We talk VR audio design and literally recording their own hearts for in-game sound effects.
Interviews (Page 4)
He talks about what drew him to the project and how he worked with the team.
We talked to three members of the combat team.
"[Players will still] feel the soul, the DNA of God of War."
The simple PSVR concept with a deep soul. Here's how to unlock its most difficult challenge.
How the new open world direction changes the game.
"VR felt like the next logical step for our already immersive worlds."
The passion is strong with this one.
A chat with two Motive members about the single player experience in Star Wars Battlefront II
Music that even dinosaurs would love.
We talk trophy design, and game iteration.
Learn about their upcoming event this weekend.
The one-man development studio talks creating a procedural game.
Makes you want to try and compete, doesn't it?
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