Entirely focused on Sandbox tuning, and not featuring any other changes or fixes, Destiny update 2.5.0.2 today on PlayStation 4 and Xbox One is a Hotfix.
Released at 10am PT/1pm ET, the update shouldn’t kick you from any activities, but you will be required to log in to Destiny again after returning to the title screen to install the Hotfix. If you haven’t installed the Hotfix by 2pm PT/5pm ET, you’ll be removed from online activities to grab it.
Here’s some of the patch notes for Destiny update 2.5.0.2. The full list can be seen on Bungie’s website:
Crucible
Special Ammo
Adjusted Special ammo economy in all gametypes
Players start Crucible matches with Special amm
Special ammo is now lost upon death: Sidearms are not affected by this change
Special ammo crates now appear every 60 seconds (initial spawn and respawn)
Special ammo crates are shared with allies within 75m (down from 100m)
Special ammo timing in Mayhem is unchanged
Elimination Game Types
Round time limit has been reduced to 90 seconds (down from 2 minutes)
Players only start with Special ammo for Round 1 in Elimination gametypes: Special ammo timing is 30s initial, then 45s respawns; Special ammo is wiped at the beginning of subsequent rounds
Weapons
Hand Cannons
Significantly increased initial accuracy (returns to Launch / Year 1)
Reduced base range to 35m from 40m
Reduced Aim Assist and Magnetism at longer ranges
Reduced minimum damage after falloff from 50% to 33%
Auto Rifles
Increased Precision Damage modifier to 1.3x (up from 1.25x)
Increased base damage of low rate of fire Auto Rifles by 2.5%
Increased in air accuracy
Pulse Rifles
Reduced rate of fire for very high rate of fire Pulse Rifles by 7.7%
Increased rate of fire for low rate of fire Pulse Rifles by 5.3%
Reduced Magazine Size of Clever Dragon and Grasp of Malok by 6
Reduced the effect of High Caliber Rounds for Pulse Rifles
Increased in air accuracy
Scout Rifles
Increased in air accuracy
Shotguns
Shotguns no longer deal precision damage: The Chaperone and Universal Remote are unaffected by this change. Note: Universal Remote only deals precision damage when ADS
Shotguns now have significantly less magnetism when fired from the hip
Shotguns now have significantly less in air accuracy
Shotguns no longer have a movement penalty
Shotguns now deal 20% more damage to combatants
Rangefinder on Shotguns now increases ADS time by 25%
Reduced Universal Remote’s Magazine Size to 3 from 5
Universal Remote now takes longer to reload
Classes
General
Reduced Health of Guardians with Armor values above 10
Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
Blink now disables your Radar and HUD for a short time after activation
Hunter
Throwing Knife now deals Solar Damage on impact
Hungering Blade: Immediately starts Health regen, Restores more Health per kill, Gives a flat amount of Health/Shield per activation, Does not immediately start regenerating Shields
Bladedancer’s Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed
Warlock
Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
Stormcaller’s Thunderstrike melee range reduced to be consistent with other Warlock Subclasses: Amplitude will continue to grant small range boost to new base range
Landfall now reduces the total time in Stormtrance
Titan
Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air
There will be some Destiny server maintenance from 9am PT to 5pm PT tomorrow, February 15, but Bungie doesn’t expect there to be much impact to players.
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