the character and the world, we turn you loose and there’s really nothing keeping you from going anywhere you want. You can pick up side quests and meet people and do things in any order you want. But there is a very crafted main story to engage with, and that builds to a kind of slam-bang climax.
Horizon Zero Dawn will be available on February 28, 2017 in North America and March 1, 2017 in Europe for PlayStation 4.
What do you think of this idea? Looking forward to spending a lot less time farming loot, and a lot more time having fun?
[Source: Kotaku & VentureBeat]